0.3.3
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# Release Notes v0.3.3
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- *Hopefully* Fixed for PlateUp! 1.3.0
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[h1]Release Notes v0.3.3[/h1]
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- *Hopefully* Fixed for PlateUp! 1.3.0
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@@ -13,7 +13,7 @@ namespace MMOKitchen
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{
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{
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public const string MOD_GUID = "com.starfluxgames.mmokitchen";
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public const string MOD_GUID = "com.starfluxgames.mmokitchen";
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public const string MOD_NAME = "MMO Kitchen";
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public const string MOD_NAME = "MMO Kitchen";
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public const string MOD_VERSION = "0.3.2";
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public const string MOD_VERSION = "0.3.3";
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public const string MOD_AUTHOR = "StarFluxGames";
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public const string MOD_AUTHOR = "StarFluxGames";
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public const string MOD_GAMEVERSION = ">=1.2.0";
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public const string MOD_GAMEVERSION = ">=1.2.0";
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@@ -1,30 +1,44 @@
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using HarmonyLib;
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using HarmonyLib;
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using Kitchen.NetworkSupport;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection;
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using System.Reflection.Emit;
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using System.Reflection.Emit;
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using UnityEngine;
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using SteamNetworkService = Kitchen.NetworkSupport.SteamNetworkService;
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namespace MMOKitchen.Patches
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namespace MMOKitchen.Patches
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{
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{
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/*
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/*
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* This patch is used to change how many players can join the lobby using Steam.
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* This patch is used to change how many players can join the lobby using Steam.
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*/
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*/
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[HarmonyPatch(typeof(SteamPlatform))]
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[HarmonyPatch(typeof(SteamNetworkService))]
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public class SteamPlatformPatch
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public class SteamPlatformPatch
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{
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{
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private static MethodBase TargetMethod()
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private static MethodBase TargetMethod()
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{
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{
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Type type = AccessTools.FirstInner(typeof(SteamPlatform), t => t.Name.Contains("<CreateNewLobby>d__26"));
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Type type = AccessTools.FirstInner(typeof(SteamNetworkService), t => t.Name.Contains("<CreateNewLobby>d__31"));
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return AccessTools.FirstMethod(type, method => method.Name.Contains("MoveNext"));
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return AccessTools.FirstMethod(type, method => method.Name.Contains("MoveNext"));
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}
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}
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[HarmonyTranspiler]
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[HarmonyTranspiler]
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private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
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private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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{
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CodeMatcher matcher = new(instructions);
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CodeMatcher matcher = new(instructions);
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matcher.MatchForward(false, new CodeMatch(OpCodes.Ldc_I4_2), new CodeMatch(OpCodes.Bne_Un), new CodeMatch(OpCodes.Ldc_I4_4))
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foreach (var instruction in matcher.InstructionEnumeration())
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.Advance(2)
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{
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if (instruction.operand != null)
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{
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Debug.Log($"{instruction.opcode} : {instruction.operand}");
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}
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else
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{
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Debug.Log($"{instruction.opcode}");
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}
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}
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matcher.MatchForward(false, new CodeMatch(OpCodes.Ldc_I4_4), new CodeMatch(OpCodes.Call), new CodeMatch(OpCodes.Callvirt), new CodeMatch(OpCodes.Stloc_S), new CodeMatch(OpCodes.Ldloca_S), new CodeMatch(OpCodes.Call), new CodeMatch(OpCodes.Brtrue))
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.Set(OpCodes.Ldc_I4, Mod.MaxPlayers);
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.Set(OpCodes.Ldc_I4, Mod.MaxPlayers);
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return matcher.InstructionEnumeration();
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return matcher.InstructionEnumeration();
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