Initial Commit

This commit is contained in:
Lachlan Leone
2024-01-20 20:00:35 +11:00
commit d78ae93c97
70 changed files with 3212 additions and 0 deletions
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using Kitchen;
using KitchenMods;
using Pets.Components;
using Pets.Components.Properties;
using Pets.Components.Status;
using Pets.Enums;
using Unity.Collections;
using Unity.Entities;
using UnityEngine;
namespace Pets.Systems
{
public class SelectActivity : GameSystemBase, IModSystem
{
private EntityQuery _pets;
protected override void Initialise()
{
base.Initialise();
_pets = GetEntityQuery(new QueryHelper().All(typeof(CPet)).None(typeof(CPetInteractingWith)));
}
protected override void OnUpdate()
{
NativeArray<Entity> pets = _pets.ToEntityArray(Allocator.Temp);
foreach (Entity pet in pets)
{
if (!Require(pet, out CPet cPet)) continue;
if (!Require(pet, out CDefaultState cDefaultState)) continue;
if (cPet.State != cDefaultState.State) continue;
if (!Require(pet, out CActivities cActivities)) continue;
if (!(Random.value <= 0.03f * Time.DeltaTime)) continue;
int activity = Random.Range(0, cActivities.Activities.Length);
activity = cActivities.Activities[activity];
cPet.State = (PetState)activity;
EntityManager.SetComponentData(pet, cPet);
}
pets.Dispose();
}
}
}