using Kitchen; using UnityEngine; namespace Pets.Utility { public static class PetSnapshot { public static Texture2D GetApplianceSnapshot(GameObject prefab) { int instanceID = prefab.GetInstanceID(); Quaternion rotation = Quaternion.LookRotation(new Vector3(-1f, 1f, -1f), new Vector3(0f, 1f, 1f)); SnapshotTexture snapshotTexture = Snapshot.RenderPrefabToTexture(512, 512, prefab, rotation, 0.5f, 0.5f, -10f, 10f, 1f, -0.25f * new Vector3(0f, 0, 1f)); return snapshotTexture.Snapshot; } } }