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2026-04-05 18:57:16 +10:00
using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.ItemGroups
{
public class HotCrossBun : GenericStackableItemGroup
{
public override string UniqueNameID => "HotCrossBun";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("HotCrossBun").AssignMaterialsByNames();
public override List<ItemGroup.ItemSet> Sets => new()
{
new ItemGroup.ItemSet
{
Items = new List<Item>
{
GDOReferences.CutCookedHotCrossBun,
GDOReferences.Butter
},
Min = 2,
Max = 2
}
};
public override ItemValue ItemValue => ItemValue.Small;
public override void OnRegister(ItemGroup gameDataObject)
{
base.OnRegister(gameDataObject);
if (gameDataObject.Prefab.TryGetComponent(out ItemGroupView itemGroupView))
{
itemGroupView.ComponentGroups = new List<ItemGroupView.ComponentGroup>
{
new()
{
Item = GDOReferences.CutCookedHotCrossBun,
Objects = new List<GameObject>
{
gameDataObject.Prefab.GetChild("Hot Cross Bun Split/Top"),
gameDataObject.Prefab.GetChild("Hot Cross Bun Split/Bottom")
},
DrawAll = true
},
new()
{
Item = GDOReferences.Butter,
GameObject = gameDataObject.Prefab.GetChild("Butter")
}
};
}
}
}
}