Initial Commit
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using System;
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using System.Collections.Generic;
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using KitchenData;
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using KitchenMods;
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using Steamworks;
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using Unity.Collections;
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using Unity.Entities;
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namespace Easter2025.Components
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{
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public struct CHiddenBurnProcess : IComponentData, IModComponent, IItemProperty
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{
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public float BurnProgress;
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public float BurnTimeInSeconds;
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public FixedListInt64 Result;
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public bool IsComplete;
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public FixedListInt64 BurnableSurfaces;
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}
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}
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