using System.Collections.Generic; using KitchenData; using KitchenLib.Customs; using KitchenLib.Utils; using Pets.Components; using UnityEngine; namespace Pets.Customs { public class PetBed : CustomAppliance { public override string UniqueNameID => "PetBed"; public override GameObject Prefab => Mod.Bundle.LoadAsset("PetBed").AssignMaterialsByNames(); public override string Name => "Pet Bed"; public override List Properties => new List { new CPetBed() }; } }