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Pets-Public/Customs/Appliances/PetBed.cs
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2024-01-20 20:00:35 +11:00
using System.Collections.Generic;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using Pets.Components;
using UnityEngine;
namespace Pets.Customs
{
public class PetBed : CustomAppliance
{
public override string UniqueNameID => "PetBed";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("PetBed").AssignMaterialsByNames();
public override string Name => "Pet Bed";
public override List<IApplianceProperty> Properties => new List<IApplianceProperty>
{
new CPetBed()
};
}
}