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Pets-Public/Customs/Squirrel.cs
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2024-01-20 20:00:35 +11:00
using System.Collections.Generic;
using KitchenLib.Utils;
using Pets.Components.Properties;
using Pets.Customs.Types;
using Pets.Enums;
using Pets.Interfaces;
using Unity.Collections;
using UnityEngine;
namespace Pets.Customs
{
public class Squirrel : CustomPet
{
public override string UniqueNameID => "Squirrel";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("Squirrel").AssignMaterialsByNames();
public override GameObject IconPrefab => Mod.Bundle.LoadAsset<GameObject>("SquirrelIcon").AssignMaterialsByNames();
public override PetState DefaultState => PetState.Follow;
public override List<IPetProperty> Properties { get; protected set; } = new List<IPetProperty>()
{
new CActivities
{
Activities = new FixedListInt64
{
(int)PetState.Follow,
(int)PetState.Eat,
(int)PetState.Sleep,
}
},
new CSleepingPositionOffset
{
Offset = new Vector2(-0.458f, 0.041f)
},
new CRoamNearOwner(),
new CStapleAppliances
{
Appliances = new FixedListInt64
{
GDOUtils.GetCustomGameDataObject<PetBed>().ID
}
}
};
}
}