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2026-04-05 18:57:16 +10:00
using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Views.Local;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Appliances.SceneAppliances
{
public class EggPile : GenericSceneAppliance
{
public override string UniqueNameID => "EggPile";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("EggPile").AssignMaterialsByNames();
public override void OnRegister(Appliance gameDataObject)
{
base.OnRegister(gameDataObject);
EggPileView eggPileView = gameDataObject.Prefab.AddComponent<EggPileView>();
eggPileView.EggContainers = new List<GameObject>
{
gameDataObject.Prefab.GetChild("EggContainer/Egg_1"),
gameDataObject.Prefab.GetChild("EggContainer/Egg_2"),
gameDataObject.Prefab.GetChild("EggContainer/Egg_3"),
};
RandomRotationView randomRotationView = gameDataObject.Prefab.AddComponent<RandomRotationView>();
randomRotationView.Container = gameDataObject.Prefab.GetChild("EggContainer");
}
}
}