using HarmonyLib; using Kitchen.NetworkSupport; using System; using System.Collections.Generic; using System.Reflection; using System.Reflection.Emit; namespace MMOKitchen.Patches { /* * This patch is used to change how many players can join the lobby using Steam. */ [HarmonyPatch(typeof(SteamPlatform))] public class SteamPlatformPatch { private static MethodBase TargetMethod() { Type type = AccessTools.FirstInner(typeof(SteamPlatform), t => t.Name.Contains("d__26")); return AccessTools.FirstMethod(type, method => method.Name.Contains("MoveNext")); } [HarmonyTranspiler] private static IEnumerable Transpiler(IEnumerable instructions) { CodeMatcher matcher = new(instructions); matcher.MatchForward(false, new CodeMatch(OpCodes.Ldc_I4_2), new CodeMatch(OpCodes.Bne_Un), new CodeMatch(OpCodes.Ldc_I4_4)) .Advance(2) .Set(OpCodes.Ldc_I4, Mod.MaxPlayers); return matcher.InstructionEnumeration(); } } }