Files
Pets-Public/Systems/Creation/CleanPetlessPlayers.cs
T
Lachlan Leone d78ae93c97 Initial Commit
2024-01-20 20:00:35 +11:00

37 lines
1.1 KiB
C#

using Kitchen;
using KitchenMods;
using Pets.Components.Creation;
using Unity.Collections;
using Unity.Entities;
namespace Pets.Systems
{
[UpdateAfter(typeof(EnsureLinkedPets))]
public class CleanPetlessPlayers : GameSystemBase, IModSystem
{
private EntityQuery _players;
protected override void Initialise()
{
base.Initialise();
_players = GetEntityQuery(new QueryHelper().All(typeof(CPlayer), typeof(CLinkedPet)));
}
protected override void OnUpdate()
{
NativeArray<Entity> players = _players.ToEntityArray(Allocator.Temp);
for (int i = 0; i < players.Length; i++)
{
Entity player = players[i];
if (!Require(player, out CLinkedPet cLinkedPet)) continue;
if (cLinkedPet.PetEntity != Entity.Null) continue;
Mod.Logger.LogInfo($"Removing petless player");
EntityManager.RemoveComponent<CLinkedPet>(player);
}
players.Dispose();
}
}
}