Initial Commit
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using System.Collections.Generic;
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using Controllers;
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using Kitchen;
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using Kitchen.Modules;
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using KitchenMods;
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using MessagePack;
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using Pets.Components;
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using Pets.Components.Menu;
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using Pets.Menus;
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using Unity.Collections;
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using Unity.Entities;
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using UnityEngine;
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namespace Pets.Views
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{
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public class PetEditorView : ResponsiveObjectView<PetEditorView.ViewData, PetEditorView.ResponseData>, IInputConsumer
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{
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public class UpdateView : ResponsiveViewSystemBase<ViewData, ResponseData>, IModSystem
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{
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EntityQuery Views;
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protected override void Initialise()
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{
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base.Initialise();
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Views = GetEntityQuery(typeof(CPetEditorInfo), typeof(CLinkedView));
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}
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protected override void OnUpdate()
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{
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using NativeArray<Entity> entities = Views.ToEntityArray(Allocator.Temp);
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using NativeArray<CLinkedView> views = Views.ToComponentDataArray<CLinkedView>(Allocator.Temp);
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using NativeArray<CPetEditorInfo> infos = Views.ToComponentDataArray<CPetEditorInfo>(Allocator.Temp);
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foreach (Entity entity in entities)
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{
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if (!Require(entity, out CLinkedView cLinkedView)) continue;
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if (!Require(entity, out CPetEditorInfo cPetEditorInfo)) continue;
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SendUpdate(cLinkedView.Identifier, new ViewData
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{
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Player = cPetEditorInfo.Player.PlayerID
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});
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ResponseData result = default(ResponseData);
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if (ApplyUpdates(cLinkedView, (data) => { result = data; }, only_final_update: true))
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{
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cPetEditorInfo.IsComplete = result.IsComplete;
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Set(entity, cPetEditorInfo);
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Entity stateRequest = EntityManager.CreateEntity();
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EntityManager.AddComponentData(stateRequest, new CRequestStateChange
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{
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PlayerID = result.PlayerID,
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StateID = result.Option
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});
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}
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}
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}
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}
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[MessagePackObject(false)]
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public struct ViewData : IViewData, IViewResponseData, IViewData.ICheckForChanges<ViewData>
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{
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[Key(0)]
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public int Player;
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public bool IsChangedFrom(ViewData check)
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{
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return Player != check.Player;
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}
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}
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[MessagePackObject(false)]
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public struct ResponseData : IResponseData, IViewResponseData
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{
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[Key(0)]
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public bool IsComplete;
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[Key(1)]
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public int Option;
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[Key(2)]
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public int PlayerID;
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}
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private struct MenuStackElement
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{
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public GridMenuEditorConfig Config;
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public int Index;
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}
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public GridMenuEditorConfig rootMenuConfig;
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public Transform container;
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private EditorGridMenu _gridMenu;
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private int _playerID;
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private InputLock.Lock _lock;
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private bool _isComplete;
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private readonly Stack<MenuStackElement> _menuStack = new Stack<MenuStackElement>();
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private int _option;
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private void CloseMenu()
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{
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if (_menuStack.Count > 1)
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{
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int index = _menuStack.Pop().Index;
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MenuStackElement menuStackElement = _menuStack.Pop();
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SetNewMenu(menuStackElement.Config, index, menuStackElement.Index);
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}
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else
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{
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Remove();
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}
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}
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private void SetNewMenu(GridMenuEditorConfig menu, int newIndex, int previousIndex)
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{
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_gridMenu?.Destroy();
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_gridMenu = menu.Instantiate(delegate (int result)
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{
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_option = result;
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CloseMenu();
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}, container, _playerID, _menuStack.Count > 0);
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_gridMenu.OnRequestMenu += delegate (GridMenuConfig c)
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{
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if (c is GridMenuEditorConfig cApp)
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SetNewMenu(cApp, 0, _gridMenu?.SelectedIndex() ?? 0);
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};
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_gridMenu.OnGoBack += CloseMenu;
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_gridMenu.SelectByIndex(newIndex);
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_menuStack.Push(new MenuStackElement
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{
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Config = menu,
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Index = previousIndex
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});
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}
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protected override void UpdateData(ViewData data)
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{
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if (InputSourceIdentifier.DefaultInputSource == null) return;
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if (!Players.Main.Get(data.Player).IsLocalUser)
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{
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gameObject.SetActive(value: false);
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return;
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}
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gameObject.SetActive(value: true);
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_option = 0;
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InitialiseForPlayer(data.Player);
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}
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private void InitialiseForPlayer(int player)
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{
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LocalInputSourceConsumers.Register(this);
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if (_lock.Type != 0)
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InputSourceIdentifier.DefaultInputSource.ReleaseLock(_playerID, _lock);
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_playerID = player;
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SetNewMenu(rootMenuConfig, 0, 0);
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_lock = InputSourceIdentifier.DefaultInputSource.SetInputLock(_playerID, PlayerLockState.NonPause);
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}
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public override void Remove()
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{
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_isComplete = true;
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InputSourceIdentifier.DefaultInputSource.ReleaseLock(_playerID, _lock);
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base.Remove();
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}
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private void OnDestroy()
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{
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LocalInputSourceConsumers.Remove(this);
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}
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public InputConsumerState TakeInput(int playerID, InputState state)
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{
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if (_playerID == 0 || playerID != _playerID) return InputConsumerState.NotConsumed;
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if (state.MenuTrigger == ButtonState.Pressed)
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{
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_isComplete = true;
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InputSourceIdentifier.DefaultInputSource.ReleaseLock(_playerID, _lock);
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return InputConsumerState.Terminated;
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}
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if (_gridMenu != null && !_gridMenu.HandleInteraction(state) && state.MenuCancel == ButtonState.Pressed)
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{
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CloseMenu();
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}
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return !_isComplete ? InputConsumerState.Consumed : InputConsumerState.Terminated;
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}
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public override bool HasStateUpdate(out IResponseData state)
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{
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state = null;
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if (_isComplete)
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{
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state = new ResponseData
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{
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IsComplete = _isComplete,
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Option = _option,
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PlayerID = _playerID
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};
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}
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return _isComplete;
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}
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}
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}
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