Initial Commit

This commit is contained in:
Lachlan Leone
2024-01-20 20:00:35 +11:00
commit d78ae93c97
70 changed files with 3212 additions and 0 deletions
+81
View File
@@ -0,0 +1,81 @@
using Kitchen;
using KitchenData;
using KitchenMods;
using Pets.Components;
using Pets.Components.Creation;
using Pets.Customs.Types;
using Pets.Enums;
using Pets.Interfaces;
using Unity.Collections;
using Unity.Entities;
namespace Pets.Systems.Creation
{
[UpdateAfter(typeof(EnsureLinkedPets))]
public class SpawnPets : GameSystemBase, IModSystem
{
private EntityQuery _players;
protected override void Initialise()
{
base.Initialise();
_players = GetEntityQuery(new QueryHelper().All(typeof(CPlayer), typeof(CRequiresPet)).None(typeof(CLinkedPet)));
}
protected override void OnUpdate()
{
NativeArray<Entity> players = _players.ToEntityArray(Allocator.Temp);
foreach (Entity player in players)
{
if (!Require(player, out CRequiresPet cRequiresPet)) continue;
if (!Require(player, out CPosition cPosition)) continue;
if (!GameData.Main.TryGet(cRequiresPet.PetType, out Pet petType)) continue;
Entity pet = EntityManager.CreateEntity();
int LinkID = UnityEngine.Random.Range(-100000, 100000);
EntityManager.AddComponentData(pet, new CPet
{
Owner = player,
State = petType.DefaultState,
PetLinkId = LinkID,
PetType = petType.ID
});
EntityManager.AddComponentData(pet, new CPosition(cPosition));
EntityManager.AddComponentData(pet, new CRequiresView
{
Type = petType.ViewType,
PhysicsDriven = true
});
EntityManager.AddComponentData(pet, new CDoNotPersist());
EntityManager.AddComponentData(pet, new CIsInteractive());
EntityManager.AddComponentData(pet, new CCanBePetted());
EntityManager.AddComponentData(pet, new CPersistThroughSceneChanges());
EntityCommandBuffer ecb = new EntityCommandBuffer(Allocator.Temp);
foreach (IPetProperty property in petType.Properties)
{
ecb.AddComponent(pet, (dynamic)property);
}
ecb.AddComponent(pet, new CDefaultState(petType.DefaultState));
ecb.Playback(EntityManager);
EntityManager.AddComponentData(player, new CLinkedPet
{
PetType = cRequiresPet.PetType,
PetEntity = pet,
PetLinkId = LinkID
});
}
players.Dispose();
}
}
}