Files
Pets-Public/Menus/PreferenceMenu.cs
Lachlan Leone ce776e4870 v0.1.4
2024-02-11 21:01:29 +11:00

53 lines
1.9 KiB
C#

using System.Collections.Generic;
using Kitchen;
using Kitchen.Modules;
using KitchenLib;
using KitchenLib.Preferences;
using UnityEngine;
namespace Pets.Menus
{
public class PreferenceMenu<T>: KLMenu<T>
{
public PreferenceMenu(Transform container, ModuleList module_list) : base(container, module_list)
{
}
private Option<bool> petsHaveColliders = new Option<bool>(new List<bool> { true, false }, Mod.manager.GetPreference<PreferenceBool>("petsHaveColliders").Value, new List<string> { "Enabled", "Disabled" });
private Option<int> petInteractionMode = new Option<int>(new List<int> { 0, 1, 2 }, Mod.manager.GetPreference<PreferenceInt>("petInteractionMode").Value, new List<string> { "Always", "Night Only", "Day Only" });
public override void Setup(int player_id)
{
AddLabel("Pet Colliders");
New<SpacerElement>(true);
AddSelect(petsHaveColliders);
petsHaveColliders.OnChanged += delegate (object _, bool result)
{
Mod.manager.GetPreference<PreferenceBool>("petsHaveColliders").Set(result);
};
New<SpacerElement>(true);
AddLabel("Pet Interaction ");
New<SpacerElement>(true);
AddSelect(petInteractionMode);
petInteractionMode.OnChanged += delegate (object _, int result)
{
Mod.manager.GetPreference<PreferenceInt>("petInteractionMode").Set(result);
};
New<SpacerElement>(true);
New<SpacerElement>(true);
AddButton(base.Localisation["MENU_BACK_SETTINGS"], delegate(int i)
{
Mod.manager.Save();
RequestPreviousMenu();
});
}
}
}