v0.1.1
Fixed Steam Lobby bug, Fixed players unable to access main room
This commit is contained in:
@@ -25,14 +25,14 @@ namespace MMOKitchen
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new Vector3(9f, 0f, 2f),
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new Vector3(9f, 0f, -3f),
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new Vector3(9f, 0f, -6f),
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new Vector3(14f, 0f, 5f),
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new Vector3(14f, 0f, 2f),
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new Vector3(14f, 0f, -3f),
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new Vector3(14f, 0f, -6f),
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new Vector3(-12f, 0f, 5f),
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new Vector3(-12f, 0f, 2f),
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new Vector3(-12f, 0f, -3f),
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new Vector3(-12f, 0f, -6f)
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new Vector3(13f, 0f, 5f),
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new Vector3(13f, 0f, 2f),
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new Vector3(13f, 0f, -3f),
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new Vector3(13f, 0f, -6f),
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new Vector3(-11f, 0f, 5f),
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new Vector3(-11f, 0f, 2f),
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new Vector3(-11f, 0f, -3f),
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new Vector3(-11f, 0f, -6f)
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};
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for (int i = 0; i < 12; i++)
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{
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@@ -23,7 +23,7 @@ namespace MMOKitchen
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garageDecorations.SetActive(false);
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create.Invoke(__instance, new object[]{GameData.Main.Get<Appliance>(AssetReference.GarageDecorations), new Vector3(-8f, 0f, -2f), Vector3.forward});
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Mod.Log(GameData.Main.Get<Appliance>(AssetReference.GarageDecorations).Prefab.name);
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//Mod.Log(GameData.Main.Get<Appliance>(AssetReference.GarageDecorations).Prefab.name);
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Entity entity = default(Entity);
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entity = (Entity)create.Invoke(__instance, new object[]{GameData.Main.Get<Appliance>(AssetReference.LoadoutPedestal), new Vector3(-8.5f, 0f, -4f), Vector3.right});
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EntityUtils.GetEntityManager().AddComponent<CItemPedestal>(entity);
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@@ -9,7 +9,11 @@ namespace MMOKitchen
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{
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public static bool Prefix(LayoutBuilder __instance, Vector2 tile1, Vector2 tile2)
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{
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if (tile1 == new Vector2(-11, -5) || tile1 == new Vector2(-11, -6))
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//Mod.Log(tile1.ToString() + "," + tile2.ToString());
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if ((tile1 == new Vector2(-11, -5) && tile2 == new Vector2(-10, -5))
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|| (tile1 == new Vector2(-11, -6) && tile2 == new Vector2(-10, -6))
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|| (tile1 == new Vector2(-11, -7) && tile2 == new Vector2(-10, -7))
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|| (tile1 == new Vector2(-11, -8) && tile2 == new Vector2(-10, -8)))
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return false;
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return true;
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}
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@@ -0,0 +1,45 @@
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using HarmonyLib;
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using UnityEngine;
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using Kitchen.Layouts.Modules;
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using Kitchen;
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using System.Reflection;
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using Unity.Entities;
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using KitchenLib.Utils;
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using System.IO;
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using Steamworks;
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using Kitchen.NetworkSupport;
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using System.Threading.Tasks;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Kitchen.Transports;
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using Steamworks.Data;
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namespace MMOKitchen
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{
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[HarmonyPatch(typeof(SteamPlatform), "CreateNewLobby")]
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public class SteamPlatform_Patch
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{
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public static bool Prefix(SteamPlatform __instance, Action<bool, Lobby> callback)
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{
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if (__instance.IsReady)
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{
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SteamMatchmaking.CreateLobbyAsync(12).ContinueWith(delegate(Task<Lobby?> task)
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{
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if (task.IsCompleted && task.Result != null)
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{
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Lobby valueOrDefault = task.Result.GetValueOrDefault();
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__instance.CurrentInviteLobby = valueOrDefault;
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//Reflection Stuff
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MethodInfo performSetPermissions = AccessTools.Method(typeof(SteamPlatform), "PerformSetPermissions");
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performSetPermissions.Invoke(__instance, new object[] { __instance.Permissions });
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callback(true, valueOrDefault);
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}else
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{
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callback(false, default(Lobby));
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}
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});
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}
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return false;
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}
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}
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}
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