46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
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using System.Collections.Generic;
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using Easter2025.Components;
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using Easter2025.Customs.Generics;
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using Easter2025.Utilies;
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using Easter2025.Views.Local;
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using KitchenData;
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using KitchenLib.Utils;
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using UnityEngine;
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using UnityEngine.VFX;
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namespace Easter2025.Customs.Items
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{
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public class FlamingHotCrossBun : GenericStackableItem
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{
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public override string UniqueNameID => "FlamingHotCrossBun";
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public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("FlamingHotCrossBun").AssignMaterialsByNames().AssignVFXByNames();
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// public override bool IsIndisposable => true;
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public override List<IItemProperty> Properties => new List<IItemProperty>
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{
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new CCanTriggerOrbs()
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};
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public override List<Item.ItemProcess> Processes => new()
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{
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new Item.ItemProcess
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{
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Process = GDOReferences.Chop,
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Duration = 1,
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Result = GDOReferences.CutFlamingHotCrossBun
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},
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new Item.ItemProcess
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{
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Process = GDOReferences.Clean,
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Duration = 1,
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Result = GDOReferences.BurnedHotCrossBun
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}
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};
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public override void OnRegister(Item gameDataObject)
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{
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base.OnRegister(gameDataObject);
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gameDataObject.Prefab.AddComponent<FlamingView>().Fire = gameDataObject.Prefab.GetComponentInChildren<VisualEffect>();
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}
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}
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}
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