81 lines
2.8 KiB
C#
81 lines
2.8 KiB
C#
using Kitchen;
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using KitchenData;
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using KitchenMods;
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using Pets.Components;
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using Pets.Components.Creation;
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using Pets.Customs.Types;
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using Pets.Enums;
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using Pets.Interfaces;
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using Unity.Collections;
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using Unity.Entities;
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namespace Pets.Systems.Creation
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{
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[UpdateAfter(typeof(EnsureLinkedPets))]
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public class SpawnPets : GameSystemBase, IModSystem
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{
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private EntityQuery _players;
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protected override void Initialise()
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{
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base.Initialise();
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_players = GetEntityQuery(new QueryHelper().All(typeof(CPlayer), typeof(CRequiresPet)).None(typeof(CLinkedPet)));
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}
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protected override void OnUpdate()
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{
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NativeArray<Entity> players = _players.ToEntityArray(Allocator.Temp);
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foreach (Entity player in players)
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{
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if (!Require(player, out CRequiresPet cRequiresPet)) continue;
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if (!Require(player, out CPosition cPosition)) continue;
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if (!GameData.Main.TryGet(cRequiresPet.PetType, out Pet petType)) continue;
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Entity pet = EntityManager.CreateEntity();
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int LinkID = UnityEngine.Random.Range(-100000, 100000);
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EntityManager.AddComponentData(pet, new CPet
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{
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Owner = player,
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State = petType.DefaultState,
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PetLinkId = LinkID,
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PetType = petType.ID
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});
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EntityManager.AddComponentData(pet, new CPosition(cPosition));
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EntityManager.AddComponentData(pet, new CRequiresView
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{
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Type = petType.ViewType,
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PhysicsDriven = true
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});
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EntityManager.AddComponentData(pet, new CDoNotPersist());
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EntityManager.AddComponentData(pet, new CIsInteractive());
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EntityManager.AddComponentData(pet, new CCanBePetted());
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EntityManager.AddComponentData(pet, new CPersistThroughSceneChanges());
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EntityCommandBuffer ecb = new EntityCommandBuffer(Allocator.Temp);
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foreach (IPetProperty property in petType.Properties)
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{
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ecb.AddComponent(pet, (dynamic)property);
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}
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ecb.AddComponent(pet, new CDefaultState(petType.DefaultState));
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ecb.Playback(EntityManager);
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EntityManager.AddComponentData(player, new CLinkedPet
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{
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PetType = cRequiresPet.PetType,
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PetEntity = pet,
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PetLinkId = LinkID
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});
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}
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players.Dispose();
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}
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}
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} |