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using Kitchen;
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using KitchenMods;
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namespace Pets.Components.Menu
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{
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public struct CPetEditorInfo : IModComponent
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{
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public InputIdentifier Player;
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public bool IsComplete;
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}
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}
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@@ -0,0 +1,11 @@
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using KitchenMods;
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using Unity.Entities;
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namespace Pets.Components.Menu
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{
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public struct CTriggerPetEditor : IModComponent
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{
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public bool IsTriggered;
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public Entity TriggerEntity;
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}
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}
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