Initial Commit
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using System.Collections.Generic;
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using Kitchen;
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using KitchenMods;
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using Pets.Components.Creation;
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using Unity.Collections;
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using Unity.Entities;
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namespace Pets.Systems
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{
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public class TransitionFix : GameSystemBase, IModSystem
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{
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private EntityQuery _players;
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private static Dictionary<int, CRequiresPet> _requiresPet = new Dictionary<int, CRequiresPet>();
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private static Dictionary<int, CLinkedPet> _linkedPet = new Dictionary<int, CLinkedPet>();
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protected override void Initialise()
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{
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base.Initialise();
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_players = GetEntityQuery(new QueryHelper().All(typeof(CPlayer)));
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}
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protected override void OnUpdate()
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{
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NativeArray<Entity> players = _players.ToEntityArray(Allocator.Temp);
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_requiresPet.Clear();
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_linkedPet.Clear();
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foreach (Entity player in players)
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{
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if (!Require(player, out CPlayer cPlayer)) continue;
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if (Require(player, out CRequiresPet cRequiresPet))
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{
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_requiresPet.Add(cPlayer.ID, cRequiresPet);
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}
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if (Require(player, out CLinkedPet cLinkedPet))
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{
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_linkedPet.Add(cPlayer.ID, cLinkedPet);
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}
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}
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players.Dispose();
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}
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public override void AfterLoading(SaveSystemType system_type)
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{
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base.AfterLoading(system_type);
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if (_requiresPet == null) return;
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NativeArray<Entity> players = _players.ToEntityArray(Allocator.Temp);
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for (int i = 0; i < players.Length; i++)
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{
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Entity player = players[i];
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if (Has<CLinkedPet>(player))
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{
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EntityManager.RemoveComponent<CLinkedPet>(player);
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}
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if (!Require(player, out CPlayer cPlayer)) continue;
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if (_linkedPet.TryGetValue(cPlayer.ID, out CLinkedPet cLinkedPet))
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{
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EntityManager.AddComponentData(player, cLinkedPet);
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}
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if (_requiresPet.TryGetValue(cPlayer.ID, out CRequiresPet cRequiresPet))
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{
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EntityManager.AddComponentData(player, cRequiresPet);
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}
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}
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_requiresPet.Clear();
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players.Dispose();
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}
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}
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}
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