Initial Commit
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using System;
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using Controllers;
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using Kitchen;
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using KitchenData;
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using KitchenMods;
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using MessagePack;
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using Pets.Components;
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using Pets.Enums;
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using TMPro;
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using Unity.Collections;
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using Unity.Entities;
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using UnityEngine;
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using UnityEngine.AI;
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using UnityEngine.VFX;
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namespace Pets.Views
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{
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public class PetView : UpdatableObjectView<PetView.ViewData>, ISpecificViewResponse
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{
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public NavMeshAgent agent;
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public Animator animator;
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public VisualEffect vfx;
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public GameObject warningIcon;
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public TextMeshPro label;
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public override void SetPosition(UpdateViewPositionData pos)
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{
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if (!pos.Force && !((transform.localPosition - pos.Position).Chebyshev() > 0.5f)) return;
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base.SetPosition(pos);
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agent.Warp(pos.Position);
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}
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protected override void UpdatePosition() { }
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public class UpdateView : ResponsiveViewSystemBase<ViewData, ResponseData>, IModSystem
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{
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private EntityQuery _pets;
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protected override void Initialise()
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{
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base.Initialise();
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_pets = GetEntityQuery(typeof(CLinkedView), typeof(CPet));
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}
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protected override void OnUpdate()
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{
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NativeArray<Entity> pets = _pets.ToEntityArray(Allocator.Temp);
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foreach (Entity pet in pets)
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{
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if (!Require(pet, out CLinkedView cLinkedView) || !Require(pet, out CPet cPet) || !Require(pet, out CPosition cPosition)) continue;
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Vector3 TargetPosition = Vector3.zero;
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Vector3 PreferedFacingDirection = Vector3.zero;
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float StopDistance = 0;
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bool ShouldMove = false;
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int RequestingInputSource = 0;
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if (Require(pet, out CMoveToLocation cMoveToLocation))
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{
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TargetPosition = cMoveToLocation.Location;
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PreferedFacingDirection = cMoveToLocation.DesiredFacing;
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StopDistance = cMoveToLocation.StoppingDistance;
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ShouldMove = true;
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}
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if (Require(pet, out CRequestNameChange cRequestNameChange) && !cRequestNameChange.IsTriggered)
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{
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RequestingInputSource = cRequestNameChange.Source;
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cRequestNameChange.IsTriggered = true;
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EntityManager.AddComponentData(pet, cRequestNameChange);
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}
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SendUpdate(cLinkedView, new ViewData
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{
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TargetPosition = TargetPosition,
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StopDistance = StopDistance,
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IsMoving = ShouldMove,
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PreferedFacingDirection = PreferedFacingDirection,
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State = cPet.State,
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RequestingInputSource = RequestingInputSource,
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PetName = cPet.PetName.Value
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});
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if (ApplyUpdates(cLinkedView, (data) =>
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{
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EntityManager.AddComponentData(pet, new CCurrentSpeed
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{
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speed = data.Speed
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});
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if (data.UpdateName)
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{
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if (!Require(pet, out CPet cPet)) return;
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cPet.PetName = data.PetName;
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if (Require(pet, out CDefaultState cDefaultState))
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cPet.State = cDefaultState.State;
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EntityManager.AddComponentData(pet, cPet);
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}
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if (Has<CRequestNameChange>(pet))
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{
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EntityManager.RemoveComponent<CRequestNameChange>(pet);
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}
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}, only_final_update: false)) { }
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}
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pets.Dispose();
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}
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}
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[MessagePackObject(false)]
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public class ViewData : ISpecificViewData, IViewData.ICheckForChanges<ViewData>
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{
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public IUpdatableObject GetRelevantSubview(IObjectView view)
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{
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return view.GetSubView<PetView>();
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}
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public bool IsChangedFrom(ViewData check)
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{
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return true;
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}
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[Key(0)] public bool IsMoving;
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[Key(1)] public Vector3 TargetPosition;
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[Key(2)] public float StopDistance;
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[Key(3)] public Vector3 PreferedFacingDirection;
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[Key(4)] public PetState State;
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[Key(5)] public int RequestingInputSource;
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[Key(6)] public string PetName;
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}
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[MessagePackObject(false)]
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public class ResponseData : IResponseData, IViewResponseData
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{
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[Key(0)] public float Speed;
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[Key(1)] public string PetName;
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[Key(2)] public bool UpdateName;
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}
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private static readonly int Speed = Animator.StringToHash("Speed");
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private static readonly int Eating = Animator.StringToHash("Eating");
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private static readonly int Sleeping = Animator.StringToHash("Sleeping");
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private ViewData Data;
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protected override void UpdateData(ViewData viewData)
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{
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Data = viewData;
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if (Data == null) return;
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if (Data.RequestingInputSource == InputSourceIdentifier.Identifier)
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{
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TextInputView.RequestTextInput(base.Localisation["INPUT_TITLE_RENAME_RESTAURANT"], "", 24, HandleNewName);
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}
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}
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private void HandleNewName(TextInputView.TextInputState state, string result)
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{
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if (state != TextInputView.TextInputState.TextEntryComplete) return;
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Cache ??= new ResponseData();
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Cache.PetName = result;
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Cache.UpdateName = true;
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if (Callback != null)
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Callback?.Invoke(Cache, typeof(ResponseData));
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}
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private Action<IResponseData, Type> Callback;
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public void SetCallback(Action<IResponseData, Type> callback)
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{
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Callback = callback;
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}
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public ResponseData Cache;
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private void Update()
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{
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if (Data == null) return;
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Cache ??= new ResponseData();
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if (Data.PetName == Cache.PetName)
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Cache.UpdateName = false;
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if (agent != null)
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{
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if (Cache.Speed != agent.velocity.magnitude)
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{
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Cache.Speed = agent.velocity.magnitude;
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if (Callback != null)
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Callback.Invoke(Cache, typeof(ResponseData));
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}
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if (Data.TargetPosition != Vector3.zero && Data.IsMoving)
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{
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agent.stoppingDistance = Data.StopDistance;
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agent.SetDestination(Data.TargetPosition);
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}
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if (agent.remainingDistance <= agent.stoppingDistance && Data.PreferedFacingDirection != Vector3.zero)
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{
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transform.rotation = Quaternion.LookRotation(Data.PreferedFacingDirection - transform.position, Vector3.up);
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}
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}
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if (animator != null && agent != null)
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{
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animator.SetFloat(Speed, agent.velocity.magnitude);
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animator.SetBool(Eating, Data.State == PetState.Eat && agent.velocity.magnitude < Mod.MinimumSpeedThreshold);
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animator.SetBool(Sleeping, Data.State == PetState.Sleep && agent.velocity.magnitude < Mod.MinimumSpeedThreshold);
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}
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if (vfx != null)
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vfx.enabled = Data.State == PetState.Sleep && agent.velocity.magnitude < Mod.MinimumSpeedThreshold;
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if (warningIcon != null)
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warningIcon.SetActive(Data.State is PetState.Error);
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if (label != null)
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{
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label.font = GameData.Main.GlobalLocalisation.Fonts[KitchenData.Font.Default];
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label.text = Data.PetName;
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}
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}
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}
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}
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