Initial Commit
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using Kitchen;
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using KitchenMods;
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using Pets.Components;
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using Pets.Components.Creation;
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using Unity.Collections;
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using Unity.Entities;
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namespace Pets.Systems
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{
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[UpdateBefore(typeof(CleanPetlessPlayers))]
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public class EnsureLinkedPets : GameSystemBase, IModSystem
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{
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private EntityQuery _pets;
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private EntityQuery _playersWithLink;
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protected override void Initialise()
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{
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base.Initialise();
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_pets = GetEntityQuery(new QueryHelper().All(typeof(CPet)));
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_playersWithLink = GetEntityQuery(new QueryHelper().All(typeof(CLinkedPet)));
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}
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protected override void OnUpdate()
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{
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NativeArray<Entity> pets = _pets.ToEntityArray(Allocator.Temp);
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NativeArray<Entity> playersWithLink = _playersWithLink.ToEntityArray(Allocator.Temp);
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foreach (Entity player in playersWithLink)
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{
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if (!Require(player, out CLinkedPet cLinkedPet)) continue;
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if ((cLinkedPet.PetEntity == Entity.Null || cLinkedPet.PetEntity.Index == 0) || (cLinkedPet.PetEntity != Entity.Null && !EntityManager.HasComponent<CPet>(cLinkedPet.PetEntity)))
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{
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foreach (Entity pet in pets)
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{
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if (!Require(pet, out CPet cPet)) continue;
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if (cLinkedPet.PetLinkId != cPet.PetLinkId) continue;
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cLinkedPet.PetEntity = pet;
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cPet.Owner = player;
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EntityManager.SetComponentData(player, cLinkedPet);
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EntityManager.SetComponentData(pet, cPet);
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break;
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}
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}
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}
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foreach (Entity pet in pets)
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{
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if (!Require(pet, out CPet cPet)) continue;
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if ((cPet.Owner == Entity.Null || cPet.Owner.Index == 0) || (cPet.Owner != Entity.Null && !EntityManager.HasComponent<CLinkedPet>(cPet.Owner)))
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{
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foreach (Entity player in playersWithLink)
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{
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if (!Require(player, out CLinkedPet cLinkedPet)) continue;
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if (cLinkedPet.PetLinkId != cPet.PetLinkId) continue;
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cLinkedPet.PetEntity = pet;
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cPet.Owner = player;
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EntityManager.SetComponentData(player, cLinkedPet);
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EntityManager.SetComponentData(pet, cPet);
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break;
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}
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}
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}
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pets.Dispose();
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playersWithLink.Dispose();
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}
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}
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}
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