45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
|
|
using System.Collections.Generic;
|
||
|
|
using Easter2025.Components;
|
||
|
|
using Kitchen;
|
||
|
|
using KitchenData;
|
||
|
|
using KitchenLib.Customs;
|
||
|
|
using KitchenLib.Utils;
|
||
|
|
using UnityEngine;
|
||
|
|
|
||
|
|
namespace Easter2025.Customs.Items
|
||
|
|
{
|
||
|
|
public class EggBasket : CustomItem
|
||
|
|
{
|
||
|
|
public override string UniqueNameID => "EggBasket";
|
||
|
|
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("EggBasket").AssignMaterialsByNames();
|
||
|
|
public override bool IsIndisposable => true;
|
||
|
|
public override int MaxOrderSharers => 3;
|
||
|
|
|
||
|
|
public override List<IItemProperty> Properties => new List<IItemProperty>
|
||
|
|
{
|
||
|
|
new CToolStorage
|
||
|
|
{
|
||
|
|
Capacity = 3
|
||
|
|
},
|
||
|
|
new CEquippableTool
|
||
|
|
{
|
||
|
|
CanHoldItems = false
|
||
|
|
},
|
||
|
|
new CEggBasket()
|
||
|
|
};
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
public override void OnRegister(Item item)
|
||
|
|
{
|
||
|
|
List<GameObject> storage = new List<GameObject>
|
||
|
|
{
|
||
|
|
GameObjectUtils.GetChildObject(item.Prefab, "HoldPoint1"),
|
||
|
|
GameObjectUtils.GetChildObject(item.Prefab, "HoldPoint2"),
|
||
|
|
GameObjectUtils.GetChildObject(item.Prefab, "HoldPoint3")
|
||
|
|
};
|
||
|
|
ItemVariableStorageView obj = item.Prefab.AddComponent<ItemVariableStorageView>();
|
||
|
|
obj.Storage = storage;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|