using System.Collections.Generic; using Kitchen.Modules; using Pets.Customs.Types; using UnityEngine; namespace Pets.Menus { public class GridMenuPetConfig : GridMenuConfig { public override GridMenu Instantiate(Transform container, int player, bool has_back) { return new PetGridMenu(Pets, container, player, has_back); } public List _Pets = new List(); public List Pets = new List(); } }