Files
TheGreatEggscape-Public/Systems/CompletedBushSystem.cs
T

42 lines
1.5 KiB
C#
Raw Normal View History

2026-04-05 18:57:16 +10:00
using Easter2025.Components;
using Kitchen;
using KitchenMods;
using Unity.Collections;
using Unity.Entities;
namespace Easter2025.Systems
{
public class CompletedBushSystem : GameSystemBase, IModSystem
{
private EntityQuery _eggBushes;
protected override void Initialise()
{
base.Initialise();
_eggBushes = GetEntityQuery(typeof(CItemHolder), typeof(CEggBush), typeof(CCanHideItem));
}
protected override void OnUpdate()
{
using NativeArray<Entity> eggBushes = _eggBushes.ToEntityArray(Allocator.Temp);
foreach (Entity eggBush in eggBushes)
{
if (Require(eggBush, out CCanHideItem cCanHideItem) && Require(eggBush, out CTakesDuration cTakesDuration))
{
if (!cTakesDuration.Active) continue;
if (!(cTakesDuration.Remaining <= 0)) continue;
if (cCanHideItem.HiddenItem == 0) continue;
Entity createItemRequest = EntityManager.CreateEntity(typeof(CCreateItem));
EntityManager.SetComponentData(createItemRequest, new CCreateItem
{
ID = cCanHideItem.HiddenItem,
Holder = eggBush
});
cCanHideItem.HiddenItem = 0;
EntityManager.SetComponentData(eggBush, cCanHideItem);
}
}
}
}
}