36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
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using System.Collections.Generic;
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using Kitchen;
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using Kitchen.Modules;
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using KitchenLib;
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using KitchenLib.Preferences;
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using UnityEngine;
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namespace Pets.Menus
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{
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public class PreferenceMenu<T>: KLMenu<T>
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{
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public PreferenceMenu(Transform container, ModuleList module_list) : base(container, module_list)
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{
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}
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private Option<bool> petsHaveColliders = new Option<bool>(new List<bool> { true, false }, Mod.manager.GetPreference<PreferenceBool>("petsHaveColliders").Value, new List<string> { "Enabled", "Disabled" });
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public override void Setup(int player_id)
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{
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AddLabel("Pet Colliders");
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New<SpacerElement>(true);
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AddSelect(petsHaveColliders);
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petsHaveColliders.OnChanged += delegate (object _, bool result)
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{
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Mod.manager.GetPreference<PreferenceBool>("petsHaveColliders").Set(result);
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};
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New<SpacerElement>(true);
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New<SpacerElement>(true);
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AddButton(base.Localisation["MENU_BACK_SETTINGS"], delegate(int i)
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{
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Mod.manager.Save();
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RequestPreviousMenu();
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});
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}
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}
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}
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