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Pets-Public/Components/Status/CPetInteractingWith.cs
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2024-01-20 20:00:35 +11:00
using KitchenMods;
using Unity.Entities;
namespace Pets.Components.Status
{
public struct CPetInteractingWith : IComponentData, IModComponent
{
public Entity InteractingWith;
public long StartTime;
public long TimeToFinish;
public bool IsWaitingForDestination;
}
}