Files
Pets-Public/Systems/ProvidePetStaples.cs
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2024-01-20 20:00:35 +11:00
using System.Collections.Generic;
using Kitchen;
using Kitchen.Layouts;
using KitchenData;
using KitchenLib.Utils;
using KitchenMods;
using Pets.Components.Properties;
using Pets.Customs;
using Unity.Collections;
using Unity.Entities;
using UnityEngine;
namespace Pets.Systems
{
public class ProvidePetStaples : StartOfNightSystem, IModSystem
{
private EntityQuery _staplePetAppliances;
protected override void Initialise()
{
base.Initialise();
_staplePetAppliances = GetEntityQuery(typeof(CStapleAppliances));
}
protected override void OnUpdate()
{
using NativeArray<Entity> staplePetAppliances = _staplePetAppliances.ToEntityArray(Allocator.Temp);
foreach (Entity staplePetAppliance in staplePetAppliances)
{
if (!Require(staplePetAppliance, out CStapleAppliances cStapleAppliances)) continue;
foreach (int applianceID in cStapleAppliances.Appliances)
{
if (!(Random.value <= 0.3f * Time.DeltaTime)) continue;
List<Vector3> postTiles = GetPostTiles();
int num = 0;
Vector3 position = FindTile(ref num, postTiles);
CreateBlueprintLetter(EntityManager, position, applianceID, 0, 0, true);
}
}
}
public Vector3 FindTile(ref int placed_tile, List<Vector3> floor_tiles)
{
Vector3 vector = default;
bool flag = false;
while (!flag && placed_tile < floor_tiles.Count)
{
int num = placed_tile;
placed_tile = num + 1;
vector = floor_tiles[num];
if (GetOccupant(vector) != default) continue;
flag = true;
foreach (LayoutPosition pos in LayoutHelpers.Directions)
{
Entity occupant = GetOccupant(new Vector3(vector.x + pos.x, vector.y, vector.z + pos.y));
if (occupant == default || !Has<CApplianceTable>(occupant)) continue;
flag = false;
break;
}
}
return !flag ? GetFallbackTile() : vector;
}
public static Entity CreateBlueprintLetter(EntityManager em, Vector3 position, int appliance_id, float price_multiplier = 1f, int force_price = -1, bool use_red = false)
{
Entity entity = em.CreateEntity();
em.AddComponentData<CCreateAppliance>(entity, new CCreateAppliance
{
ID = GDOUtils.GetCustomGameDataObject<PetLetter>().ID
});
em.AddComponentData<CPosition>(entity, new CPosition(position));
em.AddComponentData<CLetter>(entity, default(CLetter));
int num = 0;
Appliance appliance;
if (force_price >= 0)
{
num = force_price;
}
else if (GameData.Main.TryGet<Appliance>(appliance_id, out appliance, true))
{
num = appliance.PurchaseCost;
}
em.AddComponentData<CLetterBlueprint>(entity, new CLetterBlueprint
{
BlueprintID = AssetReference.Blueprint,
ApplianceID = appliance_id,
Price = Mathf.CeilToInt((float)num * price_multiplier)
});
em.AddComponentData<CShopEntity>(entity, default(CShopEntity));
return entity;
}
}
}