Initial Commit
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using Kitchen;
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using KitchenMods;
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using Pets.Components;
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using Pets.Components.Creation;
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using Pets.Enums;
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using Unity.Collections;
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using Unity.Entities;
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namespace Pets.Systems
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{
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public class FillStateChangeRequests : GameSystemBase, IModSystem
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{
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private EntityQuery _players;
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private EntityQuery _stateChangeRequests;
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protected override void Initialise()
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{
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base.Initialise();
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_players = GetEntityQuery(typeof(CPlayer));
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_stateChangeRequests = GetEntityQuery(typeof(CRequestStateChange));
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}
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protected override void OnUpdate()
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{
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using NativeArray<Entity> stateChangeRequests = _stateChangeRequests.ToEntityArray(Allocator.Temp);
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using NativeArray<Entity> players = _players.ToEntityArray(Allocator.Temp);
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for (int i = 0; i < stateChangeRequests.Length; i++)
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{
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Entity request = stateChangeRequests[i];
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if (!Require(request, out CRequestStateChange cRequestStateChange)) continue;
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foreach (Entity player in players)
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{
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if (!Require(player, out CPlayer cPlayer)) continue;
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if (cPlayer.ID != cRequestStateChange.PlayerID) continue;
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if (!Require(player, out CLinkedPet cLinkedPet)) continue;
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if (!Require(cLinkedPet.PetEntity, out CPet cPet)) continue;
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cPet.State = (PetState)cRequestStateChange.StateID;
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EntityManager.AddComponentData(cLinkedPet.PetEntity, cPet);
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EntityManager.DestroyEntity(request);
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}
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}
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}
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}
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}
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