using Kitchen; using KitchenMods; using Unity.Entities; namespace MMOKitchen.Systems { public class PatchHelpers : GameSystemBase, IModSystem { public static PatchHelpers instance; public T _GetComponent(Entity entity) where T : struct, IComponentData { return GetComponent(entity); } public void _SetComponentData(Entity entity, T componentData) where T : struct, IComponentData { EntityManager.SetComponentData(entity, componentData); } protected override void Initialise() { instance = this; } protected override void OnUpdate() { } } }