Code Cleanup & Formula Adjustments
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+41
-12
@@ -7,15 +7,20 @@ using UnityEngine;
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namespace MMOKitchen.Menus
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{
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public class PreferenceMenu<T> : KLMenu<T>
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public class PreferenceMenu : KLMenu
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{
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public PreferenceMenu(Transform container, ModuleList module_list) : base(container, module_list)
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{
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}
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private Option<int> requiredPercentage = new Option<int>(new List<int> { 25, 50, 75, 100 }, Mod.manager.GetPreference<PreferenceInt>(Mod.PREFERENCE_REQUIRED_CONSENT_PERCENTAGE).Get(), new List<string> { "25%", "50%", "75%", "100%" });
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private Option<float> scaleMultiplier = new Option<float>(new List<float> { 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f, 0.9f, 1f }, Mod.manager.GetPreference<PreferenceFloat>("scaleAbove4PlayersMultiplier").Get(), new List<string> { "0.1", "0.2", "0.3", "0.4", "0.5", "0.6", "0.7", "0.8", "0.9", "1.0" });
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//private Option<float> scaleMultiplier = new Option<float>(new List<float> { 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f, 0.9f, 1f }, Mod.manager.GetPreference<PreferenceFloat>("scaleAbove4PlayersMultiplier").Get(), new List<string> { "0.1", "0.2", "0.3", "0.4", "0.5", "0.6", "0.7", "0.8", "0.9", "1.0" });
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private Option<bool> scaleEnabled = new Option<bool>(new List<bool> { true, false }, Mod.manager.GetPreference<PreferenceBool>("scaleAbove4Players").Get(), new List<string> { "Enabled", "Disabled" });
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private Option<float> customerScaleAmount;
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private Option<float> fireScaleAmount;
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private Option<float> patienceScaleAmount;
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public override void Setup(int player_id)
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{
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@@ -37,22 +42,46 @@ namespace MMOKitchen.Menus
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Mod.manager.GetPreference<PreferenceBool>("scaleAbove4Players").Set(result);
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Mod.manager.Save();
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};
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AddScaleOption("Customer Scale Amount", ref customerScaleAmount, Mod.PREFERENCE_CUSTOMER_SCALE_AMOUNT);
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AddScaleOption("Fire Scale Amount", ref fireScaleAmount, Mod.PREFERENCE_FIRE_SCALE_AMOUNT);
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AddScaleOption("Patience Scale Amount", ref patienceScaleAmount, Mod.PREFERENCE_PATIENCE_SCALE_AMOUNT);
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AddLabel("Scale Multiplier");
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AddSelect<float>(scaleMultiplier);
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scaleMultiplier.OnChanged += delegate (object _, float result)
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{
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Mod.manager.GetPreference<PreferenceFloat>("scaleAbove4PlayersMultiplier").Set(result);
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Mod.manager.Save();
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};
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New<SpacerElement>(true);
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New<SpacerElement>(true);
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New<SpacerElement>();
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New<SpacerElement>();
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AddButton(base.Localisation["MENU_BACK_SETTINGS"], delegate (int i)
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{
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this.RequestPreviousMenu();
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}, 0, 1f, 0.2f);
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}
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private void AddScaleOption(string label, ref Option<float> option, string preferenceKey, float min = 0f, float max = 2f, float step = 0.1f)
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{
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if (option == null)
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{
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List<float> values = new List<float>();
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List<string> displayValues = new List<string>();
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for (float f = min; f < max + step; f += step)
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{
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values.Add((float)System.Math.Round(f, 2));
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displayValues.Add(((float)System.Math.Round(f, 2)).ToString("0.00"));
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}
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option = new Option<float>(values, Mod.manager.GetPreference<PreferenceFloat>(preferenceKey).Value, displayValues);
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}
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New<SpacerElement>();
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AddLabel(label);
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AddSelect(option);
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option.OnChanged += (_, result) =>
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{
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Mod.manager.GetPreference<PreferenceFloat>(preferenceKey).Set(result);
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Mod.manager.Save();
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};
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}
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}
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}
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