Initial Commit
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using System.Collections.Generic;
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using KitchenData;
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using KitchenLib.Customs;
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using KitchenLib.Utils;
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using Pets.Components;
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using UnityEngine;
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namespace Pets.Customs
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{
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public class PetBed : CustomAppliance
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{
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public override string UniqueNameID => "PetBed";
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public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("PetBed").AssignMaterialsByNames();
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public override string Name => "Pet Bed";
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public override List<IApplianceProperty> Properties => new List<IApplianceProperty>
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{
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new CPetBed()
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};
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}
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}
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