Initial Commit
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using System;
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using Kitchen;
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using KitchenMods;
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using Pets.Components;
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using Pets.Components.Status;
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using Pets.Enums;
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using Unity.Collections;
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using Unity.Entities;
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using UnityEngine;
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namespace Pets.Systems.Activities
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{
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public class StopInteraction : GameSystemBase, IModSystem
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{
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private EntityQuery _pets;
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protected override void Initialise()
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{
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base.Initialise();
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_pets = GetEntityQuery(new QueryHelper().All(typeof(CPet), typeof(CPetInteractingWith)));
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}
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protected override void OnUpdate()
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{
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if (_pets.CalculateEntityCount() == 0) return;
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NativeArray<Entity> pets = _pets.ToEntityArray(Allocator.Temp);
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for (int i = 0; i < pets.Length; i++)
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{
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Entity pet = pets[i];
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if (!Require(pet, out CPetInteractingWith cPetInteractingWith)) continue;
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if (!Require(pet, out CMoveToLocation cMoveToLocation)) continue;
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if (!Require(pet, out CPosition cPosition)) continue;
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if (!Require(pet, out CCurrentSpeed cCurrentSpeed)) continue;
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if (cPetInteractingWith.IsWaitingForDestination)
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{
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if (Vector3.Distance(cPosition, cMoveToLocation.Location) < 0.1f && cCurrentSpeed.speed < Mod.MinimumSpeedThreshold)
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{
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cPetInteractingWith.IsWaitingForDestination = false;
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cPetInteractingWith.StartTime = DateTimeOffset.Now.ToUnixTimeSeconds();
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EntityManager.AddComponentData(pet, cPetInteractingWith);
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}
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continue;
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}
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if (!Require(pet, out CPet cPet)) continue;
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if (cPetInteractingWith.StartTime + cPetInteractingWith.TimeToFinish > DateTimeOffset.Now.ToUnixTimeSeconds()) continue;
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EntityManager.RemoveComponent<CMoveToLocation>(pet);
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EntityManager.RemoveComponent<COccupiedByPet>(cPetInteractingWith.InteractingWith);
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EntityManager.RemoveComponent<CPetInteractingWith>(pet);
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cPet.State = PetState.Follow;
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EntityManager.AddComponentData(pet, cPet);
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}
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pets.Dispose();
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}
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}
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}
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