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@@ -0,0 +1,9 @@
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using KitchenMods;
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namespace Pets.Components.Status
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{
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public struct COccupiedByPet : IModComponent
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{
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}
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}
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@@ -0,0 +1,13 @@
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using KitchenMods;
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using Unity.Entities;
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namespace Pets.Components.Status
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{
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public struct CPetInteractingWith : IComponentData, IModComponent
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{
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public Entity InteractingWith;
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public long StartTime;
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public long TimeToFinish;
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public bool IsWaitingForDestination;
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}
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}
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