Initial Commit

This commit is contained in:
Lachlan Leone
2024-01-20 20:00:35 +11:00
commit d78ae93c97
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using KitchenMods;
namespace Pets.Components
{
public struct CCurrentSpeed : IModComponent
{
public float speed;
}
}
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using KitchenMods;
using Pets.Enums;
namespace Pets.Components
{
public struct CDefaultState : IModComponent
{
public CDefaultState(PetState state)
{
State = state;
}
public readonly PetState State;
}
}
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using KitchenMods;
namespace Pets.Components
{
public struct CDisplayPet : IModComponent
{
public int index;
}
}
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using KitchenMods;
namespace Pets.Components
{
public struct CHasDisplayPet : IModComponent
{
}
}
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using Pets.Enums;
using Unity.Collections;
using Unity.Entities;
namespace Pets.Components
{
public struct CPet : IComponentData
{
public PetState State;
public Entity Owner;
public int PetLinkId;
public int PetType;
public FixedString64 PetName;
}
}
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using KitchenData;
using KitchenMods;
namespace Pets.Components
{
public struct CPetBed : IModComponent, IApplianceProperty
{
}
}
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using KitchenMods;
namespace Pets.Components
{
public struct CRequestNameChange : IModComponent
{
public int Source;
public bool IsTriggered;
}
}
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using KitchenMods;
namespace Pets.Components
{
public struct CRequestStateChange : IModComponent
{
public int PlayerID;
public int StateID;
}
}
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using KitchenMods;
using Unity.Entities;
namespace Pets.Components.Creation
{
public struct CLinkedPet : IModComponent
{
public int PetType;
public Entity PetEntity;
public int PetLinkId;
}
}
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using KitchenMods;
namespace Pets.Components.Creation
{
public struct CRequestedPet : IModComponent
{
public int player;
public int pet;
}
}
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using KitchenMods;
namespace Pets.Components.Creation
{
public struct CRequiresPet : IModComponent
{
public int PetType;
}
}
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using Kitchen;
using KitchenMods;
namespace Pets.Components.Menu
{
public struct CPetEditorInfo : IModComponent
{
public InputIdentifier Player;
public bool IsComplete;
}
}
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using KitchenMods;
using Unity.Entities;
namespace Pets.Components.Menu
{
public struct CTriggerPetEditor : IModComponent
{
public bool IsTriggered;
public Entity TriggerEntity;
}
}
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using Pets.Interfaces;
using Unity.Collections;
namespace Pets.Components.Properties
{
public struct CActivities : IPetProperty
{
public FixedListInt64 Activities;
}
}
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using Pets.Interfaces;
namespace Pets.Components.Properties
{
public struct CLonelyDistance : IPetProperty
{
public float Distance;
public CLonelyDistance()
{
Distance = 4.5f;
}
}
}
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using Pets.Interfaces;
using Unity.Collections;
namespace Pets.Components.Properties
{
public struct CPreferredFoods : IPetProperty
{
public FixedListInt32 PreferredFoods;
}
}
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using Pets.Interfaces;
namespace Pets.Components.Properties
{
public struct CRoamNearOwner : IPetProperty
{
public float Distance;
public CRoamNearOwner()
{
Distance = 3;
}
}
}
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using Pets.Interfaces;
using UnityEngine;
namespace Pets.Components.Properties
{
public struct CSleepingPositionOffset : IPetProperty
{
public Vector2 Offset;
}
}
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using Pets.Interfaces;
namespace Pets.Components.Properties
{
public struct CStandBackFromFood : IPetProperty
{
public float Distance;
}
}
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using Pets.Interfaces;
using Unity.Collections;
namespace Pets.Components.Properties
{
public struct CStapleAppliances : IPetProperty
{
public FixedListInt64 Appliances;
}
}
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using KitchenMods;
namespace Pets.Components
{
public struct SPetRequestView : IModComponent
{
}
}
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using KitchenMods;
namespace Pets.Components.Status
{
public struct COccupiedByPet : IModComponent
{
}
}
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using KitchenMods;
using Unity.Entities;
namespace Pets.Components.Status
{
public struct CPetInteractingWith : IComponentData, IModComponent
{
public Entity InteractingWith;
public long StartTime;
public long TimeToFinish;
public bool IsWaitingForDestination;
}
}
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using System.Collections.Generic;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using Pets.Components;
using UnityEngine;
namespace Pets.Customs
{
public class PetBed : CustomAppliance
{
public override string UniqueNameID => "PetBed";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("PetBed").AssignMaterialsByNames();
public override string Name => "Pet Bed";
public override List<IApplianceProperty> Properties => new List<IApplianceProperty>
{
new CPetBed()
};
}
}
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using System.Collections.Generic;
using Kitchen;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.References;
using KitchenLib.Utils;
using UnityEngine;
namespace Pets.Customs
{
public class PetLetter : CustomAppliance
{
public override string UniqueNameID => "PetLetter";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("PetLetter").AssignMaterialsByNames();
public override List<IApplianceProperty> Properties => new List<IApplianceProperty>
{
new CFixedRotation(),
new CImmovable()
};
public override void OnRegister(Appliance gameDataObject)
{
base.OnRegister(gameDataObject);
LetterView view = gameDataObject.Prefab.AddComponent<LetterView>();
Appliance Letter = GDOUtils.GetExistingGDO(ApplianceReferences.BlueprintLetter) as Appliance;
view.Animator = gameDataObject.Prefab.GetComponent<Animator>();
view.Letter = GameObjectUtils.GetChild(gameDataObject.Prefab, "Letter");
view.MinDelay = 0;
view.MaxDelay = 2;
}
}
}
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using System.Collections.Generic;
using KitchenLib.Utils;
using Pets.Components.Properties;
using Pets.Customs.Types;
using Pets.Enums;
using Pets.Interfaces;
using Unity.Collections;
using UnityEngine;
namespace Pets.Customs
{
public class Cat : CustomPet
{
public override string UniqueNameID => "Cat";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("Cat").AssignMaterialsByNames();
public override GameObject IconPrefab => Mod.Bundle.LoadAsset<GameObject>("CatIcon").AssignMaterialsByNames();
public override PetState DefaultState => PetState.Follow;
public override List<IPetProperty> Properties { get; protected set; } = new List<IPetProperty>()
{
new CActivities
{
Activities = new FixedListInt64
{
(int)PetState.Follow,
(int)PetState.Eat,
(int)PetState.Sleep,
}
},
new CRoamNearOwner(),
new CStapleAppliances
{
Appliances = new FixedListInt64
{
GDOUtils.GetCustomGameDataObject<PetBed>().ID
}
}
};
}
}
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using System.Collections.Generic;
using KitchenLib.Utils;
using Pets.Components.Properties;
using Pets.Customs.Types;
using Pets.Enums;
using Pets.Interfaces;
using Unity.Collections;
using UnityEngine;
namespace Pets.Customs
{
public class Chick : CustomPet
{
public override string UniqueNameID => "Chick";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("Chick").AssignMaterialsByNames();
public override GameObject IconPrefab => Mod.Bundle.LoadAsset<GameObject>("ChickIcon").AssignMaterialsByNames();
public override PetState DefaultState => PetState.Follow;
public override List<IPetProperty> Properties { get; protected set; } = new List<IPetProperty>()
{
new CActivities
{
Activities = new FixedListInt64
{
(int)PetState.Follow,
(int)PetState.Eat,
(int)PetState.Sleep,
}
},
new CRoamNearOwner(),
new CStapleAppliances
{
Appliances = new FixedListInt64
{
GDOUtils.GetCustomGameDataObject<PetBed>().ID
}
}
};
}
}
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using System.Collections.Generic;
using KitchenLib.Utils;
using Pets.Components.Properties;
using Pets.Customs.Types;
using Pets.Enums;
using Pets.Interfaces;
using Unity.Collections;
using UnityEngine;
namespace Pets.Customs
{
public class DogChihuahua : CustomPet
{
public override string UniqueNameID => "DogChihuahua";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("DogChihuahua").AssignMaterialsByNames();
public override GameObject IconPrefab => Mod.Bundle.LoadAsset<GameObject>("DogChihuahuaIcon").AssignMaterialsByNames();
public override PetState DefaultState => PetState.Follow;
public override List<IPetProperty> Properties { get; protected set; } = new List<IPetProperty>()
{
new CActivities
{
Activities = new FixedListInt64
{
(int)PetState.Follow,
(int)PetState.Eat
}
},
new CRoamNearOwner()
};
}
}
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using System.Collections.Generic;
using KitchenLib.Utils;
using Pets.Components.Properties;
using Pets.Customs.Types;
using Pets.Enums;
using Pets.Interfaces;
using Unity.Collections;
using UnityEngine;
namespace Pets.Customs
{
public class Elephant : CustomPet
{
public override string UniqueNameID => "Elephant";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("Elephant").AssignMaterialsByNames();
public override GameObject IconPrefab => Mod.Bundle.LoadAsset<GameObject>("ElephantIcon").AssignMaterialsByNames();
public override PetState DefaultState => PetState.Follow;
public override List<IPetProperty> Properties { get; protected set; } = new List<IPetProperty>()
{
new CActivities
{
Activities = new FixedListInt64
{
(int)PetState.Follow,
(int)PetState.Eat
}
},
new CRoamNearOwner(),
new CStandBackFromFood
{
Distance = 0.75f
}
};
}
}
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using System.Collections.Generic;
using KitchenLib.Utils;
using Pets.Components.Properties;
using Pets.Customs.Types;
using Pets.Enums;
using Pets.Interfaces;
using Unity.Collections;
using UnityEngine;
namespace Pets.Customs
{
public class Goose : CustomPet
{
public override string UniqueNameID => "Goose";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("Goose").AssignMaterialsByNames();
public override GameObject IconPrefab => Mod.Bundle.LoadAsset<GameObject>("GooseIcon").AssignMaterialsByNames();
public override PetState DefaultState => PetState.Follow;
public override List<IPetProperty> Properties { get; protected set; } = new List<IPetProperty>()
{
new CActivities
{
Activities = new FixedListInt64
{
(int)PetState.Follow,
(int)PetState.Eat,
(int)PetState.Sleep,
}
},
new CSleepingPositionOffset
{
Offset = new Vector2(-0.347f, 0.022f)
},
new CRoamNearOwner(),
new CStapleAppliances
{
Appliances = new FixedListInt64
{
GDOUtils.GetCustomGameDataObject<PetBed>().ID
}
}
};
}
}
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using System.Collections.Generic;
using KitchenLib.Utils;
using Pets.Components.Properties;
using Pets.Customs.Types;
using Pets.Enums;
using Pets.Interfaces;
using Unity.Collections;
using UnityEngine;
namespace Pets.Customs
{
public class Penguin : CustomPet
{
public override string UniqueNameID => "Penguin";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("Penguin").AssignMaterialsByNames();
public override GameObject IconPrefab => Mod.Bundle.LoadAsset<GameObject>("PenguinIcon").AssignMaterialsByNames();
public override PetState DefaultState => PetState.Follow;
public override List<IPetProperty> Properties { get; protected set; } = new List<IPetProperty>()
{
new CActivities
{
Activities = new FixedListInt64
{
(int)PetState.Follow,
(int)PetState.Sleep,
}
},
new CSleepingPositionOffset
{
Offset = new Vector2(0.445f, -0.236f)
},
new CRoamNearOwner(),
new CStapleAppliances
{
Appliances = new FixedListInt64
{
GDOUtils.GetCustomGameDataObject<PetBed>().ID
}
}
};
}
}
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using System.Collections.Generic;
using KitchenLib.Utils;
using Pets.Components.Properties;
using Pets.Customs.Types;
using Pets.Enums;
using Pets.Interfaces;
using Unity.Collections;
using UnityEngine;
namespace Pets.Customs
{
public class Rabbit : CustomPet
{
public override string UniqueNameID => "Rabbit";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("Rabbit").AssignMaterialsByNames();
public override GameObject IconPrefab => Mod.Bundle.LoadAsset<GameObject>("RabbitIcon").AssignMaterialsByNames();
public override PetState DefaultState => PetState.Follow;
public override List<IPetProperty> Properties { get; protected set; } = new List<IPetProperty>()
{
new CActivities
{
Activities = new FixedListInt64
{
(int)PetState.Follow,
(int)PetState.Eat,
(int)PetState.Sleep,
}
},
new CSleepingPositionOffset
{
Offset = new Vector2(-0.443f, -0.123f)
},
new CRoamNearOwner(),
new CStapleAppliances
{
Appliances = new FixedListInt64
{
GDOUtils.GetCustomGameDataObject<PetBed>().ID
}
}
};
}
}
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using System.Collections.Generic;
using KitchenLib.Utils;
using Pets.Components.Properties;
using Pets.Customs.Types;
using Pets.Enums;
using Pets.Interfaces;
using Unity.Collections;
using UnityEngine;
namespace Pets.Customs
{
public class Seal : CustomPet
{
public override string UniqueNameID => "Seal";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("Seal").AssignMaterialsByNames();
public override GameObject IconPrefab => Mod.Bundle.LoadAsset<GameObject>("SealIcon").AssignMaterialsByNames();
public override PetState DefaultState => PetState.Follow;
public override List<IPetProperty> Properties { get; protected set; } = new List<IPetProperty>()
{
new CActivities
{
Activities = new FixedListInt64
{
(int)PetState.Follow,
(int)PetState.Eat,
(int)PetState.Sleep,
}
},
new CRoamNearOwner(),
new CStapleAppliances
{
Appliances = new FixedListInt64
{
GDOUtils.GetCustomGameDataObject<PetBed>().ID
}
}
};
}
}
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using System.Collections.Generic;
using KitchenLib.Utils;
using Pets.Components.Properties;
using Pets.Customs.Types;
using Pets.Enums;
using Pets.Interfaces;
using Unity.Collections;
using UnityEngine;
namespace Pets.Customs
{
public class Squirrel : CustomPet
{
public override string UniqueNameID => "Squirrel";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("Squirrel").AssignMaterialsByNames();
public override GameObject IconPrefab => Mod.Bundle.LoadAsset<GameObject>("SquirrelIcon").AssignMaterialsByNames();
public override PetState DefaultState => PetState.Follow;
public override List<IPetProperty> Properties { get; protected set; } = new List<IPetProperty>()
{
new CActivities
{
Activities = new FixedListInt64
{
(int)PetState.Follow,
(int)PetState.Eat,
(int)PetState.Sleep,
}
},
new CSleepingPositionOffset
{
Offset = new Vector2(-0.458f, 0.041f)
},
new CRoamNearOwner(),
new CStapleAppliances
{
Appliances = new FixedListInt64
{
GDOUtils.GetCustomGameDataObject<PetBed>().ID
}
}
};
}
}
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using System.Collections.Generic;
using Kitchen;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using Pets.Enums;
using Pets.Interfaces;
using Pets.Patches;
using Pets.Views;
using TMPro;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.VFX;
namespace Pets.Customs.Types
{
public class Pet : GameDataObject, IHasPrefab
{
protected override void InitialiseDefaults()
{
Properties = new List<IPetProperty>();
}
GameObject IHasPrefab.Prefab => Prefab;
public GameObject Prefab;
public GameObject IconPrefab;
public ViewType ViewType;
public PetState DefaultState = PetState.Follow;
public List<IPetProperty> Properties;
public override void SetupForGame()
{
base.SetupForGame();
LocalViewRouter_Patch.registeredPetViews.Add(ViewType, Prefab);
PetView view = Prefab.AddComponent<PetView>();
view.agent = Prefab.GetComponentInChildren<NavMeshAgent>();
view.animator = Prefab.GetComponentInChildren<Animator>();
view.vfx = Prefab.GetComponentInChildren<VisualEffect>();
TextMeshPro tmp = Prefab.GetComponentInChildren<TextMeshPro>();
if (tmp != null)
{
tmp.transform.parent.gameObject.AddComponent<FixedWorldRotation>();
view.label = tmp;
}
foreach (Transform transform in Prefab.transform)
{
if (transform.name != "Error") continue;
view.warningIcon = transform.gameObject;
break;
}
}
}
public abstract class CustomPet : CustomGameDataObject<Pet>
{
public virtual GameObject Prefab { get; protected set; }
public virtual GameObject IconPrefab { get; protected set; }
public virtual PetState DefaultState { get; protected set; } = PetState.Follow;
public virtual List<IPetProperty> Properties { get; protected set; } = new List<IPetProperty>();
public override void Convert(GameData gameData, out GameDataObject gameDataObject)
{
Pet result = ScriptableObject.CreateInstance<Pet>();
result.ID = ID;
result.Prefab = Prefab;
result.IconPrefab = IconPrefab;
result.ViewType = (ViewType)VariousUtils.GetID(UniqueNameID);
result.Properties = Properties;
result.DefaultState = DefaultState;
gameDataObject = result;
}
}
}
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namespace Pets.Enums
{
public enum PetState
{
Idle = 1,
Follow = 2,
Eat = 3,
Sleep = 4,
Error = 98,
NameChange = 99
}
}
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using KitchenMods;
namespace Pets.Interfaces
{
public interface IPetProperty : IModComponent
{
}
}
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using System;
using System.Collections.Generic;
using Kitchen.Modules;
using UnityEngine;
namespace Pets.Menus
{
public class EditorGridMenu : GridMenu<GridItemOption>
{
public EditorGridMenu(List<GridItemOption> items, Transform container, int player, bool has_back) : base(items, container, player, has_back)
{
}
protected override int ColumnLength => 1;
protected override void SetupElement(GridItemOption item, GridMenuElement element)
{
element.Set(item);
}
protected override void OnSelect(GridItemOption item)
{
item.DoCallback();
}
}
[Serializable]
public struct GridItemOption : IGridItem
{
public readonly int ActionID;
public Texture2D icon;
private Action<int> SelectCallback;
public GridItemOption(int ActionID, Action<int> callback, Texture2D icon = null)
{
this.ActionID = ActionID;
this.icon = icon;
SelectCallback = callback;
}
public int SnapshotKey => ActionID;
public Texture2D GetSnapshot()
{
if (ActionID == 0)
{
return Mod.Bundle.LoadAsset<Texture2D>("MenuBack");
}
return icon;
}
public void DoCallback()
{
SelectCallback?.Invoke(ActionID);
}
}
}
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using System;
using System.Collections.Generic;
using Kitchen.Modules;
using UnityEngine;
namespace Pets.Menus
{
public class GridMenuEditorConfig : GridMenuConfig
{
public override GridMenu Instantiate(Transform container, int player, bool has_back)
{
return new EditorGridMenu(new List<GridItemOption>(), container, player, has_back);
}
public virtual EditorGridMenu Instantiate(Action<int> callback, Transform container, int player, bool has_back)
{
List<GridItemOption> gridAppliances = new List<GridItemOption>()
{
new GridItemOption(0, callback),
new GridItemOption(1, callback, Mod.Bundle.LoadAsset<Texture2D>("Stop")),
new GridItemOption(2, callback, Mod.Bundle.LoadAsset<Texture2D>("Activity")),
new GridItemOption(99, callback, Mod.Bundle.LoadAsset<Texture2D>("Rename"))
};
return new EditorGridMenu(gridAppliances, container, player, has_back);
}
}
}
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using System.Collections.Generic;
using Kitchen.Modules;
using Pets.Customs.Types;
using UnityEngine;
namespace Pets.Menus
{
public class GridMenuPetConfig : GridMenuConfig
{
public override GridMenu Instantiate(Transform container, int player, bool has_back)
{
return new PetGridMenu(Pets, container, player, has_back);
}
public List<Pet> Pets = new List<Pet>();
}
}
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using System.Collections.Generic;
using Kitchen;
using Kitchen.Modules;
using Pets.Customs.Types;
using Pets.Views;
using UnityEngine;
namespace Pets.Menus
{
public class PetGridMenu : GridMenu<Pet>
{
public PetGridMenu(List<Pet> items, Transform container, int player, bool has_back) : base(items, container, player, has_back)
{
}
protected override int ColumnLength => 3;
protected override void SetupElement(Pet item, GridMenuElement element)
{
element.Set(PrefabSnapshot.GetSnapshot(item.IconPrefab));
}
protected override void OnSelect(Pet item)
{
if (Player != 0 && item != null)
{
PetRequestView.PlayerID = Player;
PetRequestView.PetID = item.ID;
}
}
}
}
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using KitchenLib;
using KitchenLib.Logging;
using KitchenLib.Logging.Exceptions;
using KitchenMods;
using System.Linq;
using System.Reflection;
using Kitchen.Modules;
using KitchenLib.Interfaces;
using KitchenLib.Utils;
using Pets.Components;
using Pets.Customs;
using Pets.Customs.Types;
using Pets.Menus;
using Pets.Views;
using UnityEngine;
namespace Pets
{
public class Mod : BaseMod, IAutoRegisterAll
{
public const string MOD_GUID = "com.starfluxgames.pets";
public const string MOD_NAME = "Pets";
public const string MOD_VERSION = "0.1.0";
public const string MOD_AUTHOR = "StarFluxGames";
public const string MOD_GAMEVERSION = ">=1.1.8";
public static AssetBundle Bundle;
public static KitchenLogger Logger;
public static float MinimumSpeedThreshold = 0.1f;
public Mod() : base(MOD_GUID, MOD_NAME, MOD_AUTHOR, MOD_VERSION, MOD_GAMEVERSION, Assembly.GetExecutingAssembly()) { }
protected override void OnInitialise()
{
Logger.LogWarning($"{MOD_GUID} v{MOD_VERSION} in use!");
foreach (GridMenuNavigationConfig grid in Resources.FindObjectsOfTypeAll<GridMenuNavigationConfig>())
{
if (grid.name == "Root")
{
GridMenuPetConfig config = new GridMenuPetConfig();
config.Pets.Add(GDOUtils.GetCustomGameDataObject<Goose>().GameDataObject as Pet);
config.Pets.Add(GDOUtils.GetCustomGameDataObject<Penguin>().GameDataObject as Pet);
config.Pets.Add(GDOUtils.GetCustomGameDataObject<Cat>().GameDataObject as Pet);
config.Pets.Add(GDOUtils.GetCustomGameDataObject<Chick>().GameDataObject as Pet);
config.Pets.Add(GDOUtils.GetCustomGameDataObject<Rabbit>().GameDataObject as Pet);
config.Pets.Add(GDOUtils.GetCustomGameDataObject<Squirrel>().GameDataObject as Pet);
config.Pets.Add(GDOUtils.GetCustomGameDataObject<DogChihuahua>().GameDataObject as Pet);
config.Pets.Add(GDOUtils.GetCustomGameDataObject<Elephant>().GameDataObject as Pet);
config.Pets.Add(GDOUtils.GetCustomGameDataObject<Seal>().GameDataObject as Pet);
config.Icon = Bundle.LoadAsset<Texture2D>("PawPrint");
grid.Links.Add(config);
}
}
}
protected override void OnPostActivate(KitchenMods.Mod mod)
{
Bundle = mod.GetPacks<AssetBundleModPack>().SelectMany(e => e.AssetBundles).FirstOrDefault() ?? throw new MissingAssetBundleException(MOD_GUID);
Logger = InitLogger();
ViewUtils.RegisterView("Pets.Views.PetRequestView", typeof(SPetRequestView), typeof(PetRequestView));
}
}
}
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using System.Collections.Generic;
using HarmonyLib;
using Kitchen;
using UnityEngine;
namespace Pets.Patches
{
[HarmonyPatch(typeof(LocalViewRouter), "GetPrefab")]
public class LocalViewRouter_Patch
{
public static Dictionary<ViewType, GameObject> registeredPetViews = new();
static bool Prefix(LocalViewRouter __instance, ViewType view_type, ref GameObject __result)
{
if (!registeredPetViews.TryGetValue(view_type, out GameObject petPrefab)) return true;
__result = petPrefab;
return false;
}
}
}
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using System.Reflection;
using HarmonyLib;
using Kitchen;
using KitchenLib.Utils;
using Pets.Menus;
using Pets.Views;
using UnityEngine;
namespace Pets.Patches
{
[HarmonyPatch(typeof(LocalViewRouter), "GetPrefab")]
public class LocalViewRouter2_Patch
{
public static GameObject container;
public static GameObject result;
public static FieldInfo _AssetDirectory = AccessTools.Field(typeof(LocalViewRouter), "AssetDirectory");
public static FieldInfo f_Container = typeof(CostumeChangeIndicator).GetField("Container", BindingFlags.NonPublic | BindingFlags.Instance);
static bool Prefix(LocalViewRouter __instance, ViewType view_type, ref GameObject __result)
{
if (view_type != (ViewType)VariousUtils.GetID("com.starfluxgames.pets.PetEditorView")) return true;
if (container == null)
{
container = new GameObject("temp");
container.SetActive(false);
}
if (result == null)
{
AssetDirectory AssetDirectory = (AssetDirectory)_AssetDirectory.GetValue(__instance);
result = GameObject.Instantiate(AssetDirectory.ViewPrefabs[ViewType.CostumeChangeInfo], container.transform);
CostumeChangeIndicator costumeChangeIndicator = result.GetComponent<CostumeChangeIndicator>();
if (costumeChangeIndicator != null)
{
PetEditorView upgradeIndicator = result.AddComponent<PetEditorView>();
upgradeIndicator.container = (Transform)f_Container?.GetValue(costumeChangeIndicator);
upgradeIndicator.rootMenuConfig = new GridMenuEditorConfig();
Component.DestroyImmediate(costumeChangeIndicator);
}
}
__result = result;
return false;
}
}
}
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<Configurations>Release;Debug</Configurations>
<AssemblyName>$(MSBuildProjectName)-Workshop</AssemblyName>
<LangVersion>latest</LangVersion>
<NoWarn>CS0114</NoWarn>
</PropertyGroup>
<PropertyGroup>
<AssetBundlePath>$(ProjectDir)UnityProject - Pets\content\mod.assets</AssetBundlePath>
</PropertyGroup>
<ItemGroup>
<Compile Remove="content\**" />
<Compile Remove="UnityProject - Pets\**" />
<EmbeddedResource Remove="content\**" />
<EmbeddedResource Remove="UnityProject - Pets\**" />
<None Remove="UnityProject - Pets\**" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Yariazen.PlateUp.ModBuildUtilities" Version="1.10.21" />
</ItemGroup>
<ItemGroup>
<Folder Include="Changelogs\" />
<Folder Include="Changelogs\Github" />
<Folder Include="Changelogs\Workshop" />
</ItemGroup>
<ItemGroup>
<Reference Include="Kitchen.RestaurantMode">
<HintPath>D:\Program Files (x86)\Steam\steamapps\common\PlateUp\PlateUp\PlateUp_Data\Managed\Kitchen.RestaurantMode.dll</HintPath>
<Aliases>RebuildingRestaurant</Aliases>
</Reference>
</ItemGroup>
</Project>
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using System.Collections.Generic;
using Kitchen;
using KitchenMods;
using Pets.Components.Properties;
using Pets.Components.Status;
using Pets.Enums;
using Unity.Collections;
using Unity.Entities;
using UnityEngine;
using Random = UnityEngine.Random;
namespace Pets.Systems.Activities
{
public class PetEatActivity : PetActivitySystem, IModSystem
{
protected override PetState StateForUpdate => PetState.Eat;
private EntityQuery _food;
protected override void Initialise()
{
base.Initialise();
_food = GetEntityQuery(new QueryHelper().All(typeof(CItemProvider), typeof(CPosition)).None(typeof(COccupiedByPet)));
}
protected override bool IsPossible(ActivityData data)
{
if (_food.CalculateEntityCount() == 0) return false;
using NativeArray<Entity> food = _food.ToEntityArray(Allocator.Temp);
Dictionary<float, Entity> ValidFood = GetAllEntitiesInRange(food, data.PetPosition);
bool foundFood = false;
foreach (float distance in ValidFood.Keys)
{
Entity foodEntity = ValidFood[distance];
float offset = 0;
if (Require(data.Pet, out CStandBackFromFood cStandBackFromFood))
offset = cStandBackFromFood.Distance;
if (Require(data.Pet, out CPreferredFoods cPreferredFoods))
{
if (Require(foodEntity, out CItemProvider cItemProvider))
{
if (!cPreferredFoods.PreferredFoods.Contains(cItemProvider.ProvidedItem)) continue;
}
}
if (!Require(foodEntity, out CPosition cFoodPosition)) continue;
Vector3 targetPos = Vector3.zero;
if (!CanGetTo(data.PetPosition, cFoodPosition, new Vector3(1 + offset, 0, 0), out targetPos))
if (!CanGetTo(data.PetPosition, cFoodPosition, new Vector3(-1 - offset, 0, 0), out targetPos))
if (!CanGetTo(data.PetPosition, cFoodPosition, new Vector3(0, 0, 1 + offset), out targetPos))
if (!CanGetTo(data.PetPosition, cFoodPosition, new Vector3(0, 0, -1 - offset), out targetPos))
continue;
foundFood = true;
TargetPosition = targetPos;
TargetEntity = foodEntity;
TargetForward = cFoodPosition;
break;
}
return foundFood;
}
private Entity TargetEntity;
private CPosition TargetPosition;
private CPosition TargetForward;
protected override bool Perform(ActivityData data)
{
if (!Require(TargetEntity, out CPosition cBedPosition)) return false;
EntityManager.AddComponentData(data.Pet, new CMoveToLocation
{
Location = TargetPosition,
StoppingDistance = 0,
DesiredFacing = TargetForward
});
EntityManager.AddComponentData(TargetEntity, new COccupiedByPet());
EntityManager.AddComponentData(data.Pet, new CPetInteractingWith
{
InteractingWith = TargetEntity,
TimeToFinish = Random.Range(5, 15),
IsWaitingForDestination = true
});
return HasComponent<CPetInteractingWith>(data.Pet) && HasComponent<CMoveToLocation>(data.Pet) && HasComponent<COccupiedByPet>(TargetEntity);
}
}
}
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using Kitchen;
using KitchenMods;
using Pets.Components;
using Pets.Components.Properties;
using Pets.Components.Status;
using Pets.Enums;
using Unity.Entities;
using UnityEngine;
namespace Pets.Systems.Activities
{
public class PetFollowActivity : PetActivitySystem, IModSystem
{
protected override PetState StateForUpdate => PetState.Follow;
protected override bool IsPossible(ActivityData data)
{
maxDistance = 5;
if (!Require(data.Pet, out CPet cPet)) return false;
if (cPet.Owner == Entity.Null) return false;
if (!Require(cPet.Owner, out TargetPosition)) return false;
if (Require(data.Pet, out CLonelyDistance cLonelyDistance))
maxDistance = cLonelyDistance.Distance;
currentDistance = Vector3.Distance(data.PetPosition, TargetPosition);
return true;
}
private float maxDistance;
private float currentDistance;
private CPosition TargetPosition;
protected override bool Perform(ActivityData data)
{
if (currentDistance > maxDistance)
{
EntityManager.AddComponentData(data.Pet, new CMoveToLocation
{
Location = TargetPosition,
StoppingDistance = 1,
});
}
else
{
if (!Require(data.Pet, out CRoamNearOwner cRoamNearOwner)) return true;
if (!(Random.value <= 0.03f * Time.DeltaTime)) return true;
if (!Require(data.Pet, out CCurrentSpeed cCurrentSpeed)) return true;
if (cCurrentSpeed.speed > Mod.MinimumSpeedThreshold) return true;
Vector3 randomPosition = new Vector3(Random.Range(-cRoamNearOwner.Distance, cRoamNearOwner.Distance), 0, Random.Range(-cRoamNearOwner.Distance, cRoamNearOwner.Distance));
Vector3 newTarget = TargetPosition + randomPosition;
float distance = Vector3.Distance(data.PetPosition, newTarget);
if (!(distance <= maxDistance)) return true;
if (!CanGetTo(data.PetPosition, newTarget, Vector3.zero, out newTarget)) return true;
EntityManager.AddComponentData(data.Pet, new CMoveToLocation
{
Location = newTarget,
StoppingDistance = 0
});
EntityManager.AddComponentData(data.Pet, new CPetInteractingWith
{
TimeToFinish = 0,
IsWaitingForDestination = true
});
}
return true;
}
}
}
@@ -0,0 +1,31 @@
using Kitchen;
using KitchenMods;
using Pets.Components;
using Pets.Enums;
using Unity.Entities;
namespace Pets.Systems.Activities
{
public class PetNameChangeActivity : PetActivitySystem, IModSystem
{
protected override PetState StateForUpdate => PetState.NameChange;
protected override bool IsPossible(ActivityData data)
{
return Require(data.Pet, out CPet cPet) && cPet.Owner != Entity.Null && Has<CPlayer>(cPet.Owner) && !Has<CRequestNameChange>(data.Pet);
}
protected override bool Perform(ActivityData data)
{
if (!Require(data.Pet, out CPet cPet)) return false;
if (!Require(cPet.Owner, out CPlayer cPlayer)) return false;
EntityManager.AddComponentData(data.Pet, new CRequestNameChange
{
Source = cPlayer.InputSource,
IsTriggered = false
});
return true;
}
}
}
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using System;
using System.Collections.Generic;
using Kitchen;
using KitchenMods;
using Pets.Components;
using Pets.Components.Properties;
using Pets.Components.Status;
using Pets.Enums;
using Unity.Collections;
using Unity.Entities;
using UnityEngine;
using Random = UnityEngine.Random;
namespace Pets.Systems.Activities
{
public class PetSleepActivity : PetActivitySystem, IModSystem
{
protected override PetState StateForUpdate => PetState.Sleep;
private EntityQuery _petBeds;
protected override void Initialise()
{
base.Initialise();
_petBeds = GetEntityQuery(new QueryHelper().All(typeof(CPetBed), typeof(CPosition)).None(typeof(COccupiedByPet)));
}
protected override bool IsPossible(ActivityData data)
{
if (_petBeds.CalculateEntityCount() == 0) return false;
using NativeArray<Entity> petBeds = _petBeds.ToEntityArray(Allocator.Temp);
Dictionary<float, Entity> ValidBeds = GetAllEntitiesInRange(petBeds, data.PetPosition);
bool foundBed = false;
foreach (float distance in ValidBeds.Keys)
{
Entity bed = ValidBeds[distance];
CPosition bedPosition;
if (!Require(bed, out bedPosition)) continue;
if (Require(data.Pet, out CSleepingPositionOffset cSleepingPositionOffset))
if (GetOffsetPosition(bedPosition.Forward(1), cSleepingPositionOffset.Offset, out Vector2 offsetPosition))
bedPosition += offsetPosition;
if (!CanGetTo(data.PetPosition, bedPosition, Vector3.zero, out Vector3 targetDestination)) continue;
foundBed = true;
TargetPosition = targetDestination;
TargetEntity = bed;
break;
}
return foundBed;
}
private Entity TargetEntity;
private CPosition TargetPosition;
protected override bool Perform(ActivityData data)
{
if (!Require(TargetEntity, out CPosition cBedPosition)) return false;
EntityManager.AddComponentData(data.Pet, new CMoveToLocation
{
Location = TargetPosition,
StoppingDistance = 0,
DesiredFacing = cBedPosition.Forward(-10)
});
EntityManager.AddComponentData(TargetEntity, new COccupiedByPet());
EntityManager.AddComponentData(data.Pet, new CPetInteractingWith
{
InteractingWith = TargetEntity,
StartTime = DateTimeOffset.Now.ToUnixTimeSeconds(),
TimeToFinish = Random.Range(5, 15),
IsWaitingForDestination = true
});
return HasComponent<CPetInteractingWith>(data.Pet) && HasComponent<CMoveToLocation>(data.Pet) && HasComponent<COccupiedByPet>(TargetEntity);
}
}
}
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using System;
using Kitchen;
using KitchenMods;
using Pets.Components;
using Pets.Components.Status;
using Pets.Enums;
using Unity.Collections;
using Unity.Entities;
using UnityEngine;
namespace Pets.Systems.Activities
{
public class StopInteraction : GameSystemBase, IModSystem
{
private EntityQuery _pets;
protected override void Initialise()
{
base.Initialise();
_pets = GetEntityQuery(new QueryHelper().All(typeof(CPet), typeof(CPetInteractingWith)));
}
protected override void OnUpdate()
{
if (_pets.CalculateEntityCount() == 0) return;
NativeArray<Entity> pets = _pets.ToEntityArray(Allocator.Temp);
for (int i = 0; i < pets.Length; i++)
{
Entity pet = pets[i];
if (!Require(pet, out CPetInteractingWith cPetInteractingWith)) continue;
if (!Require(pet, out CMoveToLocation cMoveToLocation)) continue;
if (!Require(pet, out CPosition cPosition)) continue;
if (!Require(pet, out CCurrentSpeed cCurrentSpeed)) continue;
if (cPetInteractingWith.IsWaitingForDestination)
{
if (Vector3.Distance(cPosition, cMoveToLocation.Location) < 0.1f && cCurrentSpeed.speed < Mod.MinimumSpeedThreshold)
{
cPetInteractingWith.IsWaitingForDestination = false;
cPetInteractingWith.StartTime = DateTimeOffset.Now.ToUnixTimeSeconds();
EntityManager.AddComponentData(pet, cPetInteractingWith);
}
continue;
}
if (!Require(pet, out CPet cPet)) continue;
if (cPetInteractingWith.StartTime + cPetInteractingWith.TimeToFinish > DateTimeOffset.Now.ToUnixTimeSeconds()) continue;
EntityManager.RemoveComponent<CMoveToLocation>(pet);
EntityManager.RemoveComponent<COccupiedByPet>(cPetInteractingWith.InteractingWith);
EntityManager.RemoveComponent<CPetInteractingWith>(pet);
cPet.State = PetState.Follow;
EntityManager.AddComponentData(pet, cPet);
}
pets.Dispose();
}
}
}
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using Kitchen;
using KitchenMods;
using Pets.Components.Creation;
using Unity.Collections;
using Unity.Entities;
namespace Pets.Systems
{
[UpdateAfter(typeof(EnsureLinkedPets))]
public class CleanPetlessPlayers : GameSystemBase, IModSystem
{
private EntityQuery _players;
protected override void Initialise()
{
base.Initialise();
_players = GetEntityQuery(new QueryHelper().All(typeof(CPlayer), typeof(CLinkedPet)));
}
protected override void OnUpdate()
{
NativeArray<Entity> players = _players.ToEntityArray(Allocator.Temp);
for (int i = 0; i < players.Length; i++)
{
Entity player = players[i];
if (!Require(player, out CLinkedPet cLinkedPet)) continue;
if (cLinkedPet.PetEntity != Entity.Null) continue;
Mod.Logger.LogInfo($"Removing petless player");
EntityManager.RemoveComponent<CLinkedPet>(player);
}
players.Dispose();
}
}
}
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using Kitchen;
using KitchenMods;
using Pets.Components.Creation;
using Unity.Collections;
using Unity.Entities;
namespace Pets.Systems
{
public class EnsureCorrectPet : GameSystemBase, IModSystem
{
private EntityQuery _players;
protected override void Initialise()
{
base.Initialise();
_players = GetEntityQuery(typeof(CPlayer), typeof(CLinkedPet), typeof(CRequiresPet));
}
protected override void OnUpdate()
{
NativeArray<Entity> players = _players.ToEntityArray(Allocator.Temp);
for (int i = 0; i < players.Length; i++)
{
Entity player = players[i];
if (!Require(player, out CLinkedPet cLinkedPet)) continue;
if (!Require(player, out CRequiresPet cRequiresPet)) continue;
if (cLinkedPet.PetType != cRequiresPet.PetType && cLinkedPet.PetEntity != Entity.Null)
{
EntityManager.DestroyEntity(cLinkedPet.PetEntity);
EntityManager.RemoveComponent<CLinkedPet>(player);
}
}
players.Dispose();
}
}
}
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using Kitchen;
using KitchenMods;
using Pets.Components;
using Pets.Components.Creation;
using Unity.Collections;
using Unity.Entities;
namespace Pets.Systems
{
[UpdateBefore(typeof(CleanPetlessPlayers))]
public class EnsureLinkedPets : GameSystemBase, IModSystem
{
private EntityQuery _pets;
private EntityQuery _playersWithLink;
protected override void Initialise()
{
base.Initialise();
_pets = GetEntityQuery(new QueryHelper().All(typeof(CPet)));
_playersWithLink = GetEntityQuery(new QueryHelper().All(typeof(CLinkedPet)));
}
protected override void OnUpdate()
{
NativeArray<Entity> pets = _pets.ToEntityArray(Allocator.Temp);
NativeArray<Entity> playersWithLink = _playersWithLink.ToEntityArray(Allocator.Temp);
foreach (Entity player in playersWithLink)
{
if (!Require(player, out CLinkedPet cLinkedPet)) continue;
if ((cLinkedPet.PetEntity == Entity.Null || cLinkedPet.PetEntity.Index == 0) || (cLinkedPet.PetEntity != Entity.Null && !EntityManager.HasComponent<CPet>(cLinkedPet.PetEntity)))
{
foreach (Entity pet in pets)
{
if (!Require(pet, out CPet cPet)) continue;
if (cLinkedPet.PetLinkId != cPet.PetLinkId) continue;
cLinkedPet.PetEntity = pet;
cPet.Owner = player;
EntityManager.SetComponentData(player, cLinkedPet);
EntityManager.SetComponentData(pet, cPet);
break;
}
}
}
foreach (Entity pet in pets)
{
if (!Require(pet, out CPet cPet)) continue;
if ((cPet.Owner == Entity.Null || cPet.Owner.Index == 0) || (cPet.Owner != Entity.Null && !EntityManager.HasComponent<CLinkedPet>(cPet.Owner)))
{
foreach (Entity player in playersWithLink)
{
if (!Require(player, out CLinkedPet cLinkedPet)) continue;
if (cLinkedPet.PetLinkId != cPet.PetLinkId) continue;
cLinkedPet.PetEntity = pet;
cPet.Owner = player;
EntityManager.SetComponentData(player, cLinkedPet);
EntityManager.SetComponentData(pet, cPet);
break;
}
}
}
pets.Dispose();
playersWithLink.Dispose();
}
}
}
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using Kitchen;
using KitchenMods;
using Pets.Components.Creation;
using Unity.Collections;
using Unity.Entities;
namespace Pets.Systems
{
public class PetSelector : GameSystemBase, IModSystem
{
public static PetSelector Main;
private EntityQuery _players;
private EntityQuery _requestedPets;
protected override void Initialise()
{
base.Initialise();
Main = this;
_players = GetEntityQuery(new QueryHelper().All(typeof(CPlayer)));
_requestedPets = GetEntityQuery(new QueryHelper().All(typeof(CRequestedPet)));
}
protected override void OnUpdate()
{
using NativeArray<Entity> requestedPets = _requestedPets.ToEntityArray(Allocator.Temp);
using NativeArray<Entity> players = _players.ToEntityArray(Allocator.Temp);
for (int i = 0; i < requestedPets.Length; i++)
{
Entity requestedPet = requestedPets[i];
if (!Require(requestedPet, out CRequestedPet cRequestedPet)) continue;
foreach (Entity player in players)
{
if (!Require(player, out CPlayer cPlayer)) continue;
if (cPlayer.ID != cRequestedPet.player) continue;
EntityManager.AddComponentData(player, new CRequiresPet
{
PetType = cRequestedPet.pet
});
EntityManager.DestroyEntity(requestedPet);
}
}
}
public void CreatePlayerRequest(int player, int pet)
{
Entity entity = EntityManager.CreateEntity();
EntityManager.AddComponentData(entity, new CRequestedPet
{
pet = pet,
player = player
});
}
}
}
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using Kitchen;
using KitchenData;
using KitchenMods;
using Pets.Components;
using Pets.Components.Creation;
using Pets.Customs.Types;
using Pets.Enums;
using Pets.Interfaces;
using Unity.Collections;
using Unity.Entities;
namespace Pets.Systems.Creation
{
[UpdateAfter(typeof(EnsureLinkedPets))]
public class SpawnPets : GameSystemBase, IModSystem
{
private EntityQuery _players;
protected override void Initialise()
{
base.Initialise();
_players = GetEntityQuery(new QueryHelper().All(typeof(CPlayer), typeof(CRequiresPet)).None(typeof(CLinkedPet)));
}
protected override void OnUpdate()
{
NativeArray<Entity> players = _players.ToEntityArray(Allocator.Temp);
foreach (Entity player in players)
{
if (!Require(player, out CRequiresPet cRequiresPet)) continue;
if (!Require(player, out CPosition cPosition)) continue;
if (!GameData.Main.TryGet(cRequiresPet.PetType, out Pet petType)) continue;
Entity pet = EntityManager.CreateEntity();
int LinkID = UnityEngine.Random.Range(-100000, 100000);
EntityManager.AddComponentData(pet, new CPet
{
Owner = player,
State = petType.DefaultState,
PetLinkId = LinkID,
PetType = petType.ID
});
EntityManager.AddComponentData(pet, new CPosition(cPosition));
EntityManager.AddComponentData(pet, new CRequiresView
{
Type = petType.ViewType,
PhysicsDriven = true
});
EntityManager.AddComponentData(pet, new CDoNotPersist());
EntityManager.AddComponentData(pet, new CIsInteractive());
EntityManager.AddComponentData(pet, new CCanBePetted());
EntityManager.AddComponentData(pet, new CPersistThroughSceneChanges());
EntityCommandBuffer ecb = new EntityCommandBuffer(Allocator.Temp);
foreach (IPetProperty property in petType.Properties)
{
ecb.AddComponent(pet, (dynamic)property);
}
ecb.AddComponent(pet, new CDefaultState(petType.DefaultState));
ecb.Playback(EntityManager);
EntityManager.AddComponentData(player, new CLinkedPet
{
PetType = cRequiresPet.PetType,
PetEntity = pet,
PetLinkId = LinkID
});
}
players.Dispose();
}
}
}
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using System.Collections.Generic;
using Kitchen;
using KitchenMods;
using Pets.Components.Creation;
using Unity.Collections;
using Unity.Entities;
namespace Pets.Systems
{
public class TransitionFix : GameSystemBase, IModSystem
{
private EntityQuery _players;
private static Dictionary<int, CRequiresPet> _requiresPet = new Dictionary<int, CRequiresPet>();
private static Dictionary<int, CLinkedPet> _linkedPet = new Dictionary<int, CLinkedPet>();
protected override void Initialise()
{
base.Initialise();
_players = GetEntityQuery(new QueryHelper().All(typeof(CPlayer)));
}
protected override void OnUpdate()
{
NativeArray<Entity> players = _players.ToEntityArray(Allocator.Temp);
_requiresPet.Clear();
_linkedPet.Clear();
foreach (Entity player in players)
{
if (!Require(player, out CPlayer cPlayer)) continue;
if (Require(player, out CRequiresPet cRequiresPet))
{
_requiresPet.Add(cPlayer.ID, cRequiresPet);
}
if (Require(player, out CLinkedPet cLinkedPet))
{
_linkedPet.Add(cPlayer.ID, cLinkedPet);
}
}
players.Dispose();
}
public override void AfterLoading(SaveSystemType system_type)
{
base.AfterLoading(system_type);
if (_requiresPet == null) return;
NativeArray<Entity> players = _players.ToEntityArray(Allocator.Temp);
for (int i = 0; i < players.Length; i++)
{
Entity player = players[i];
if (Has<CLinkedPet>(player))
{
EntityManager.RemoveComponent<CLinkedPet>(player);
}
if (!Require(player, out CPlayer cPlayer)) continue;
if (_linkedPet.TryGetValue(cPlayer.ID, out CLinkedPet cLinkedPet))
{
EntityManager.AddComponentData(player, cLinkedPet);
}
if (_requiresPet.TryGetValue(cPlayer.ID, out CRequiresPet cRequiresPet))
{
EntityManager.AddComponentData(player, cRequiresPet);
}
}
_requiresPet.Clear();
players.Dispose();
}
}
}
@@ -0,0 +1,24 @@
using Kitchen;
using KitchenMods;
using Pets.Components;
using Pets.Components.Menu;
namespace Pets.Systems.EditorMenu
{
public class ActivatePetEditorDuringDay : ItemInteractionSystem, IModSystem
{
protected override bool IsPossible(ref InteractionData data)
{
return Require(data.Target, out CPet cPet) && cPet.Owner == data.Interactor;
}
protected override void Perform(ref InteractionData data)
{
EntityManager.AddComponentData(data.Target, new CTriggerPetEditor
{
IsTriggered = true,
TriggerEntity = data.Interactor
});
}
}
}
@@ -0,0 +1,24 @@
using Kitchen;
using KitchenMods;
using Pets.Components;
using Pets.Components.Menu;
namespace Pets.Systems.EditorMenu
{
public class ActivatePetEditorDuringNight : ApplianceInteractionSystem, IModSystem
{
protected override bool IsPossible(ref InteractionData data)
{
return Require(data.Target, out CPet cPet) && cPet.Owner == data.Interactor;
}
protected override void Perform(ref InteractionData data)
{
EntityManager.AddComponentData(data.Target, new CTriggerPetEditor
{
IsTriggered = true,
TriggerEntity = data.Interactor
});
}
}
}
@@ -0,0 +1,52 @@
using Kitchen;
using KitchenLib.Utils;
using KitchenMods;
using Pets.Components;
using Pets.Components.Menu;
using Unity.Entities;
namespace Pets.Systems.EditorMenu
{
public class ManagePetEditorIndicators : IndicatorManager, IModSystem
{
protected override ViewType ViewType => (ViewType)VariousUtils.GetID("com.starfluxgames.pets.PetEditorView");
protected override EntityQuery GetSearchQuery()
{
return GetEntityQuery(typeof(CPet), typeof(CPosition));
}
protected override bool ShouldHaveIndicator(Entity candidate)
{
if (Require(candidate, out CHasIndicator comp))
return Require(comp.Indicator, out CPetEditorInfo cPetEditorInfo) && !cPetEditorInfo.IsComplete;
if (!Has<CPosition>(candidate)) return false;
if (!Require(candidate, out CTriggerPetEditor trigger)) return false;
if (!Has<CPlayer>(trigger.TriggerEntity)) return false;
if (!trigger.IsTriggered) return false;
trigger.IsTriggered = false;
Set(candidate, trigger);
return true;
}
protected override Entity CreateIndicator(Entity source)
{
if (!Require(source, out CPosition position)) return default(Entity);
if (!Require(source, out CPet cPet)) return default(Entity);
if (!Require(source, out CTriggerPetEditor trigger)) return default(Entity);
if (!Require<CPlayer>(trigger.TriggerEntity, out CPlayer player)) return default(Entity);
Entity entity = base.CreateIndicator(source);
EntityManager.AddComponentData(entity, new CPosition(position));
EntityManager.AddComponentData(entity, new CPetEditorInfo
{
Player = player
});
return entity;
}
}
}
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using Kitchen;
using KitchenMods;
using Pets.Components;
using Pets.Components.Creation;
using Pets.Enums;
using Unity.Collections;
using Unity.Entities;
namespace Pets.Systems
{
public class FillStateChangeRequests : GameSystemBase, IModSystem
{
private EntityQuery _players;
private EntityQuery _stateChangeRequests;
protected override void Initialise()
{
base.Initialise();
_players = GetEntityQuery(typeof(CPlayer));
_stateChangeRequests = GetEntityQuery(typeof(CRequestStateChange));
}
protected override void OnUpdate()
{
using NativeArray<Entity> stateChangeRequests = _stateChangeRequests.ToEntityArray(Allocator.Temp);
using NativeArray<Entity> players = _players.ToEntityArray(Allocator.Temp);
for (int i = 0; i < stateChangeRequests.Length; i++)
{
Entity request = stateChangeRequests[i];
if (!Require(request, out CRequestStateChange cRequestStateChange)) continue;
foreach (Entity player in players)
{
if (!Require(player, out CPlayer cPlayer)) continue;
if (cPlayer.ID != cRequestStateChange.PlayerID) continue;
if (!Require(player, out CLinkedPet cLinkedPet)) continue;
if (!Require(cLinkedPet.PetEntity, out CPet cPet)) continue;
cPet.State = (PetState)cRequestStateChange.StateID;
EntityManager.AddComponentData(cLinkedPet.PetEntity, cPet);
EntityManager.DestroyEntity(request);
}
}
}
}
}
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using System.Collections.Generic;
using System.Linq;
using Kitchen;
using KitchenData;
using Pets.Components;
using Pets.Components.Status;
using Pets.Customs.Types;
using Pets.Enums;
using Unity.Collections;
using Unity.Entities;
using UnityEngine;
using UnityEngine.AI;
namespace Pets.Systems
{
public abstract class PetActivitySystem : GameSystemBase
{
protected abstract bool IsPossible(ActivityData data);
protected abstract bool Perform(ActivityData data);
protected abstract PetState StateForUpdate { get; }
private EntityQuery _petsWaitingForActivity;
private NavMeshPath Path = new NavMeshPath();
protected override void Initialise()
{
base.Initialise();
_petsWaitingForActivity = GetEntityQuery(new QueryHelper().All(typeof(CPet)).None(typeof(CPetInteractingWith)));
}
protected override void OnUpdate()
{
using NativeArray<Entity> petsWaitingForActivity = _petsWaitingForActivity.ToEntityArray(Allocator.Temp);
petsWaitingForActivity.ShuffleInPlace();
if (petsWaitingForActivity.Length == 0) return;
Entity pet = petsWaitingForActivity[0];
if (!Require(pet, out CPet cPet)) return;
if (!GameData.Main.TryGet(cPet.PetType, out Pet petType)) return;
if (!Require(pet, out CPosition cPosition)) return;
if (!Require(pet, out CDefaultState cDefaultState)) return;
if (cPet.State != StateForUpdate) return;
ActivityData data = new ActivityData
{
Pet = pet,
PetPosition = cPosition,
PetType = petType,
State = cPet.State
};
if (IsPossible(data))
{
if (Perform(data))
{
return;
}
}
cPet.State = cDefaultState.State;
EntityManager.SetComponentData(pet, cPet);
}
protected Dictionary<float, Entity> GetAllEntitiesInRange(NativeArray<Entity> entities, Vector3 startingPosition, float maxDistance = float.MaxValue, bool sortByDistance = true)
{
Dictionary<float, Entity> entitiesInRange = new();
foreach (Entity entity in entities)
{
if (!Require(entity, out CPosition cPosition)) continue;
float distance = Vector3.Distance(startingPosition, cPosition);
if (distance > maxDistance) continue;
if (entitiesInRange.ContainsKey(distance)) continue;
entitiesInRange.Add(distance, entity);
}
if (sortByDistance)
entitiesInRange = entitiesInRange.OrderBy(x => x.Key).ToDictionary(x => x.Key, x => x.Value);
return entitiesInRange;
}
protected bool CanGetTo(Vector3 startingPosition, Vector3 targetPosition, Vector3 targetOffset, out Vector3 targetDestination)
{
targetDestination = Vector3.zero;
CLayoutRoomTile tile1 = GetTile(targetPosition);
CLayoutRoomTile tile2 = GetTile(targetPosition + targetOffset);
if (tile1.RoomID != tile2.RoomID) return false;
NavMesh.CalculatePath(startingPosition, targetPosition + targetOffset, NavMesh.AllAreas, Path);
if (Path.status == NavMeshPathStatus.PathComplete)
targetDestination = targetPosition + targetOffset;
return Path.status == NavMeshPathStatus.PathComplete;
}
protected bool GetOffsetPosition(Vector3 forward, Vector2 offset, out Vector2 success)
{
success = Vector2.zero;
float rotation = Mathf.Atan2(forward.x, forward.z) * Mathf.Rad2Deg;
Mod.Logger.LogInfo("GetOffsetPosition " + rotation);
if (rotation == 0)
success = offset;
if (rotation == 90)
success = new Vector2(offset.y, -offset.x);
if (rotation == 180)
success = -offset;
if (rotation == 270)
success = new Vector2(-offset.y, offset.x);
return success != Vector2.zero;
}
}
public struct ActivityData
{
public Entity Pet;
public CPosition PetPosition;
public Pet PetType;
public PetState State;
}
}
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using System.Collections.Generic;
using Kitchen;
using Kitchen.Layouts;
using KitchenData;
using KitchenLib.Utils;
using KitchenMods;
using Pets.Components.Properties;
using Pets.Customs;
using Unity.Collections;
using Unity.Entities;
using UnityEngine;
namespace Pets.Systems
{
public class ProvidePetStaples : StartOfNightSystem, IModSystem
{
private EntityQuery _staplePetAppliances;
protected override void Initialise()
{
base.Initialise();
_staplePetAppliances = GetEntityQuery(typeof(CStapleAppliances));
}
protected override void OnUpdate()
{
using NativeArray<Entity> staplePetAppliances = _staplePetAppliances.ToEntityArray(Allocator.Temp);
foreach (Entity staplePetAppliance in staplePetAppliances)
{
if (!Require(staplePetAppliance, out CStapleAppliances cStapleAppliances)) continue;
foreach (int applianceID in cStapleAppliances.Appliances)
{
if (!(Random.value <= 0.3f * Time.DeltaTime)) continue;
List<Vector3> postTiles = GetPostTiles();
int num = 0;
Vector3 position = FindTile(ref num, postTiles);
CreateBlueprintLetter(EntityManager, position, applianceID, 0, 0, true);
}
}
}
public Vector3 FindTile(ref int placed_tile, List<Vector3> floor_tiles)
{
Vector3 vector = default;
bool flag = false;
while (!flag && placed_tile < floor_tiles.Count)
{
int num = placed_tile;
placed_tile = num + 1;
vector = floor_tiles[num];
if (GetOccupant(vector) != default) continue;
flag = true;
foreach (LayoutPosition pos in LayoutHelpers.Directions)
{
Entity occupant = GetOccupant(new Vector3(vector.x + pos.x, vector.y, vector.z + pos.y));
if (occupant == default || !Has<CApplianceTable>(occupant)) continue;
flag = false;
break;
}
}
return !flag ? GetFallbackTile() : vector;
}
public static Entity CreateBlueprintLetter(EntityManager em, Vector3 position, int appliance_id, float price_multiplier = 1f, int force_price = -1, bool use_red = false)
{
Entity entity = em.CreateEntity();
em.AddComponentData<CCreateAppliance>(entity, new CCreateAppliance
{
ID = GDOUtils.GetCustomGameDataObject<PetLetter>().ID
});
em.AddComponentData<CPosition>(entity, new CPosition(position));
em.AddComponentData<CLetter>(entity, default(CLetter));
int num = 0;
Appliance appliance;
if (force_price >= 0)
{
num = force_price;
}
else if (GameData.Main.TryGet<Appliance>(appliance_id, out appliance, true))
{
num = appliance.PurchaseCost;
}
em.AddComponentData<CLetterBlueprint>(entity, new CLetterBlueprint
{
BlueprintID = AssetReference.Blueprint,
ApplianceID = appliance_id,
Price = Mathf.CeilToInt((float)num * price_multiplier)
});
em.AddComponentData<CShopEntity>(entity, default(CShopEntity));
return entity;
}
}
}
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using Kitchen;
using KitchenMods;
using Pets.Components;
using Pets.Components.Properties;
using Pets.Components.Status;
using Pets.Enums;
using Unity.Collections;
using Unity.Entities;
using UnityEngine;
namespace Pets.Systems
{
public class SelectActivity : GameSystemBase, IModSystem
{
private EntityQuery _pets;
protected override void Initialise()
{
base.Initialise();
_pets = GetEntityQuery(new QueryHelper().All(typeof(CPet)).None(typeof(CPetInteractingWith)));
}
protected override void OnUpdate()
{
NativeArray<Entity> pets = _pets.ToEntityArray(Allocator.Temp);
foreach (Entity pet in pets)
{
if (!Require(pet, out CPet cPet)) continue;
if (!Require(pet, out CDefaultState cDefaultState)) continue;
if (cPet.State != cDefaultState.State) continue;
if (!Require(pet, out CActivities cActivities)) continue;
if (!(Random.value <= 0.03f * Time.DeltaTime)) continue;
int activity = Random.Range(0, cActivities.Activities.Length);
activity = cActivities.Activities[activity];
cPet.State = (PetState)activity;
EntityManager.SetComponentData(pet, cPet);
}
pets.Dispose();
}
}
}
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using Kitchen;
using KitchenMods;
using Pets.Components;
using Unity.Collections;
using Unity.Entities;
namespace Pets.Systems
{
[UpdateInGroup(typeof(PostTransitionGroup))]
public class TeleportPetsToOwners : RestaurantSystem, IModSystem
{
private EntityQuery _pets;
protected override void Initialise()
{
base.Initialise();
RequireSingletonForUpdate<CSceneFirstFrame>();
_pets = GetEntityQuery(typeof(CPet));
}
protected override void OnUpdate()
{
using NativeArray<Entity> pets = _pets.ToEntityArray(Allocator.Temp);
foreach (Entity pet in pets)
{
if (!Require(pet, out CPet cPet)) continue;
if (cPet.Owner == Entity.Null) continue;
if (!Require(cPet.Owner, out CPosition cPosition)) continue;
if (!Require(pet, out CPosition cPetPosition)) continue;
cPetPosition = new CPosition
{
Position = cPosition.Position,
ForceSnap = true
};
EntityManager.SetComponentData(pet, cPetPosition);
}
}
}
}
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Note : Due to licensing, I am required to omit the Unity Project from the Github Repository.
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using Kitchen;
using UnityEngine;
namespace Pets.Utility
{
public static class PetSnapshot
{
public static Texture2D GetApplianceSnapshot(GameObject prefab)
{
int instanceID = prefab.GetInstanceID();
Quaternion rotation = Quaternion.LookRotation(new Vector3(-1f, 1f, -1f), new Vector3(0f, 1f, 1f));
SnapshotTexture snapshotTexture = Snapshot.RenderPrefabToTexture(512, 512, prefab, rotation, 0.5f, 0.5f, -10f, 10f, 1f, -0.25f * new Vector3(0f, 0, 1f));
return snapshotTexture.Snapshot;
}
}
}
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using System.Collections.Generic;
using Controllers;
using Kitchen;
using Kitchen.Modules;
using KitchenMods;
using MessagePack;
using Pets.Components;
using Pets.Components.Menu;
using Pets.Menus;
using Unity.Collections;
using Unity.Entities;
using UnityEngine;
namespace Pets.Views
{
public class PetEditorView : ResponsiveObjectView<PetEditorView.ViewData, PetEditorView.ResponseData>, IInputConsumer
{
public class UpdateView : ResponsiveViewSystemBase<ViewData, ResponseData>, IModSystem
{
EntityQuery Views;
protected override void Initialise()
{
base.Initialise();
Views = GetEntityQuery(typeof(CPetEditorInfo), typeof(CLinkedView));
}
protected override void OnUpdate()
{
using NativeArray<Entity> entities = Views.ToEntityArray(Allocator.Temp);
using NativeArray<CLinkedView> views = Views.ToComponentDataArray<CLinkedView>(Allocator.Temp);
using NativeArray<CPetEditorInfo> infos = Views.ToComponentDataArray<CPetEditorInfo>(Allocator.Temp);
foreach (Entity entity in entities)
{
if (!Require(entity, out CLinkedView cLinkedView)) continue;
if (!Require(entity, out CPetEditorInfo cPetEditorInfo)) continue;
SendUpdate(cLinkedView.Identifier, new ViewData
{
Player = cPetEditorInfo.Player.PlayerID
});
ResponseData result = default(ResponseData);
if (ApplyUpdates(cLinkedView, (data) => { result = data; }, only_final_update: true))
{
cPetEditorInfo.IsComplete = result.IsComplete;
Set(entity, cPetEditorInfo);
Entity stateRequest = EntityManager.CreateEntity();
EntityManager.AddComponentData(stateRequest, new CRequestStateChange
{
PlayerID = result.PlayerID,
StateID = result.Option
});
}
}
}
}
[MessagePackObject(false)]
public struct ViewData : IViewData, IViewResponseData, IViewData.ICheckForChanges<ViewData>
{
[Key(0)]
public int Player;
public bool IsChangedFrom(ViewData check)
{
return Player != check.Player;
}
}
[MessagePackObject(false)]
public struct ResponseData : IResponseData, IViewResponseData
{
[Key(0)]
public bool IsComplete;
[Key(1)]
public int Option;
[Key(2)]
public int PlayerID;
}
private struct MenuStackElement
{
public GridMenuEditorConfig Config;
public int Index;
}
public GridMenuEditorConfig rootMenuConfig;
public Transform container;
private EditorGridMenu _gridMenu;
private int _playerID;
private InputLock.Lock _lock;
private bool _isComplete;
private readonly Stack<MenuStackElement> _menuStack = new Stack<MenuStackElement>();
private int _option;
private void CloseMenu()
{
if (_menuStack.Count > 1)
{
int index = _menuStack.Pop().Index;
MenuStackElement menuStackElement = _menuStack.Pop();
SetNewMenu(menuStackElement.Config, index, menuStackElement.Index);
}
else
{
Remove();
}
}
private void SetNewMenu(GridMenuEditorConfig menu, int newIndex, int previousIndex)
{
_gridMenu?.Destroy();
_gridMenu = menu.Instantiate(delegate (int result)
{
_option = result;
CloseMenu();
}, container, _playerID, _menuStack.Count > 0);
_gridMenu.OnRequestMenu += delegate (GridMenuConfig c)
{
if (c is GridMenuEditorConfig cApp)
SetNewMenu(cApp, 0, _gridMenu?.SelectedIndex() ?? 0);
};
_gridMenu.OnGoBack += CloseMenu;
_gridMenu.SelectByIndex(newIndex);
_menuStack.Push(new MenuStackElement
{
Config = menu,
Index = previousIndex
});
}
protected override void UpdateData(ViewData data)
{
if (InputSourceIdentifier.DefaultInputSource == null) return;
if (!Players.Main.Get(data.Player).IsLocalUser)
{
gameObject.SetActive(value: false);
return;
}
gameObject.SetActive(value: true);
_option = 0;
InitialiseForPlayer(data.Player);
}
private void InitialiseForPlayer(int player)
{
LocalInputSourceConsumers.Register(this);
if (_lock.Type != 0)
InputSourceIdentifier.DefaultInputSource.ReleaseLock(_playerID, _lock);
_playerID = player;
SetNewMenu(rootMenuConfig, 0, 0);
_lock = InputSourceIdentifier.DefaultInputSource.SetInputLock(_playerID, PlayerLockState.NonPause);
}
public override void Remove()
{
_isComplete = true;
InputSourceIdentifier.DefaultInputSource.ReleaseLock(_playerID, _lock);
base.Remove();
}
private void OnDestroy()
{
LocalInputSourceConsumers.Remove(this);
}
public InputConsumerState TakeInput(int playerID, InputState state)
{
if (_playerID == 0 || playerID != _playerID) return InputConsumerState.NotConsumed;
if (state.MenuTrigger == ButtonState.Pressed)
{
_isComplete = true;
InputSourceIdentifier.DefaultInputSource.ReleaseLock(_playerID, _lock);
return InputConsumerState.Terminated;
}
if (_gridMenu != null && !_gridMenu.HandleInteraction(state) && state.MenuCancel == ButtonState.Pressed)
{
CloseMenu();
}
return !_isComplete ? InputConsumerState.Consumed : InputConsumerState.Terminated;
}
public override bool HasStateUpdate(out IResponseData state)
{
state = null;
if (_isComplete)
{
state = new ResponseData
{
IsComplete = _isComplete,
Option = _option,
PlayerID = _playerID
};
}
return _isComplete;
}
}
}
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using System;
using Kitchen;
using KitchenMods;
using MessagePack;
using Pets.Components;
using Pets.Systems;
using Unity.Collections;
using Unity.Entities;
namespace Pets.Views
{
public class PetRequestView : UpdatableObjectView<PetRequestView.ViewData>, ISpecificViewResponse
{
public class UpdateView : ResponsiveViewSystemBase<ViewData, ResponseData>, IModSystem
{
EntityQuery Query;
protected override void Initialise()
{
base.Initialise();
Query = GetEntityQuery(typeof(CLinkedView), typeof(SPetRequestView));
}
protected override void OnUpdate()
{
using NativeArray<CLinkedView> linkedViews = Query.ToComponentDataArray<CLinkedView>(Allocator.Temp);
foreach (CLinkedView view in linkedViews)
{
SendUpdate(view.Identifier, new ViewData());
if (ApplyUpdates(view.Identifier, PerformUpdateWithResponse, only_final_update: false)) { }
}
}
private void PerformUpdateWithResponse(ResponseData data)
{
PetSelector.Main.CreatePlayerRequest(data.PlayerID, data.PetID);
}
}
[MessagePackObject(false)]
public class ViewData : ISpecificViewData, IViewData.ICheckForChanges<ViewData>
{
public IUpdatableObject GetRelevantSubview(IObjectView view)
{
return view.GetSubView<PetRequestView>();
}
public bool IsChangedFrom(ViewData check)
{
return true;
}
}
[MessagePackObject(false)]
public class ResponseData : IResponseData, IViewResponseData
{
[Key(0)]
public int PlayerID;
[Key(1)]
public int PetID;
}
private Action<IResponseData, Type> Callback;
public static int PlayerID = 0;
public static int PetID = 0;
public ResponseData Cache;
protected override void UpdateData(ViewData data)
{
Cache ??= new ResponseData();
if (Cache.PlayerID != PlayerID || Cache.PetID != PetID)
{
Cache.PlayerID = PlayerID;
Cache.PetID = PetID;
if (Callback != null)
Callback.Invoke(Cache, typeof(ResponseData));
}
}
public void SetCallback(Action<IResponseData, Type> callback)
{
Callback = callback;
}
}
}
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using System;
using Controllers;
using Kitchen;
using KitchenData;
using KitchenMods;
using MessagePack;
using Pets.Components;
using Pets.Enums;
using TMPro;
using Unity.Collections;
using Unity.Entities;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.VFX;
namespace Pets.Views
{
public class PetView : UpdatableObjectView<PetView.ViewData>, ISpecificViewResponse
{
public NavMeshAgent agent;
public Animator animator;
public VisualEffect vfx;
public GameObject warningIcon;
public TextMeshPro label;
public override void SetPosition(UpdateViewPositionData pos)
{
if (!pos.Force && !((transform.localPosition - pos.Position).Chebyshev() > 0.5f)) return;
base.SetPosition(pos);
agent.Warp(pos.Position);
}
protected override void UpdatePosition() { }
public class UpdateView : ResponsiveViewSystemBase<ViewData, ResponseData>, IModSystem
{
private EntityQuery _pets;
protected override void Initialise()
{
base.Initialise();
_pets = GetEntityQuery(typeof(CLinkedView), typeof(CPet));
}
protected override void OnUpdate()
{
NativeArray<Entity> pets = _pets.ToEntityArray(Allocator.Temp);
foreach (Entity pet in pets)
{
if (!Require(pet, out CLinkedView cLinkedView) || !Require(pet, out CPet cPet) || !Require(pet, out CPosition cPosition)) continue;
Vector3 TargetPosition = Vector3.zero;
Vector3 PreferedFacingDirection = Vector3.zero;
float StopDistance = 0;
bool ShouldMove = false;
int RequestingInputSource = 0;
if (Require(pet, out CMoveToLocation cMoveToLocation))
{
TargetPosition = cMoveToLocation.Location;
PreferedFacingDirection = cMoveToLocation.DesiredFacing;
StopDistance = cMoveToLocation.StoppingDistance;
ShouldMove = true;
}
if (Require(pet, out CRequestNameChange cRequestNameChange) && !cRequestNameChange.IsTriggered)
{
RequestingInputSource = cRequestNameChange.Source;
cRequestNameChange.IsTriggered = true;
EntityManager.AddComponentData(pet, cRequestNameChange);
}
SendUpdate(cLinkedView, new ViewData
{
TargetPosition = TargetPosition,
StopDistance = StopDistance,
IsMoving = ShouldMove,
PreferedFacingDirection = PreferedFacingDirection,
State = cPet.State,
RequestingInputSource = RequestingInputSource,
PetName = cPet.PetName.Value
});
if (ApplyUpdates(cLinkedView, (data) =>
{
EntityManager.AddComponentData(pet, new CCurrentSpeed
{
speed = data.Speed
});
if (data.UpdateName)
{
if (!Require(pet, out CPet cPet)) return;
cPet.PetName = data.PetName;
if (Require(pet, out CDefaultState cDefaultState))
cPet.State = cDefaultState.State;
EntityManager.AddComponentData(pet, cPet);
}
if (Has<CRequestNameChange>(pet))
{
EntityManager.RemoveComponent<CRequestNameChange>(pet);
}
}, only_final_update: false)) { }
}
pets.Dispose();
}
}
[MessagePackObject(false)]
public class ViewData : ISpecificViewData, IViewData.ICheckForChanges<ViewData>
{
public IUpdatableObject GetRelevantSubview(IObjectView view)
{
return view.GetSubView<PetView>();
}
public bool IsChangedFrom(ViewData check)
{
return true;
}
[Key(0)] public bool IsMoving;
[Key(1)] public Vector3 TargetPosition;
[Key(2)] public float StopDistance;
[Key(3)] public Vector3 PreferedFacingDirection;
[Key(4)] public PetState State;
[Key(5)] public int RequestingInputSource;
[Key(6)] public string PetName;
}
[MessagePackObject(false)]
public class ResponseData : IResponseData, IViewResponseData
{
[Key(0)] public float Speed;
[Key(1)] public string PetName;
[Key(2)] public bool UpdateName;
}
private static readonly int Speed = Animator.StringToHash("Speed");
private static readonly int Eating = Animator.StringToHash("Eating");
private static readonly int Sleeping = Animator.StringToHash("Sleeping");
private ViewData Data;
protected override void UpdateData(ViewData viewData)
{
Data = viewData;
if (Data == null) return;
if (Data.RequestingInputSource == InputSourceIdentifier.Identifier)
{
TextInputView.RequestTextInput(base.Localisation["INPUT_TITLE_RENAME_RESTAURANT"], "", 24, HandleNewName);
}
}
private void HandleNewName(TextInputView.TextInputState state, string result)
{
if (state != TextInputView.TextInputState.TextEntryComplete) return;
Cache ??= new ResponseData();
Cache.PetName = result;
Cache.UpdateName = true;
if (Callback != null)
Callback?.Invoke(Cache, typeof(ResponseData));
}
private Action<IResponseData, Type> Callback;
public void SetCallback(Action<IResponseData, Type> callback)
{
Callback = callback;
}
public ResponseData Cache;
private void Update()
{
if (Data == null) return;
Cache ??= new ResponseData();
if (Data.PetName == Cache.PetName)
Cache.UpdateName = false;
if (agent != null)
{
if (Cache.Speed != agent.velocity.magnitude)
{
Cache.Speed = agent.velocity.magnitude;
if (Callback != null)
Callback.Invoke(Cache, typeof(ResponseData));
}
if (Data.TargetPosition != Vector3.zero && Data.IsMoving)
{
agent.stoppingDistance = Data.StopDistance;
agent.SetDestination(Data.TargetPosition);
}
if (agent.remainingDistance <= agent.stoppingDistance && Data.PreferedFacingDirection != Vector3.zero)
{
transform.rotation = Quaternion.LookRotation(Data.PreferedFacingDirection - transform.position, Vector3.up);
}
}
if (animator != null && agent != null)
{
animator.SetFloat(Speed, agent.velocity.magnitude);
animator.SetBool(Eating, Data.State == PetState.Eat && agent.velocity.magnitude < Mod.MinimumSpeedThreshold);
animator.SetBool(Sleeping, Data.State == PetState.Sleep && agent.velocity.magnitude < Mod.MinimumSpeedThreshold);
}
if (vfx != null)
vfx.enabled = Data.State == PetState.Sleep && agent.velocity.magnitude < Mod.MinimumSpeedThreshold;
if (warningIcon != null)
warningIcon.SetActive(Data.State is PetState.Error);
if (label != null)
{
label.font = GameData.Main.GlobalLocalisation.Fonts[KitchenData.Font.Default];
label.text = Data.PetName;
}
}
}
}