25 lines
817 B
C#
25 lines
817 B
C#
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using System.Collections.Generic;
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using Easter2025.Customs.Generics;
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using Easter2025.Utilies;
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using KitchenData;
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using KitchenLib.Utils;
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using UnityEngine;
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namespace Easter2025.Customs.Items
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{
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public class EasterBread : GenericStackableItem
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{
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public override string UniqueNameID => "EasterBread";
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public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("EasterBread").AssignMaterialsByNames();
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public override ItemValue ItemValue => ItemValue.Small;
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public override string ColourBlindTag => "E";
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public override List<Item> SatisfiedBy => new List<Item>
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{
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GDOReferences.EasterBread,
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GDOReferences.RedEasterBread,
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GDOReferences.GreenEasterBread,
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GDOReferences.BlueEasterBread,
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};
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}
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}
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