Files
Pets-Public/Systems/Activities/PetEatActivity.cs
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2024-01-20 20:00:35 +11:00
using System.Collections.Generic;
using Kitchen;
using KitchenMods;
using Pets.Components.Properties;
using Pets.Components.Status;
using Pets.Enums;
using Unity.Collections;
using Unity.Entities;
using UnityEngine;
using Random = UnityEngine.Random;
namespace Pets.Systems.Activities
{
public class PetEatActivity : PetActivitySystem, IModSystem
{
protected override PetState StateForUpdate => PetState.Eat;
private EntityQuery _food;
protected override void Initialise()
{
base.Initialise();
_food = GetEntityQuery(new QueryHelper().All(typeof(CItemProvider), typeof(CPosition)).None(typeof(COccupiedByPet)));
}
protected override bool IsPossible(ActivityData data)
{
if (_food.CalculateEntityCount() == 0) return false;
using NativeArray<Entity> food = _food.ToEntityArray(Allocator.Temp);
Dictionary<float, Entity> ValidFood = GetAllEntitiesInRange(food, data.PetPosition);
bool foundFood = false;
foreach (float distance in ValidFood.Keys)
{
Entity foodEntity = ValidFood[distance];
float offset = 0;
if (Require(data.Pet, out CStandBackFromFood cStandBackFromFood))
offset = cStandBackFromFood.Distance;
if (Require(data.Pet, out CPreferredFoods cPreferredFoods))
{
if (Require(foodEntity, out CItemProvider cItemProvider))
{
if (!cPreferredFoods.PreferredFoods.Contains(cItemProvider.ProvidedItem)) continue;
}
}
if (!Require(foodEntity, out CPosition cFoodPosition)) continue;
Vector3 targetPos = Vector3.zero;
if (!CanGetTo(data.PetPosition, cFoodPosition, new Vector3(1 + offset, 0, 0), out targetPos))
if (!CanGetTo(data.PetPosition, cFoodPosition, new Vector3(-1 - offset, 0, 0), out targetPos))
if (!CanGetTo(data.PetPosition, cFoodPosition, new Vector3(0, 0, 1 + offset), out targetPos))
if (!CanGetTo(data.PetPosition, cFoodPosition, new Vector3(0, 0, -1 - offset), out targetPos))
continue;
foundFood = true;
TargetPosition = targetPos;
TargetEntity = foodEntity;
TargetForward = cFoodPosition;
break;
}
return foundFood;
}
private Entity TargetEntity;
private CPosition TargetPosition;
private CPosition TargetForward;
protected override bool Perform(ActivityData data)
{
if (!Require(TargetEntity, out CPosition cBedPosition)) return false;
EntityManager.AddComponentData(data.Pet, new CMoveToLocation
{
Location = TargetPosition,
StoppingDistance = 0,
DesiredFacing = TargetForward
});
EntityManager.AddComponentData(TargetEntity, new COccupiedByPet());
EntityManager.AddComponentData(data.Pet, new CPetInteractingWith
{
InteractingWith = TargetEntity,
TimeToFinish = Random.Range(5, 15),
IsWaitingForDestination = true
});
return HasComponent<CPetInteractingWith>(data.Pet) && HasComponent<CMoveToLocation>(data.Pet) && HasComponent<COccupiedByPet>(TargetEntity);
}
}
}