Fixed KitchenLib problems & Preperation for MelonLoader Support

This commit is contained in:
Lachlan Leone
2022-11-26 00:54:35 +11:00
parent a013c771bc
commit 49109db6fd
2 changed files with 22 additions and 4 deletions
+2 -2
View File
@@ -76,8 +76,8 @@
<Reference Include="Kitchen.Networking"> <Reference Include="Kitchen.Networking">
<HintPath>..\..\..\..\Libraries\PlateUp_Data\Managed\Kitchen.Networking.dll</HintPath> <HintPath>..\..\..\..\Libraries\PlateUp_Data\Managed\Kitchen.Networking.dll</HintPath>
</Reference> </Reference>
<Reference Include="KitchenLib"> <Reference Include="KitchenLib-BepInEx">
<HintPath>..\..\..\..\Libraries\Mods\KitchenLib.dll</HintPath> <HintPath>..\..\..\..\Libraries\KitchenLib\KitchenLib-BepInEx.dll</HintPath>
</Reference> </Reference>
<Reference Include="KitchenMode"> <Reference Include="KitchenMode">
<HintPath>..\..\..\..\Libraries\PlateUp_Data\Managed\KitchenMode.dll</HintPath> <HintPath>..\..\..\..\Libraries\PlateUp_Data\Managed\KitchenMode.dll</HintPath>
+20 -2
View File
@@ -1,12 +1,30 @@
using KitchenLib; using KitchenLib;
using System.Reflection; using System.Reflection;
#if BEPINEX
using BepInEx; using BepInEx;
#endif
#if MELONLOADER
using MelonLoader;
#endif
#if MELONLOADER
[assembly: MelonInfo(typeof(MMOKitchen.Mod), "MMO Kitchen", "0.1.4", "StarFluxGames")]
[assembly: MelonGame("It's Happening", "PlateUp")]
#endif
namespace MMOKitchen namespace MMOKitchen
{ {
#if BEPINEX
[BepInProcess("PlateUp.exe")] [BepInProcess("PlateUp.exe")]
[BepInPlugin("starfluxgames.mmokitchen", "MMO Kitchen", "0.1.3")] [BepInPlugin("starfluxgames.mmokitchen", "MMO Kitchen", "0.1.4")]
[BepInDependency(KitchenLib.Mod.GUID)]
#endif
public class Mod : BaseMod public class Mod : BaseMod
{ {
public Mod() : base("1.1.0", Assembly.GetExecutingAssembly()) { } #if MELONLOADER
public Mod() : base("mmokitchen", "1.1.1") { }
#endif
#if BEPINEX
public Mod() : base("1.1.1", Assembly.GetExecutingAssembly()) { }
#endif
} }
} }