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using Pets.Enums;
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using Unity.Collections;
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using Unity.Entities;
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namespace Pets.Components
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{
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public struct CPet : IComponentData
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{
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public PetState State;
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public Entity Owner;
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public int PetLinkId;
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public int PetType;
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public FixedString64 PetName;
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}
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}
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