31 lines
906 B
C#
31 lines
906 B
C#
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using System.Collections.Generic;
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using Easter2025.Customs.Generics;
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using Easter2025.Utilies;
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using Kitchen;
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using KitchenData;
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using KitchenLib.Utils;
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using UnityEngine;
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namespace Easter2025.Customs.ItemGroups
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{
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public class RedDevilledEgg : GenericStackableItemGroup
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{
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public override string UniqueNameID => "RedDevilledEgg";
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public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("RedDevilledEgg").AssignMaterialsByNames();
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public override bool IsMergeableSide => true;
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public override List<ItemGroup.ItemSet> Sets => new()
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{
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new ItemGroup.ItemSet
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{
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Items = new List<Item>
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{
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GDOReferences.RedDeYolkedSlicedEgg,
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GDOReferences.MixedEggYolk
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},
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Min = 2,
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Max = 2
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}
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};
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}
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}
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