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2026-04-05 18:57:16 +10:00
using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.ItemGroups
{
public class GreenRawEasterBread : GenericStackableItemGroup
{
public override string UniqueNameID => "GreenRawEasterBread";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("GreenRawEasterBread").AssignMaterialsByNames();
public override List<ItemGroup.ItemSet> Sets => new()
{
new ItemGroup.ItemSet
{
Items = new List<Item>
{
GDOReferences.GreenEgg,
GDOReferences.Dough
},
Min = 2,
Max = 2
}
};
public override List<Item.ItemProcess> Processes => new List<Item.ItemProcess>
{
new Item.ItemProcess
{
Process = GDOReferences.Cook,
Duration = 1,
Result = GDOReferences.GreenEasterBread
}
};
}
}