Converting to VS
This commit is contained in:
+17
-16
@@ -1,30 +1,31 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.30114.105
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# Visual Studio Version 17
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VisualStudioVersion = 17.3.32811.315
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MMOKitchen", "MMOKitchen\MMOKitchen.csproj", "{03768998-4709-4988-B37F-ECC5D44DF280}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MMOKitchen", "MMOKitchen\MMOKitchen.csproj", "{C98403A1-AA47-4987-94FE-C1CEF2E5CC85}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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BepInEx|Any CPU = BepInEx|Any CPU
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Debug|Any CPU = Debug|Any CPU
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MelonLoader|Any CPU = MelonLoader|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{C98403A1-AA47-4987-94FE-C1CEF2E5CC85}.BepInEx|Any CPU.ActiveCfg = BepInEx|Any CPU
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{C98403A1-AA47-4987-94FE-C1CEF2E5CC85}.BepInEx|Any CPU.Build.0 = BepInEx|Any CPU
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{C98403A1-AA47-4987-94FE-C1CEF2E5CC85}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{C98403A1-AA47-4987-94FE-C1CEF2E5CC85}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{C98403A1-AA47-4987-94FE-C1CEF2E5CC85}.MelonLoader|Any CPU.ActiveCfg = MelonLoader|Any CPU
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{C98403A1-AA47-4987-94FE-C1CEF2E5CC85}.MelonLoader|Any CPU.Build.0 = MelonLoader|Any CPU
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{C98403A1-AA47-4987-94FE-C1CEF2E5CC85}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{C98403A1-AA47-4987-94FE-C1CEF2E5CC85}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{03768998-4709-4988-B37F-ECC5D44DF280}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{03768998-4709-4988-B37F-ECC5D44DF280}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{03768998-4709-4988-B37F-ECC5D44DF280}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{03768998-4709-4988-B37F-ECC5D44DF280}.Release|Any CPU.Build.0 = Release|Any CPU
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{03768998-4709-4988-B37F-ECC5D44DF280}.BepInEx|Any CPU.ActiveCfg = BepInEx|Any CPU
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{03768998-4709-4988-B37F-ECC5D44DF280}.BepInEx|Any CPU.Build.0 = BepInEx|Any CPU
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{03768998-4709-4988-B37F-ECC5D44DF280}.MelonLoader|Any CPU.ActiveCfg = MelonLoader|Any CPU
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{03768998-4709-4988-B37F-ECC5D44DF280}.MelonLoader|Any CPU.Build.0 = MelonLoader|Any CPU
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {8C16E17F-BB46-4E9D-8899-92D742896BFB}
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EndGlobalSection
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EndGlobal
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+102
-78
@@ -1,97 +1,121 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{C98403A1-AA47-4987-94FE-C1CEF2E5CC85}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>MMOKitchen</RootNamespace>
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<AssemblyName>MMOKitchen</AssemblyName>
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'MelonLoader|AnyCPU'">
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<TargetFramework>net4.7.1</TargetFramework>
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<DefineConstants>MelonLoader</DefineConstants>
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\MelonLoader\</OutputPath>
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<DefineConstants>TRACE;DEBUG;MELONLOADER</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<LangVersion>7.3</LangVersion>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'BepInEx|AnyCPU'">
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<TargetFramework>net4.7.1</TargetFramework>
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<DefineConstants>BepInEx</DefineConstants>
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\BepInEx\</OutputPath>
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<DefineConstants>TRACE;DEBUG;BEPINEX</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<LangVersion>7.3</LangVersion>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition="$(os)=='Windows_NT'">
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<PlateUpGameFolder>..\..\..\..\Libraries</PlateUpGameFolder>
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</PropertyGroup>
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<PropertyGroup Condition="$(os)=='UNIX'">
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<PlateUpGameFolder>/Users/lachlanleone/Desktop/PlateUp</PlateUpGameFolder>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>$(PlateUpGameFolder)\MelonLoader\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Kitchen.RestaurantMode">
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<HintPath>$(PlateUpGameFolder)\PlateUp_Data\Managed\Kitchen.RestaurantMode.dll</HintPath>
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</Reference>
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<Reference Include="KitchenMode">
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<HintPath>$(PlateUpGameFolder)\PlateUp_Data\Managed\KitchenMode.dll</HintPath>
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</Reference>
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<Reference Include="Discord">
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<HintPath>$(PlateUpGameFolder)\PlateUp_Data\Managed\Discord.dll</HintPath>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>$(PlateUpGameFolder)\MelonLoader\MelonLoader.dll</HintPath>
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<HintPath>..\..\..\..\Libraries\BepInEx\core\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>$(PlateUpGameFolder)\BepInEx\core\BepInEx.dll</HintPath>
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<HintPath>..\..\..\..\Libraries\BepInEx\core\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="Kitchen">
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<HintPath>$(PlateUpGameFolder)\PlateUp_Data\Managed\Kitchen.Common.dll</HintPath>
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</Reference>
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<Reference Include="Kitchen">
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<HintPath>$(PlateUpGameFolder)\PlateUp_Data\Managed\Kitchen.Networking.dll</HintPath>
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</Reference>
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<Reference Include="Kitchen.GameData">
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<HintPath>$(PlateUpGameFolder)\PlateUp_Data\Managed\Kitchen.GameData.dll</HintPath>
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</Reference>
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<Reference Include="Sirenix.Serialization">
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<HintPath>$(PlateUpGameFolder)\PlateUp_Data\Managed\Sirenix.Serialization.dll</HintPath>
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</Reference>
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<Reference Include="Kitchen.FranchiseMode">
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<HintPath>$(PlateUpGameFolder)\PlateUp_Data\Managed\Kitchen.FranchiseMode.dll</HintPath>
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</Reference>
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<Reference Include="Kitchen">
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<HintPath>$(PlateUpGameFolder)\PlateUp_Data\Managed\Kitchen.Layouts.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Entities">
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<HintPath>$(PlateUpGameFolder)\PlateUp_Data\Managed\Unity.Entities.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(PlateUpGameFolder)\PlateUp_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(PlateUpGameFolder)\PlateUp_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>$(PlateUpGameFolder)\PlateUp_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(PlateUpGameFolder)\PlateUp_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>$(PlateUpGameFolder)\PlateUp_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(PlateUpGameFolder)\PlateUp_Data\Managed\UnityEngine.ImageConversionModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputModule">
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<HintPath>$(PlateUpGameFolder)\PlateUp_Data\Managed\UnityEngine.InputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>$(PlateUpGameFolder)\PlateUp_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
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<Reference Include="Discord">
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<HintPath>..\..\..\..\Libraries\PlateUp_Data\Managed\Discord.dll</HintPath>
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</Reference>
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<Reference Include="Facepunch.Steamworks.Win64">
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<HintPath>$(PlateUpGameFolder)\PlateUp_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
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<HintPath>..\..\..\..\Libraries\PlateUp_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
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</Reference>
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<Reference Include="Kitchen.Common">
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<HintPath>..\..\..\..\Libraries\PlateUp_Data\Managed\Kitchen.Common.dll</HintPath>
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</Reference>
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<Reference Include="Kitchen.FranchiseMode">
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<HintPath>..\..\..\..\Libraries\PlateUp_Data\Managed\Kitchen.FranchiseMode.dll</HintPath>
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</Reference>
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<Reference Include="Kitchen.GameData">
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<HintPath>..\..\..\..\Libraries\PlateUp_Data\Managed\Kitchen.GameData.dll</HintPath>
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</Reference>
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<Reference Include="Kitchen.Layouts">
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<HintPath>..\..\..\..\Libraries\PlateUp_Data\Managed\Kitchen.Layouts.dll</HintPath>
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</Reference>
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<Reference Include="Kitchen.Networking">
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<HintPath>..\..\..\..\Libraries\PlateUp_Data\Managed\Kitchen.Networking.dll</HintPath>
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</Reference>
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<Reference Include="KitchenLib">
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<HintPath>$(PlateUpGameFolder)\Mods\KitchenLib-MelonLoader.dll</HintPath>
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<HintPath>..\..\..\..\Libraries\Mods\KitchenLib.dll</HintPath>
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</Reference>
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<Reference Include="KitchenLib">
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<HintPath>$(PlateUpGameFolder)\BepInEx\plugins\KitchenLib-BepInEx.dll</HintPath>
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<Reference Include="KitchenMode">
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<HintPath>..\..\..\..\Libraries\PlateUp_Data\Managed\KitchenMode.dll</HintPath>
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</Reference>
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<Reference Include="MelonLoader">
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<HintPath>..\..\..\..\Libraries\MelonLoader\MelonLoader.dll</HintPath>
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</Reference>
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<Reference Include="Sirenix.Serialization">
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<HintPath>..\..\..\..\Libraries\PlateUp_Data\Managed\Sirenix.Serialization.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="Unity.Entities">
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<HintPath>..\..\..\..\Libraries\PlateUp_Data\Managed\Unity.Entities.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\..\Libraries\PlateUp_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\..\..\Libraries\PlateUp_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Mod.cs" />
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<Compile Include="Patches\CreateBedrooms_Patch.cs" />
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<Compile Include="Patches\CreateGarage_Patch.cs" />
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<Compile Include="Patches\FeaturesFromTexture_Patch.cs" />
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<Compile Include="Patches\LayoutBuilder_Patch.cs" />
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<Compile Include="Patches\LobbyTransaction_Patch.cs" />
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<Compile Include="Patches\NewFromTexture_Patch.cs" />
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<Compile Include="Patches\SteamPlatform_Patch.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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+1
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@@ -1,29 +1,12 @@
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using KitchenLib;
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using System.Reflection;
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#if BepInEx
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using BepInEx;
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#endif
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#if MelonLoader
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using MelonLoader;
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#endif
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#if MelonLoader
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[assembly: MelonInfo(typeof(MMOKitchen.Mod), "MMO Kitchen", "0.1.3", "StarFluxGames")]
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[assembly: MelonGame("It's Happening", "PlateUp")]
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#endif
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namespace MMOKitchen
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{
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#if BepInEx
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[BepInProcess("PlateUp.exe")]
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[BepInPlugin("starfluxgames.mmokitchen", "MMO Kitchen", "0.1.3")]
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#endif
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public class Mod : BaseMod
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{
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#if MelonLoader
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public Mod() : base("mmokitchen", "1.1.0") { }
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#endif
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#if BepInEx
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public Mod() : base("1.1.0", Assembly.GetExecutingAssembly()) {}
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#endif
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public Mod() : base("1.1.0", Assembly.GetExecutingAssembly()) { }
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}
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}
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@@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("MMOKitchen")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("MMOKitchen")]
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[assembly: AssemblyCopyright("Copyright © 2022")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("c98403a1-aa47-4987-94fe-c1cef2e5cc85")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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Reference in New Issue
Block a user