Initial Commit
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using System.Collections.Generic;
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using KitchenLib.Utils;
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using Pets.Components.Properties;
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using Pets.Customs.Types;
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using Pets.Enums;
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using Pets.Interfaces;
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using Unity.Collections;
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using UnityEngine;
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namespace Pets.Customs
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{
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public class DogChihuahua : CustomPet
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{
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public override string UniqueNameID => "DogChihuahua";
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public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("DogChihuahua").AssignMaterialsByNames();
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public override GameObject IconPrefab => Mod.Bundle.LoadAsset<GameObject>("DogChihuahuaIcon").AssignMaterialsByNames();
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public override PetState DefaultState => PetState.Follow;
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public override List<IPetProperty> Properties { get; protected set; } = new List<IPetProperty>()
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{
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new CActivities
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{
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Activities = new FixedListInt64
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{
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(int)PetState.Follow,
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(int)PetState.Eat
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}
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},
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new CRoamNearOwner()
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};
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}
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}
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