Files
Lachlan Leone d78ae93c97 Initial Commit
2024-01-20 20:00:35 +11:00

16 lines
576 B
C#

using Kitchen;
using UnityEngine;
namespace Pets.Utility
{
public static class PetSnapshot
{
public static Texture2D GetApplianceSnapshot(GameObject prefab)
{
int instanceID = prefab.GetInstanceID();
Quaternion rotation = Quaternion.LookRotation(new Vector3(-1f, 1f, -1f), new Vector3(0f, 1f, 1f));
SnapshotTexture snapshotTexture = Snapshot.RenderPrefabToTexture(512, 512, prefab, rotation, 0.5f, 0.5f, -10f, 10f, 1f, -0.25f * new Vector3(0f, 0, 1f));
return snapshotTexture.Snapshot;
}
}
}