18 lines
660 B
C#
18 lines
660 B
C#
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using System.Collections.Generic;
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using Easter2025.Customs.Generics;
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using Easter2025.Utilies;
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using KitchenData;
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using KitchenLib.Utils;
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using UnityEngine;
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namespace Easter2025.Customs.Items
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{
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public class SlicedEgg : GenericStackableItem
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{
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public override string UniqueNameID => "SlicedEgg";
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public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("SlicedEgg").AssignMaterialsByNames();
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public override int SplitCount => 1;
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public override Item SplitSubItem => GDOReferences.EggYolk;
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public override List<Item> SplitDepletedItems => new List<Item> { GDOReferences.DeYolkedSlicedEgg };
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}
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}
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