Initial Commit

This commit is contained in:
Lachlan Leone
2026-04-05 18:57:16 +10:00
commit c3a5153a56
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Appliances.Decorations
{
public class GrassBunny : GenericDecorationAppliance
{
public override string UniqueNameID => "GrassBunny";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("GrassBunny").AssignMaterialsByNames();
public override List<(Locale, ApplianceInfo)> InfoList => CenteralLang.Appliances.GrassBunny;
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Appliances.Decorations
{
public class MountedCarrots : GenericDecorationAppliance
{
public override string UniqueNameID => "MountedCarrots";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("MountedCarrots").AssignMaterialsByNames();
public override List<IApplianceProperty> Properties => new List<IApplianceProperty>
{
new CMustHaveWall()
};
public override OccupancyLayer Layer => OccupancyLayer.Wall;
public override List<(Locale, ApplianceInfo)> InfoList => CenteralLang.Appliances.MountedCarrots;
}
}
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using System.Collections.Generic;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Appliances
{
public class DyeProvider : CustomAppliance
{
public override string UniqueNameID => "DyeProvider";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("DyeProvider").AssignMaterialsByNames();
public override List<IApplianceProperty> Properties => new List<IApplianceProperty>
{
KitchenPropertiesUtils.GetUnlimitedCItemProvider(GDOReferences.RedDye.ID),
new CVariableProvider
{
Current = 0,
Provide1 = GDOReferences.RedDye.ID,
Provide2 = GDOReferences.GreenDye.ID,
Provide3 = GDOReferences.BlueDye.ID
}
};
public override bool SellOnlyAsDuplicate => true;
public override bool IsPurchasable => true;
public override PriceTier PriceTier => PriceTier.Medium;
public override ShoppingTags ShoppingTags => ShoppingTags.Cooking | ShoppingTags.Misc;
public override List<(Locale, ApplianceInfo)> InfoList => CenteralLang.Appliances.DyeProvider;
public override void OnRegister(Appliance gameDataObject)
{
base.OnRegister(gameDataObject);
VariableProviderView variableProviderView = gameDataObject.Prefab.AddComponent<VariableProviderView>();
variableProviderView.Animator = gameDataObject.Prefab.GetComponent<Animator>();
gameDataObject.Prefab.GetChild("Bottles/BlueDyeBottle").AddComponent<ColourBlindMode>().Element = gameDataObject.Prefab.GetChild("Bottles/BlueDyeBottle/Octagon");
gameDataObject.Prefab.GetChild("Bottles/GreenDyeBottle").AddComponent<ColourBlindMode>().Element = gameDataObject.Prefab.GetChild("Bottles/GreenDyeBottle/Square");
gameDataObject.Prefab.GetChild("Bottles/RedDyeBottle").AddComponent<ColourBlindMode>().Element = gameDataObject.Prefab.GetChild("Bottles/RedDyeBottle/Circle");
}
}
}
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using System.Collections.Generic;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Appliances
{
public class EggBasketProvider : CustomAppliance
{
public override string UniqueNameID => "EggBasketProvider";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("EggBasketProvider").AssignMaterialsByNames();
public override List<IApplianceProperty> Properties => new List<IApplianceProperty>
{
new CItemHolder(),
new CItemProvider
{
Item = GDOReferences.EggBasket.ID,
Available = 1,
Maximum = 1,
PreventReturns = true,
AutoPlaceOnHolder = true
}
};
public override bool SellOnlyAsDuplicate => true;
public override bool IsPurchasable => true;
public override PriceTier PriceTier => PriceTier.Medium;
public override ShoppingTags ShoppingTags => ShoppingTags.Cooking | ShoppingTags.Misc;
public override List<Process> RequiresProcessForShop => new List<Process>
{
GDOReferences.SearchBush
};
public override List<(Locale, ApplianceInfo)> InfoList => CenteralLang.Appliances.EggBasketProvider;
public override void OnRegister(Appliance gameDataObject)
{
base.OnRegister(gameDataObject);
HoldPointContainer holdPointContainer = gameDataObject.Prefab.AddComponent<HoldPointContainer>();
LimitedItemSourceView limitedItemSourceView = gameDataObject.Prefab.AddComponent<LimitedItemSourceView>();
holdPointContainer.HoldPoint = gameDataObject.Prefab.GetChild("HoldPoint").transform;
limitedItemSourceView.HeldItemPosition = gameDataObject.Prefab.GetChild("HoldPoint").transform;
limitedItemSourceView.Items = new List<GameObject>
{
gameDataObject.Prefab.GetChild("HoldPoint/EggBasket")
};
}
}
}
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using System.Collections.Generic;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Appliances
{
public class EggMouldProvider : CustomAppliance
{
public override string UniqueNameID => "EggMouldProvider";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("EggMouldProvider").AssignMaterialsByNames();
public override List<IApplianceProperty> Properties => new List<IApplianceProperty>
{
new CItemHolder(),
new CItemProvider
{
Item = GDOReferences.EggMould.ID,
Available = 1,
Maximum = 1,
PreventReturns = true,
AutoPlaceOnHolder = true
}
};
public override bool SellOnlyAsDuplicate => true;
public override bool IsPurchasable => true;
public override PriceTier PriceTier => PriceTier.Medium;
public override ShoppingTags ShoppingTags => ShoppingTags.Cooking | ShoppingTags.Misc;
public override List<(Locale, ApplianceInfo)> InfoList => CenteralLang.Appliances.EggMouldProvider;
public override void OnRegister(Appliance gameDataObject)
{
base.OnRegister(gameDataObject);
HoldPointContainer holdPointContainer = gameDataObject.Prefab.AddComponent<HoldPointContainer>();
LimitedItemSourceView limitedItemSourceView = gameDataObject.Prefab.AddComponent<LimitedItemSourceView>();
holdPointContainer.HoldPoint = gameDataObject.Prefab.GetChild("HoldPoint").transform;
limitedItemSourceView.HeldItemPosition = gameDataObject.Prefab.GetChild("HoldPoint").transform;
limitedItemSourceView.Items = new List<GameObject>
{
gameDataObject.Prefab.GetChild("HoldPoint/EggMould")
};
}
}
}
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using System.Collections.Generic;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Customs;
namespace Easter2025.Customs.Appliances
{
public class GenerousBunnies : CustomAppliance
{
public override string UniqueNameID => "GenerousBunnies";
public override bool IsPurchasable => false;
public override List<(Locale, ApplianceInfo)> InfoList => CenteralLang.Appliances.GenerousBunnies;
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Appliances
{
public class HotCrossBunsProvider : GenericProvider
{
public override Item ProvidedItem => GDOReferences.RawHotCrossBun;
public override string UniqueNameID => "HotCrossBunsProvider";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("HotCrossBunsProvider").AssignMaterialsByNames();
public override List<(Locale, ApplianceInfo)> InfoList => CenteralLang.Appliances.HotCrossBunsProvider;
}
}
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using System.Collections.Generic;
using Easter2025.Components;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Easter2025.Views;
using Easter2025.Views.Local;
using Kitchen;
using KitchenData;
using KitchenLib.Utils;
using Shapes;
using UnityEngine;
namespace Easter2025.Customs.Appliances.SceneAppliances
{
public class Bush : GenericSceneAppliance
{
public override string UniqueNameID => "Bush";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("VanillaBush").AssignMaterialsByNames();
public override List<IApplianceProperty> Properties => new List<IApplianceProperty>
{
new CEggBush(),
new CCanHideItem(),
new CItemHolder(),
new CImmovable(),
new CTakesDuration
{
Total = 1,
Manual = true,
Mode = InteractionMode.Items
},
new CDisplayDuration
{
Process = GDOReferences.SearchBush.ID
}
};
public override bool IsNonInteractive => false;
public override void OnRegister(Appliance gameDataObject)
{
base.OnRegister(gameDataObject);
HoldPointContainer holdPointContainer = gameDataObject.Prefab.AddComponent<HoldPointContainer>();
holdPointContainer.HoldPoint = gameDataObject.Prefab.GetChild("HoldPoint").transform;
BushView bushView = gameDataObject.Prefab.AddComponent<BushView>();
bushView.Animator = gameDataObject.Prefab.GetComponentInChildren<Animator>();
}
}
}
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using Easter2025.Customs.Generics;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Appliances.SceneAppliances
{
public class EasterGround : GenericSceneAppliance
{
public override string UniqueNameID => "EasterGround";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("EasterGround").AssignMaterialsByNames();
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Views.Local;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Appliances.SceneAppliances
{
public class EasterTree : GenericSceneAppliance
{
public override string UniqueNameID => "EasterTree";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("EasterTree").AssignMaterialsByNames();
public override void OnRegister(Appliance gameDataObject)
{
EggPileView eggPileView = Prefab.AddComponent<EggPileView>();
eggPileView.EggContainers = new List<GameObject>
{
gameDataObject.Prefab.GetChild("Eggs/Egg Container 1"),
gameDataObject.Prefab.GetChild("Eggs/Egg Container 2"),
gameDataObject.Prefab.GetChild("Eggs/Egg Container 3"),
gameDataObject.Prefab.GetChild("Eggs/Egg Container 4"),
gameDataObject.Prefab.GetChild("Eggs/Egg Container 5"),
gameDataObject.Prefab.GetChild("Eggs/Egg Container 6"),
};
base.OnRegister(gameDataObject);
}
}
}
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using Easter2025.Customs.Generics;
using Easter2025.Views.Local;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Appliances.SceneAppliances
{
public class EggCobblestone : GenericSceneAppliance
{
public override string UniqueNameID => "EggCobblestone";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("EggCobblestone").AssignMaterialsByNames();
public override void OnRegister(Appliance gameDataObject)
{
base.OnRegister(gameDataObject);
RandomRotationView randomRotationView = gameDataObject.Prefab.AddComponent<RandomRotationView>();
randomRotationView.Container = gameDataObject.Prefab.GetChild("Container");
randomRotationView.min = 0;
randomRotationView.max = 360;
RandomPlacementView randomPlacementView = gameDataObject.Prefab.AddComponent<RandomPlacementView>();
randomPlacementView.Container = gameDataObject.Prefab.GetChild("Container");
randomPlacementView.min = new(-0.1f,0,-0.1f);
randomPlacementView.max = new (0.1f,0,0.1f);
}
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Views.Local;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Appliances.SceneAppliances
{
public class EggPile : GenericSceneAppliance
{
public override string UniqueNameID => "EggPile";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("EggPile").AssignMaterialsByNames();
public override void OnRegister(Appliance gameDataObject)
{
base.OnRegister(gameDataObject);
EggPileView eggPileView = gameDataObject.Prefab.AddComponent<EggPileView>();
eggPileView.EggContainers = new List<GameObject>
{
gameDataObject.Prefab.GetChild("EggContainer/Egg_1"),
gameDataObject.Prefab.GetChild("EggContainer/Egg_2"),
gameDataObject.Prefab.GetChild("EggContainer/Egg_3"),
};
RandomRotationView randomRotationView = gameDataObject.Prefab.AddComponent<RandomRotationView>();
randomRotationView.Container = gameDataObject.Prefab.GetChild("EggContainer");
}
}
}
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using System.Collections.Generic;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Appliances
{
public class WrapperProvider : CustomAppliance
{
public override string UniqueNameID => "WrapperProvider";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("WrapperProvider").AssignMaterialsByNames();
public override List<IApplianceProperty> Properties => new List<IApplianceProperty>
{
new CItemHolder(),
new CItemProvider
{
Item = GDOReferences.WrapperRoll.ID,
Available = 1,
Maximum = 1,
PreventReturns = true,
AutoPlaceOnHolder = true
}
};
public override bool SellOnlyAsDuplicate => true;
public override bool IsPurchasable => true;
public override PriceTier PriceTier => PriceTier.Medium;
public override ShoppingTags ShoppingTags => ShoppingTags.Cooking | ShoppingTags.Misc;
public override List<(Locale, ApplianceInfo)> InfoList => CenteralLang.Appliances.WrapperProvider;
public override void OnRegister(Appliance gameDataObject)
{
base.OnRegister(gameDataObject);
HoldPointContainer holdPointContainer = gameDataObject.Prefab.AddComponent<HoldPointContainer>();
LimitedItemSourceView limitedItemSourceView = gameDataObject.Prefab.AddComponent<LimitedItemSourceView>();
holdPointContainer.HoldPoint = gameDataObject.Prefab.GetChild("HoldPoint").transform;
limitedItemSourceView.HeldItemPosition = gameDataObject.Prefab.GetChild("HoldPoint").transform;
limitedItemSourceView.Items = new List<GameObject>
{
gameDataObject.Prefab.GetChild("HoldPoint/WrapperRoll")
};
}
}
}
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using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Decor
{
public class EggWallpaper : CustomDecor
{
public override string UniqueNameID => "EggWallpaper";
public override Material Material => MaterialUtils.GetCustomMaterial("EggWallpaper");
public override Appliance ApplicatorAppliance => GDOReferences.WallpaperApplicator;
public override LayoutMaterialType Type => LayoutMaterialType.Wallpaper;
public override bool IsAvailable => false;
}
}
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using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Decor
{
public class GalaxyEggsWallpaper : CustomDecor
{
public override string UniqueNameID => "GalaxyEggsWallpaper";
public override Material Material => MaterialUtils.GetCustomMaterial("Galaxy Eggs");
public override Appliance ApplicatorAppliance => GDOReferences.WallpaperApplicator;
public override LayoutMaterialType Type => LayoutMaterialType.Wallpaper;
public override bool IsAvailable => false;
}
}
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using System.Collections.Generic;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Dishes
{
public class DishCremeEgg : CustomDish
{
public override string UniqueNameID => "DishCremeEgg";
public override UnlockGroup UnlockGroup => UnlockGroup.Dish;
public override CardType CardType => CardType.Default;
public override DishCustomerChange CustomerMultiplier => DishCustomerChange.SmallDecrease;
public override DishType Type => DishType.Dessert;
public override int Difficulty => 3;
public override List<string> StartingNameSet => new()
{
"Gooey Goodness",
"Egg-streme Indulgence",
"Cracked and Packed",
"The Yolk of Luxury",
"What the Fudge?!",
};
public override HashSet<Item> MinimumIngredients => new()
{
GDOReferences.Sugar,
GDOReferences.Milk,
GDOReferences.Chocolate,
GDOReferences.Butter,
GDOReferences.EggMould,
GDOReferences.Pot,
GDOReferences.WrapperRoll,
};
public override HashSet<Process> RequiredProcesses => new()
{
GDOReferences.SteepTea,
GDOReferences.Chop,
GDOReferences.Knead,
};
public override List<Dish> AlsoAddRecipes => new List<Dish>
{
GDOReferences.RecipeCremeFilling
};
public override GameObject IconPrefab => Mod.Bundle.LoadAsset<GameObject>("CremeEggIcon").AssignMaterialsByNames();
public override bool IsMainThatDoesNotNeedPlates => true;
public override List<Dish.MenuItem> ResultingMenuItems => new()
{
new Dish.MenuItem
{
Item = GDOReferences.WrappedCremeEgg,
Phase = MenuPhase.Dessert,
Weight = 1,
DynamicMenuType = DynamicMenuType.Static,
DynamicMenuIngredient = null
}
};
public override List<Unlock> HardcodedRequirements => new List<Unlock>
{
GDOReferences.DishDyedEggs
};
public override bool IsAvailableAsLobbyOption => Mod.ENABLE_ADDITIONAL_LOBBY_DISHES;
public override List<(Locale, UnlockInfo)> InfoList => CenteralLang.Unlocks.CremeEgg;
public override Dictionary<Locale, string> Recipe => CenteralLang.Recipes.CremeEgg;
}
}
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using System.Collections.Generic;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Dishes
{
public class DishDevilledEggs : CustomDish
{
public override string UniqueNameID => "DishDevilledEggs";
public override UnlockGroup UnlockGroup => UnlockGroup.Dish;
public override CardType CardType => CardType.Default;
public override DishCustomerChange CustomerMultiplier => DishCustomerChange.SmallDecrease;
public override DishType Type => DishType.Side;
public override int Difficulty => 2;
public override List<string> StartingNameSet => new()
{
"Eggsorcist Kitchen",
"Hells Yolks",
"Crack Me If You Can",
"Boil and Trouble",
"Wickedly Whisked",
};
public override HashSet<Item> MinimumIngredients => new()
{
GDOReferences.Pot,
GDOReferences.Water,
GDOReferences.Egg,
GDOReferences.Oil,
};
public override HashSet<Process> RequiredProcesses => new()
{
GDOReferences.Cook,
GDOReferences.Chop,
};
public override List<Dish> AlsoAddRecipes => new List<Dish>
{
GDOReferences.RecipeMayonnaise
};
public override GameObject IconPrefab => Mod.Bundle.LoadAsset<GameObject>("DevilledEggsIcon").AssignMaterialsByNames();
public override List<Dish.MenuItem> ResultingMenuItems => new()
{
new Dish.MenuItem
{
Item = GDOReferences.DevilledEgg,
Phase = MenuPhase.Side,
Weight = 1,
DynamicMenuType = DynamicMenuType.Static,
DynamicMenuIngredient = null
}
};
public override List<Unlock> HardcodedRequirements => new List<Unlock>
{
GDOReferences.DishDyedEggs
};
public override bool IsAvailableAsLobbyOption => Mod.ENABLE_ADDITIONAL_LOBBY_DISHES;
public override List<(Locale, UnlockInfo)> InfoList => CenteralLang.Unlocks.DevilledEggs;
public override Dictionary<Locale, string> Recipe => CenteralLang.Recipes.DevilledEggs;
}
}
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using System.Collections.Generic;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Dishes
{
public class DishDyedEggs : CustomDish
{
public override string UniqueNameID => "DishDyedEggs";
public override UnlockGroup UnlockGroup => UnlockGroup.Dish;
public override CardType CardType => CardType.Default;
public override DishCustomerChange CustomerMultiplier => DishCustomerChange.SmallDecrease;
public override DishType Type => DishType.Base;
public override int Difficulty => 2;
public override List<string> StartingNameSet => new()
{
"Cracked & Colored",
"Egg-streme Makeover",
"Pastel & Protein",
"Yolk and Dye",
"Hue's Hungry?",
};
public override HashSet<Item> MinimumIngredients => new()
{
GDOReferences.Pot,
GDOReferences.Water,
GDOReferences.Egg,
GDOReferences.RedDye,
GDOReferences.GreenDye,
GDOReferences.BlueDye,
};
public override HashSet<Process> RequiredProcesses => new()
{
GDOReferences.Cook,
};
public override GameObject IconPrefab => Mod.Bundle.LoadAsset<GameObject>("DyedEggsIcon").AssignMaterialsByNames();
public override bool IsMainThatDoesNotNeedPlates => true;
public override List<Dish.MenuItem> ResultingMenuItems => new()
{
new Dish.MenuItem
{
Item = GDOReferences.RedEgg,
Phase = MenuPhase.Main,
Weight = 1,
DynamicMenuType = DynamicMenuType.Static,
DynamicMenuIngredient = null
},
new Dish.MenuItem
{
Item = GDOReferences.GreenEgg,
Phase = MenuPhase.Main,
Weight = 1,
DynamicMenuType = DynamicMenuType.Static,
DynamicMenuIngredient = null
},
new Dish.MenuItem
{
Item = GDOReferences.BlueEgg,
Phase = MenuPhase.Main,
Weight = 1,
DynamicMenuType = DynamicMenuType.Static,
DynamicMenuIngredient = null
}
};
public override bool IsAvailableAsLobbyOption => true;
public override List<(Locale, UnlockInfo)> InfoList => CenteralLang.Unlocks.DyedEggs;
public override Dictionary<Locale, string> Recipe => CenteralLang.Recipes.DyedEggs;
}
}
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using System.Collections.Generic;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Dishes
{
public class DishEasterBread : CustomDish
{
public override string UniqueNameID => "DishEasterBread";
public override UnlockGroup UnlockGroup => UnlockGroup.Dish;
public override CardType CardType => CardType.Default;
public override DishCustomerChange CustomerMultiplier => DishCustomerChange.SmallDecrease;
public override DishType Type => DishType.Dessert;
public override int Difficulty => 1;
public override List<string> StartingNameSet => new()
{
"",
"",
"",
"",
"",
};
public override HashSet<Item> MinimumIngredients => new()
{
GDOReferences.Pot,
GDOReferences.Water,
GDOReferences.Egg,
GDOReferences.Flour,
};
public override HashSet<Process> RequiredProcesses => new()
{
GDOReferences.Cook
};
public override GameObject IconPrefab => Mod.Bundle.LoadAsset<GameObject>("EasterBreadIcon").AssignMaterialsByNames();
public override List<Dish.MenuItem> ResultingMenuItems => new()
{
new Dish.MenuItem
{
Item = GDOReferences.EasterBread,
Phase = MenuPhase.Dessert,
Weight = 1,
DynamicMenuType = DynamicMenuType.Static,
DynamicMenuIngredient = null
}
};
public override List<Unlock> HardcodedRequirements => new List<Unlock>
{
GDOReferences.DishDyedEggs
};
public override bool IsAvailableAsLobbyOption => Mod.ENABLE_ADDITIONAL_LOBBY_DISHES;
public override List<(Locale, UnlockInfo)> InfoList => CenteralLang.Unlocks.EasterBread;
public override Dictionary<Locale, string> Recipe => CenteralLang.Recipes.EasterBread;
}
}
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using System.Collections.Generic;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Dishes
{
public class DishHotCrossBun : CustomDish
{
public override string UniqueNameID => "DishHotCrossBun";
public override UnlockGroup UnlockGroup => UnlockGroup.Dish;
public override CardType CardType => CardType.Default;
public override DishCustomerChange CustomerMultiplier => DishCustomerChange.SmallDecrease;
public override DishType Type => DishType.Starter;
public override int Difficulty => 1;
public override List<string> StartingNameSet => new()
{
"Bun Intended",
"Too Hot to Cross",
"Criss Cross Delish",
"Bun Appétit",
"Rise and Cross",
};
public override HashSet<Item> MinimumIngredients => new()
{
GDOReferences.RawHotCrossBun,
GDOReferences.Butter,
};
public override HashSet<Process> RequiredProcesses => new()
{
GDOReferences.Cook,
GDOReferences.Chop,
};
public override GameObject IconPrefab => Mod.Bundle.LoadAsset<GameObject>("HotCrossBunIcon").AssignMaterialsByNames();
public override List<Dish.MenuItem> ResultingMenuItems => new()
{
new Dish.MenuItem
{
Item = GDOReferences.HotCrossBun,
Phase = MenuPhase.Starter,
Weight = 1,
DynamicMenuType = DynamicMenuType.Static,
DynamicMenuIngredient = null
}
};
public override List<Unlock> HardcodedRequirements => new List<Unlock>
{
GDOReferences.DishDyedEggs
};
public override bool IsAvailableAsLobbyOption => Mod.ENABLE_ADDITIONAL_LOBBY_DISHES;
public override List<(Locale, UnlockInfo)> InfoList => CenteralLang.Unlocks.HotCrossBuns;
public override Dictionary<Locale, string> Recipe => CenteralLang.Recipes.HotCrossBuns;
}
}
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using System.Collections.Generic;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Customs;
namespace Easter2025.Customs.Dishes
{
public class DishPlasticEggs : CustomDish
{
public override string UniqueNameID => "DishPlasticEggs";
public override UnlockGroup UnlockGroup => UnlockGroup.Dish;
public override CardType CardType => CardType.Default;
public override DishCustomerChange CustomerMultiplier => DishCustomerChange.SmallDecrease;
public override DishType Type => DishType.Starter;
public override int Difficulty => 1;
public override List<Dish.MenuItem> ResultingMenuItems => new()
{
new Dish.MenuItem
{
Item = GDOReferences.PinkPlasticEgg,
Phase = MenuPhase.Starter,
Weight = 1,
DynamicMenuType = DynamicMenuType.Static,
DynamicMenuIngredient = null
},
new Dish.MenuItem
{
Item = GDOReferences.OrangePlasticEgg,
Phase = MenuPhase.Starter,
Weight = 1,
DynamicMenuType = DynamicMenuType.Static,
DynamicMenuIngredient = null
},
new Dish.MenuItem
{
Item = GDOReferences.YellowPlasticEgg,
Phase = MenuPhase.Starter,
Weight = 1,
DynamicMenuType = DynamicMenuType.Static,
DynamicMenuIngredient = null
}
};
public override bool IsUnlockable => false;
public override List<(Locale, UnlockInfo)> InfoList => CenteralLang.Unlocks.PlasticEggs;
public override Dictionary<Locale, string> Recipe => CenteralLang.Recipes.PlasticEggs;
}
}
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using System.Collections.Generic;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Customs;
namespace Easter2025.Customs.Dishes
{
public class RecipeCremeFilling : CustomDish
{
public override string UniqueNameID => "RecipeCremeFilling";
public override DishType Type => DishType.Base;
public override int Difficulty => 1;
public override bool IsUnlockable => false;
public override List<(Locale, UnlockInfo)> InfoList => CenteralLang.Unlocks.RecipeCremeFilling;
public override Dictionary<Locale, string> Recipe => CenteralLang.Recipes.RecipeCremeFilling;
}
}
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using System.Collections.Generic;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Customs;
namespace Easter2025.Customs.Dishes
{
public class RecipeMayonnaise : CustomDish
{
public override string UniqueNameID => "RecipeMayonnaise";
public override DishType Type => DishType.Base;
public override int Difficulty => 1;
public override bool IsUnlockable => false;
public override List<(Locale, UnlockInfo)> InfoList => CenteralLang.Unlocks.RecipeMayonnaise;
public override Dictionary<Locale, string> Recipe => CenteralLang.Recipes.RecipeMayonnaise;
}
}
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using KitchenData;
using KitchenLib.Customs;
namespace Easter2025.Customs.Generics
{
public abstract class GenericDecorationAppliance : CustomAppliance
{
public override bool IsPurchasable => false;
public override ShoppingTags ShoppingTags => ShoppingTags.Decoration;
public override PriceTier PriceTier => PriceTier.Free;
}
}
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using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Customs;
namespace Easter2025.Customs.Generics
{
public abstract class GenericPlatedDish : CustomItemGroup
{
public override Item DisposesTo => GDOReferences.Plate;
public override Item DirtiesTo => GDOReferences.PlateDirty;
public override bool CanContainSide => true;
}
}
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using System.Collections.Generic;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
namespace Easter2025.Customs.Generics
{
public abstract class GenericProvider : CustomAppliance
{
public abstract Item ProvidedItem { get; }
public override List<IApplianceProperty> Properties => new()
{
KitchenPropertiesUtils.GetUnlimitedCItemProvider(ProvidedItem.ID)
};
public override bool SellOnlyAsDuplicate => true;
public override bool IsPurchasable => true;
public override PriceTier PriceTier => PriceTier.Medium;
public override ShoppingTags ShoppingTags => ShoppingTags.Cooking | ShoppingTags.Misc;
}
}
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using System.Collections.Generic;
using Kitchen;
using KitchenData;
using KitchenLib.Customs;
namespace Easter2025.Customs.Generics
{
public abstract class GenericSceneAppliance : CustomAppliance
{
public override List<IApplianceProperty> Properties => new List<IApplianceProperty>
{
new CImmovable(),
new CStatic()
};
public override bool IsNonInteractive => true;
public override bool IsPurchasable => false;
public override bool PreventSale => false;
}
}
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using KitchenData;
using KitchenLib.Customs;
namespace Easter2025.Customs.Generics
{
public abstract class GenericStackableItem : CustomItem
{
public override ItemStorage ItemStorageFlags => ItemStorage.StackableFood;
}
}
@@ -0,0 +1,10 @@
using KitchenData;
using KitchenLib.Customs;
namespace Easter2025.Customs.Generics
{
public abstract class GenericStackableItemGroup : CustomItemGroup
{
public override ItemStorage ItemStorageFlags => ItemStorage.StackableFood;
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.ItemGroups
{
public class BlueDevilledEgg : GenericStackableItemGroup
{
public override string UniqueNameID => "BlueDevilledEgg";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("BlueDevilledEgg").AssignMaterialsByNames();
public override bool IsMergeableSide => true;
public override List<ItemGroup.ItemSet> Sets => new()
{
new ItemGroup.ItemSet
{
Items = new List<Item>
{
GDOReferences.BlueDeYolkedSlicedEgg,
GDOReferences.MixedEggYolk
},
Min = 2,
Max = 2
}
};
}
}
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using System.Collections.Generic;
using Easter2025.Components;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Easter2025.Views;
using Kitchen;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.ItemGroups
{
public class BlueEgg : GenericStackableItemGroup
{
public override string UniqueNameID => "BlueEgg";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("BlueEgg").AssignMaterialsByNames();
public override Item DirtiesTo => GDOReferences.BlueShell;
public override List<ItemGroupView.ColourBlindLabel> Labels => new List<ItemGroupView.ColourBlindLabel>
{
new ItemGroupView.ColourBlindLabel
{
Item = GDOReferences.BlueDye,
Text = "B"
}
};
public override List<Item.ItemProcess> Processes => new List<Item.ItemProcess>
{
new Item.ItemProcess
{
Process = GDOReferences.Chop,
Duration = 1,
Result = GDOReferences.BlueSlicedEgg
}
};
public override List<IItemProperty> Properties => new List<IItemProperty>
{
new CEggBasket.CanPlaceInBasket(),
new CEgg()
};
public override ItemValue ItemValue => ItemValue.SideMedium;
public override List<ItemGroup.ItemSet> Sets => new()
{
new ItemGroup.ItemSet
{
Items = new List<Item>
{
GDOReferences.BlueDye,
GDOReferences.BoiledEgg
},
Min = 2,
Max = 2
}
};
public override void OnRegister(ItemGroup gameDataObject)
{
base.OnRegister(gameDataObject);
gameDataObject.Prefab.AddComponent<ColourBlindMode>().Element = gameDataObject.Prefab.GetChild("Octagon");
TootieEggs tootieEggsView = gameDataObject.Prefab.AddComponent<TootieEggs>();
tootieEggsView.TootieEgg = gameDataObject.Prefab.GetChild("TootieEgg");
tootieEggsView.NormalEgg = gameDataObject.Prefab.GetChild("Egg_1");
gameDataObject.Prefab.GetChild("TootieEgg").SetActive(false);
}
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.ItemGroups
{
public class BlueRawEasterBread : GenericStackableItemGroup
{
public override string UniqueNameID => "BlueRawEasterBread";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("BlueRawEasterBread").AssignMaterialsByNames();
public override List<ItemGroup.ItemSet> Sets => new()
{
new ItemGroup.ItemSet
{
Items = new List<Item>
{
GDOReferences.BlueEgg,
GDOReferences.Dough
},
Min = 2,
Max = 2
}
};
public override List<Item.ItemProcess> Processes => new List<Item.ItemProcess>
{
new Item.ItemProcess
{
Process = GDOReferences.Cook,
Duration = 1,
Result = GDOReferences.BlueEasterBread
}
};
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.ItemGroups
{
public class CremeEgg : GenericStackableItemGroup
{
public override string UniqueNameID => "CremeEgg";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("CremeEgg").AssignMaterialsByNames();
public override List<ItemGroup.ItemSet> Sets => new()
{
new ItemGroup.ItemSet
{
Items = new List<Item>
{
GDOReferences.FilledHalfEgg,
GDOReferences.FilledHalfEgg
},
Min = 2,
Max = 2
}
};
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.ItemGroups
{
public class DevilledEgg : GenericStackableItemGroup
{
public override string UniqueNameID => "DevilledEgg";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("DevilledEgg").AssignMaterialsByNames();
public override bool IsMergeableSide => true;
public override List<ItemGroup.ItemSet> Sets => new()
{
new ItemGroup.ItemSet
{
Items = new List<Item>
{
GDOReferences.DeYolkedSlicedEgg,
GDOReferences.MixedEggYolk
},
Min = 2,
Max = 2
}
};
public override List<Item> SatisfiedBy => new List<Item>
{
GDOReferences.DevilledEgg,
GDOReferences.RedDevilledEgg,
GDOReferences.GreenDevilledEgg,
GDOReferences.BlueDevilledEgg,
};
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.ItemGroups
{
public class FilledEggMould : GenericStackableItemGroup
{
public override string UniqueNameID => "FilledEggMould";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("FilledEggMould").AssignMaterialsByNames();
public override List<ItemGroup.ItemSet> Sets => new()
{
new ItemGroup.ItemSet
{
Items = new List<Item>
{
GDOReferences.EggMould,
GDOReferences.ChocolateMelted
},
Min = 2,
Max = 2
}
};
public override Item.ItemProcess AutomaticItemProcess => new Item.ItemProcess
{
Process = GDOReferences.SteepTea,
Duration = 1,
Result = GDOReferences.PreppedEggMould,
};
public override List<Item.ItemProcess> Processes => new List<Item.ItemProcess>
{
new Item.ItemProcess
{
Process = GDOReferences.SteepTea,
Duration = 1,
Result = GDOReferences.PreppedEggMould,
}
};
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.ItemGroups
{
public class FilledHalfEgg : GenericStackableItemGroup
{
public override string UniqueNameID => "FilledHalfEgg";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("FilledHalfEgg").AssignMaterialsByNames();
public override List<ItemGroup.ItemSet> Sets => new()
{
new ItemGroup.ItemSet
{
Items = new List<Item>
{
GDOReferences.HalfEgg,
GDOReferences.CremeFilling
},
Min = 2,
Max = 2
}
};
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.ItemGroups
{
public class GreenDevilledEgg : GenericStackableItemGroup
{
public override string UniqueNameID => "GreenDevilledEgg";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("GreenDevilledEgg").AssignMaterialsByNames();
public override bool IsMergeableSide => true;
public override List<ItemGroup.ItemSet> Sets => new()
{
new ItemGroup.ItemSet
{
Items = new List<Item>
{
GDOReferences.GreenDeYolkedSlicedEgg,
GDOReferences.MixedEggYolk
},
Min = 2,
Max = 2
}
};
}
}
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using System.Collections.Generic;
using Easter2025.Components;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Easter2025.Views;
using Kitchen;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.ItemGroups
{
public class GreenEgg : GenericStackableItemGroup
{
public override string UniqueNameID => "GreenEgg";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("GreenEgg").AssignMaterialsByNames();
public override Item DirtiesTo => GDOReferences.GreenShell;
public override List<ItemGroupView.ColourBlindLabel> Labels => new List<ItemGroupView.ColourBlindLabel>
{
new ItemGroupView.ColourBlindLabel
{
Item = GDOReferences.GreenDye,
Text = "G"
}
};
public override List<Item.ItemProcess> Processes => new List<Item.ItemProcess>
{
new Item.ItemProcess
{
Process = GDOReferences.Chop,
Duration = 1,
Result = GDOReferences.GreenSlicedEgg
}
};
public override List<IItemProperty> Properties => new List<IItemProperty>
{
new CEggBasket.CanPlaceInBasket(),
new CEgg()
};
public override ItemValue ItemValue => ItemValue.SideMedium;
public override List<ItemGroup.ItemSet> Sets => new()
{
new ItemGroup.ItemSet
{
Items = new List<Item>
{
GDOReferences.GreenDye,
GDOReferences.BoiledEgg
},
Min = 2,
Max = 2
}
};
public override void OnRegister(ItemGroup gameDataObject)
{
base.OnRegister(gameDataObject);
gameDataObject.Prefab.AddComponent<ColourBlindMode>().Element = gameDataObject.Prefab.GetChild("Square");
TootieEggs tootieEggsView = gameDataObject.Prefab.AddComponent<TootieEggs>();
tootieEggsView.TootieEgg = gameDataObject.Prefab.GetChild("TootieEgg");
tootieEggsView.NormalEgg = gameDataObject.Prefab.GetChild("Egg_1");
gameDataObject.Prefab.GetChild("TootieEgg").SetActive(false);
}
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.ItemGroups
{
public class GreenRawEasterBread : GenericStackableItemGroup
{
public override string UniqueNameID => "GreenRawEasterBread";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("GreenRawEasterBread").AssignMaterialsByNames();
public override List<ItemGroup.ItemSet> Sets => new()
{
new ItemGroup.ItemSet
{
Items = new List<Item>
{
GDOReferences.GreenEgg,
GDOReferences.Dough
},
Min = 2,
Max = 2
}
};
public override List<Item.ItemProcess> Processes => new List<Item.ItemProcess>
{
new Item.ItemProcess
{
Process = GDOReferences.Cook,
Duration = 1,
Result = GDOReferences.GreenEasterBread
}
};
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.ItemGroups
{
public class HotCrossBun : GenericStackableItemGroup
{
public override string UniqueNameID => "HotCrossBun";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("HotCrossBun").AssignMaterialsByNames();
public override List<ItemGroup.ItemSet> Sets => new()
{
new ItemGroup.ItemSet
{
Items = new List<Item>
{
GDOReferences.CutCookedHotCrossBun,
GDOReferences.Butter
},
Min = 2,
Max = 2
}
};
public override ItemValue ItemValue => ItemValue.Small;
public override void OnRegister(ItemGroup gameDataObject)
{
base.OnRegister(gameDataObject);
if (gameDataObject.Prefab.TryGetComponent(out ItemGroupView itemGroupView))
{
itemGroupView.ComponentGroups = new List<ItemGroupView.ComponentGroup>
{
new()
{
Item = GDOReferences.CutCookedHotCrossBun,
Objects = new List<GameObject>
{
gameDataObject.Prefab.GetChild("Hot Cross Bun Split/Top"),
gameDataObject.Prefab.GetChild("Hot Cross Bun Split/Bottom")
},
DrawAll = true
},
new()
{
Item = GDOReferences.Butter,
GameObject = gameDataObject.Prefab.GetChild("Butter")
}
};
}
}
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.ItemGroups
{
public class MixedEggYolk : GenericStackableItemGroup
{
public override string UniqueNameID => "MixedEggYolk";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("MixedEggYolk").AssignMaterialsByNames();
public override List<ItemGroup.ItemSet> Sets => new()
{
new ItemGroup.ItemSet
{
Items = new List<Item>
{
GDOReferences.Mayonnaise,
GDOReferences.EggYolk
},
Min = 2,
Max = 2
}
};
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.ItemGroups
{
public class RawCremeFillingPot : GenericStackableItemGroup
{
public override string UniqueNameID => "RawCremeFillingPot";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("RawCremeFillingPot").AssignMaterialsByNames();
public override Item DisposesTo => GDOReferences.Pot;
public override List<ItemGroup.ItemSet> Sets => new()
{
new ItemGroup.ItemSet
{
Items = new List<Item>
{
GDOReferences.Pot,
GDOReferences.Milk
},
IsMandatory = true,
Min = 2,
Max = 2
},
new ItemGroup.ItemSet
{
Items = new List<Item>
{
GDOReferences.Butter,
GDOReferences.Sugar,
},
Min = 2,
Max = 2
}
};
public override List<Item.ItemProcess> Processes => new()
{
new Item.ItemProcess
{
Process = GDOReferences.Cook,
Duration = 5f,
Result = GDOReferences.CookedCremeFillingPot
}
};
public override void OnRegister(ItemGroup gameDataObject)
{
base.OnRegister(gameDataObject);
if (gameDataObject.Prefab.TryGetComponent(out ItemGroupView itemGroupView))
{
itemGroupView.ComponentGroups = new List<ItemGroupView.ComponentGroup>
{
new()
{
Item = GDOReferences.Butter,
GameObject = gameDataObject.Prefab.GetChild("Butter")
},
new()
{
Item = GDOReferences.Sugar,
GameObject = gameDataObject.Prefab.GetChild("Sugar")
}
};
}
}
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.ItemGroups
{
public class RawEasterBread : GenericStackableItemGroup
{
public override string UniqueNameID => "RawEasterBread";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("RawEasterBread").AssignMaterialsByNames();
public override List<ItemGroup.ItemSet> Sets => new()
{
new ItemGroup.ItemSet
{
Items = new List<Item>
{
GDOReferences.BoiledEgg,
GDOReferences.Dough
},
Min = 2,
Max = 2
}
};
public override List<Item.ItemProcess> Processes => new List<Item.ItemProcess>
{
new Item.ItemProcess
{
Process = GDOReferences.Cook,
Duration = 1,
Result = GDOReferences.EasterBread
}
};
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.ItemGroups
{
public class RawEggPot : GenericStackableItemGroup
{
public override string UniqueNameID => "RawEggPot";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("RawEggPot").AssignMaterialsByNames();
public override Item DisposesTo => GDOReferences.Pot;
public override List<ItemGroup.ItemSet> Sets => new()
{
new ItemGroup.ItemSet
{
Items = new List<Item>
{
GDOReferences.Pot,
GDOReferences.Water
},
IsMandatory = true,
Min = 2,
Max = 2
},
new ItemGroup.ItemSet
{
Items = new List<Item>
{
GDOReferences.Egg,
GDOReferences.Egg,
GDOReferences.Egg,
},
Min = 3,
Max = 3
}
};
public override List<Item.ItemProcess> Processes => new()
{
new Item.ItemProcess
{
Process = GDOReferences.Cook,
Duration = 1,
Result = GDOReferences.BoiledEggPot
}
};
public override void OnRegister(ItemGroup gameDataObject)
{
base.OnRegister(gameDataObject);
if (gameDataObject.Prefab.TryGetComponent(out ItemGroupView itemGroupView))
{
itemGroupView.ComponentGroups = new List<ItemGroupView.ComponentGroup>
{
new()
{
Item = GDOReferences.Egg,
Objects = new List<GameObject>
{
gameDataObject.Prefab.GetChild("Egg1"),
gameDataObject.Prefab.GetChild("Egg2"),
gameDataObject.Prefab.GetChild("Egg3"),
}
}
};
}
}
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.ItemGroups
{
public class RedDevilledEgg : GenericStackableItemGroup
{
public override string UniqueNameID => "RedDevilledEgg";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("RedDevilledEgg").AssignMaterialsByNames();
public override bool IsMergeableSide => true;
public override List<ItemGroup.ItemSet> Sets => new()
{
new ItemGroup.ItemSet
{
Items = new List<Item>
{
GDOReferences.RedDeYolkedSlicedEgg,
GDOReferences.MixedEggYolk
},
Min = 2,
Max = 2
}
};
}
}
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using System.Collections.Generic;
using Easter2025.Components;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Easter2025.Views;
using Kitchen;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.ItemGroups
{
public class RedEgg : GenericStackableItemGroup
{
public override string UniqueNameID => "RedEgg";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("RedEgg").AssignMaterialsByNames();
public override Item DirtiesTo => GDOReferences.RedShell;
public override List<ItemGroupView.ColourBlindLabel> Labels => new List<ItemGroupView.ColourBlindLabel>
{
new ItemGroupView.ColourBlindLabel
{
Item = GDOReferences.RedDye,
Text = "R"
}
};
public override List<Item.ItemProcess> Processes => new List<Item.ItemProcess>
{
new Item.ItemProcess
{
Process = GDOReferences.Chop,
Duration = 1,
Result = GDOReferences.RedSlicedEgg
}
};
public override List<IItemProperty> Properties => new List<IItemProperty>
{
new CEggBasket.CanPlaceInBasket(),
new CEgg()
};
public override ItemValue ItemValue => ItemValue.SideMedium;
public override List<ItemGroup.ItemSet> Sets => new()
{
new ItemGroup.ItemSet
{
Items = new List<Item>
{
GDOReferences.RedDye,
GDOReferences.BoiledEgg
},
Min = 2,
Max = 2
}
};
public override void OnRegister(ItemGroup gameDataObject)
{
base.OnRegister(gameDataObject);
gameDataObject.Prefab.AddComponent<ColourBlindMode>().Element = gameDataObject.Prefab.GetChild("Circle");
TootieEggs tootieEggsView = gameDataObject.Prefab.AddComponent<TootieEggs>();
tootieEggsView.TootieEgg = gameDataObject.Prefab.GetChild("TootieEgg");
tootieEggsView.NormalEgg = gameDataObject.Prefab.GetChild("Egg_1");
gameDataObject.Prefab.GetChild("TootieEgg").SetActive(false);
}
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.ItemGroups
{
public class RedRawEasterBread : GenericStackableItemGroup
{
public override string UniqueNameID => "RedRawEasterBread";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("RedRawEasterBread").AssignMaterialsByNames();
public override List<ItemGroup.ItemSet> Sets => new()
{
new ItemGroup.ItemSet
{
Items = new List<Item>
{
GDOReferences.RedEgg,
GDOReferences.Dough
},
Min = 2,
Max = 2
}
};
public override List<Item.ItemProcess> Processes => new List<Item.ItemProcess>
{
new Item.ItemProcess
{
Process = GDOReferences.Cook,
Duration = 1,
Result = GDOReferences.RedEasterBread
}
};
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.ItemGroups
{
public class UnwrappedCremeEgg : GenericStackableItemGroup
{
public override string UniqueNameID => "UnwrappedCremeEgg";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("UnwrappedCremeEgg").AssignMaterialsByNames();
public override List<ItemGroup.ItemSet> Sets => new()
{
new ItemGroup.ItemSet
{
Items = new List<Item>
{
GDOReferences.CremeEgg,
GDOReferences.Wrapper
},
Min = 2,
Max = 2
}
};
public override List<Item.ItemProcess> Processes => new List<Item.ItemProcess>
{
new Item.ItemProcess
{
Process = GDOReferences.Knead,
Duration = 1,
Result = GDOReferences.WrappedCremeEgg
}
};
}
}
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using Easter2025.Customs.Generics;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class BlueDeYolkedSlicedEgg : GenericStackableItem
{
public override string UniqueNameID => "BlueDeYolkedSlicedEgg";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("BlueDeYolkedSlicedEgg").AssignMaterialsByNames();
}
}
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using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class BlueDye : GenericStackableItem
{
public override string UniqueNameID => "BlueDye";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("BlueDye").AssignMaterialsByNames();
public override Appliance DedicatedProvider => GDOReferences.DyeProvider;
public override string ColourBlindTag => "B";
public override void OnRegister(Item gameDataObject)
{
base.OnRegister(gameDataObject);
gameDataObject.Prefab.AddComponent<ColourBlindMode>().Element = gameDataObject.Prefab.GetChild("Octagon");
}
}
}
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using Easter2025.Customs.Generics;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class BlueEasterBread : GenericStackableItem
{
public override string UniqueNameID => "BlueEasterBread";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("BlueEasterBread").AssignMaterialsByNames();
public override ItemValue ItemValue => ItemValue.Small;
}
}
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using Easter2025.Customs.Generics;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class BlueShell : GenericStackableItem
{
public override string UniqueNameID => "BlueShell";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("BlueShell").AssignMaterialsByNames();
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class BlueSlicedEgg : GenericStackableItem
{
public override string UniqueNameID => "BlueSlicedEgg";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("BlueSlicedEgg").AssignMaterialsByNames();
public override int SplitCount => 1;
public override Item SplitSubItem => GDOReferences.EggYolk;
public override List<Item> SplitDepletedItems => new List<Item> { GDOReferences.BlueDeYolkedSlicedEgg };
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class BoiledEgg : GenericStackableItem
{
public override string UniqueNameID => "BoiledEgg";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("BoiledEgg").AssignMaterialsByNames();
public override List<Item.ItemProcess> Processes => new List<Item.ItemProcess>
{
new Item.ItemProcess
{
Process = GDOReferences.Chop,
Duration = 1,
Result = GDOReferences.SlicedEgg
}
};
}
}
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using System.Collections.Generic;
using System.Reflection;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class BoiledEggPot : CustomItem
{
public override string UniqueNameID => "BoiledEggPot";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("BoiledEggPot").AssignMaterialsByNames();
public override Item DisposesTo => GDOReferences.Pot;
public override Item SplitSubItem => GDOReferences.BoiledEgg;
public override List<Item> SplitDepletedItems => new List<Item> { GDOReferences.Pot};
public override int SplitCount => 3;
public override void OnRegister(Item gameDataObject)
{
base.OnRegister(gameDataObject);
ObjectsSplittableView objectsSplittableView = gameDataObject.Prefab.AddComponent<ObjectsSplittableView>();
FieldInfo objectsInfo = ReflectionUtils.GetField<ObjectsSplittableView>("Objects");
List<GameObject> objects = new List<GameObject>
{
gameDataObject.Prefab.GetChild("Egg1"),
gameDataObject.Prefab.GetChild("Egg2"),
gameDataObject.Prefab.GetChild("Egg3")
};
objectsInfo.SetValue(objectsSplittableView, objects);
}
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class BurnedHotCrossBun : GenericStackableItem
{
public override string UniqueNameID => "BurnedHotCrossBun";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("BurnedHotCrossBun").AssignMaterialsByNames();
public override List<Item.ItemProcess> Processes => new()
{
new Item.ItemProcess
{
Process = GDOReferences.Chop,
Duration = 1,
Result = GDOReferences.CutBurnedHotCrossBun
}
};
}
}
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using System.Collections.Generic;
using System.Reflection;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class CookedCremeFillingPot : CustomItem
{
public override string UniqueNameID => "CookedCremeFillingPot";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("CookedCremeFillingPot").AssignMaterialsByNames();
public override Item DisposesTo => GDOReferences.Pot;
public override Item SplitSubItem => GDOReferences.CremeFilling;
public override bool PreventExplicitSplit => true;
public override bool AllowSplitMerging => true;
public override List<Item> SplitDepletedItems => new List<Item> { GDOReferences.Pot};
public override int SplitCount => 10;
}
}
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using System.Collections.Generic;
using Easter2025.Components;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.References;
using KitchenLib.Utils;
using Unity.Collections;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class CookedHotCrossBun : GenericStackableItem
{
public override string UniqueNameID => "CookedHotCrossBun";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("CookedHotCrossBun").AssignMaterialsByNames();
public override Appliance DedicatedProvider => GDOReferences.HotCrossBunsProvider;
public override List<IItemProperty> Properties => new List<IItemProperty>
{
new CHiddenBurnProcess
{
Result = new FixedListInt64
{
GDOReferences.FlamingHotCrossBun.ID
},
BurnableSurfaces = new FixedListInt64
{
ApplianceReferences.Hob,
ApplianceReferences.HobDanger,
ApplianceReferences.HobSafe,
ApplianceReferences.HobStarting,
},
BurnTimeInSeconds = 15
}
};
public override List<Item.ItemProcess> Processes => new()
{
new Item.ItemProcess
{
Process = GDOReferences.Chop,
Duration = 1,
Result = GDOReferences.CutCookedHotCrossBun
}
};
}
}
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using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class CremeFilling : GenericStackableItem
{
public override string UniqueNameID => "CremeFilling";
}
}
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using Easter2025.Customs.Generics;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class CutBurnedHotCrossBun : GenericStackableItem
{
public override string UniqueNameID => "CutBurnedHotCrossBun";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("CutBurnedHotCrossBun").AssignMaterialsByNames();
}
}
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using System.Collections.Generic;
using Easter2025.Components;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.References;
using KitchenLib.Utils;
using Unity.Collections;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class CutCookedHotCrossBun : GenericStackableItem
{
public override string UniqueNameID => "CutCookedHotCrossBun";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("CutCookedHotCrossBun").AssignMaterialsByNames();
public override List<IItemProperty> Properties => new List<IItemProperty>
{
new CHiddenBurnProcess
{
Result = new FixedListInt64
{
GDOReferences.CutFlamingHotCrossBun.ID
},
BurnableSurfaces = new FixedListInt64
{
ApplianceReferences.Hob,
ApplianceReferences.HobDanger,
ApplianceReferences.HobSafe,
ApplianceReferences.HobStarting,
},
BurnTimeInSeconds = 15
}
};
}
}
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using System.Collections.Generic;
using Easter2025.Components;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Easter2025.Views.Local;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
using UnityEngine.VFX;
namespace Easter2025.Customs.Items
{
public class CutFlamingHotCrossBun : GenericStackableItem
{
public override string UniqueNameID => "CutFlamingHotCrossBun";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("CutFlamingHotCrossBun").AssignMaterialsByNames().AssignVFXByNames();
// public override bool IsIndisposable => true;
public override List<IItemProperty> Properties => new List<IItemProperty>
{
new CCanTriggerOrbs()
};
public override List<Item.ItemProcess> Processes => new()
{
new Item.ItemProcess
{
Process = GDOReferences.Clean,
Duration = 1,
Result = GDOReferences.CutBurnedHotCrossBun
}
};
public override void OnRegister(Item gameDataObject)
{
base.OnRegister(gameDataObject);
gameDataObject.Prefab.AddComponent<FlamingView>().Fire = gameDataObject.Prefab.GetComponentInChildren<VisualEffect>();
}
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class CutRawHotCrossBun : GenericStackableItem
{
public override string UniqueNameID => "CutRawHotCrossBun";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("CutRawHotCrossBun").AssignMaterialsByNames();
public override List<Item.ItemProcess> Processes => new()
{
new Item.ItemProcess
{
Process = GDOReferences.Cook,
Duration = 1,
Result = GDOReferences.CutCookedHotCrossBun
}
};
}
}
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using Easter2025.Customs.Generics;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class DeYolkedSlicedEgg : GenericStackableItem
{
public override string UniqueNameID => "DeYolkedSlicedEgg";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("DeYolkedSlicedEgg").AssignMaterialsByNames();
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class EasterBread : GenericStackableItem
{
public override string UniqueNameID => "EasterBread";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("EasterBread").AssignMaterialsByNames();
public override ItemValue ItemValue => ItemValue.Small;
public override string ColourBlindTag => "E";
public override List<Item> SatisfiedBy => new List<Item>
{
GDOReferences.EasterBread,
GDOReferences.RedEasterBread,
GDOReferences.GreenEasterBread,
GDOReferences.BlueEasterBread,
};
}
}
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using System.Collections.Generic;
using Easter2025.Components;
using Kitchen;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class EggBasket : CustomItem
{
public override string UniqueNameID => "EggBasket";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("EggBasket").AssignMaterialsByNames();
public override bool IsIndisposable => true;
public override int MaxOrderSharers => 3;
public override List<IItemProperty> Properties => new List<IItemProperty>
{
new CToolStorage
{
Capacity = 3
},
new CEquippableTool
{
CanHoldItems = false
},
new CEggBasket()
};
public override void OnRegister(Item item)
{
List<GameObject> storage = new List<GameObject>
{
GameObjectUtils.GetChildObject(item.Prefab, "HoldPoint1"),
GameObjectUtils.GetChildObject(item.Prefab, "HoldPoint2"),
GameObjectUtils.GetChildObject(item.Prefab, "HoldPoint3")
};
ItemVariableStorageView obj = item.Prefab.AddComponent<ItemVariableStorageView>();
obj.Storage = storage;
}
}
}
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using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class EggMould : GenericStackableItem
{
public override string UniqueNameID => "EggMould";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("EggMould").AssignMaterialsByNames();
public override bool IsIndisposable => true;
public override Appliance DedicatedProvider => GDOReferences.EggMouldProvider;
}
}
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using Easter2025.Customs.Generics;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class EggYolk : GenericStackableItem
{
public override string UniqueNameID => "EggYolk";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("EggYolk").AssignMaterialsByNames();
}
}
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using System.Collections.Generic;
using Easter2025.Components;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Easter2025.Views.Local;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
using UnityEngine.VFX;
namespace Easter2025.Customs.Items
{
public class FlamingHotCrossBun : GenericStackableItem
{
public override string UniqueNameID => "FlamingHotCrossBun";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("FlamingHotCrossBun").AssignMaterialsByNames().AssignVFXByNames();
// public override bool IsIndisposable => true;
public override List<IItemProperty> Properties => new List<IItemProperty>
{
new CCanTriggerOrbs()
};
public override List<Item.ItemProcess> Processes => new()
{
new Item.ItemProcess
{
Process = GDOReferences.Chop,
Duration = 1,
Result = GDOReferences.CutFlamingHotCrossBun
},
new Item.ItemProcess
{
Process = GDOReferences.Clean,
Duration = 1,
Result = GDOReferences.BurnedHotCrossBun
}
};
public override void OnRegister(Item gameDataObject)
{
base.OnRegister(gameDataObject);
gameDataObject.Prefab.AddComponent<FlamingView>().Fire = gameDataObject.Prefab.GetComponentInChildren<VisualEffect>();
}
}
}
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using Easter2025.Customs.Generics;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class GreenDeYolkedSlicedEgg : GenericStackableItem
{
public override string UniqueNameID => "GreenDeYolkedSlicedEgg";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("GreenDeYolkedSlicedEgg").AssignMaterialsByNames();
}
}
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using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class GreenDye : GenericStackableItem
{
public override string UniqueNameID => "GreenDye";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("GreenDye").AssignMaterialsByNames();
public override Appliance DedicatedProvider => GDOReferences.DyeProvider;
public override string ColourBlindTag => "G";
public override void OnRegister(Item gameDataObject)
{
base.OnRegister(gameDataObject);
gameDataObject.Prefab.AddComponent<ColourBlindMode>().Element = gameDataObject.Prefab.GetChild("Square");
}
}
}
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using Easter2025.Customs.Generics;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class GreenEasterBread : GenericStackableItem
{
public override string UniqueNameID => "GreenEasterBread";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("GreenEasterBread").AssignMaterialsByNames();
public override ItemValue ItemValue => ItemValue.Small;
}
}
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using Easter2025.Customs.Generics;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class GreenShell : GenericStackableItem
{
public override string UniqueNameID => "GreenShell";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("GreenShell").AssignMaterialsByNames();
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class GreenSlicedEgg : GenericStackableItem
{
public override string UniqueNameID => "GreenSlicedEgg";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("GreenSlicedEgg").AssignMaterialsByNames();
public override int SplitCount => 1;
public override Item SplitSubItem => GDOReferences.EggYolk;
public override List<Item> SplitDepletedItems => new List<Item> { GDOReferences.GreenDeYolkedSlicedEgg };
}
}
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using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class HalfEgg : GenericStackableItem
{
public override string UniqueNameID => "HalfEgg";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("HalfEgg").AssignMaterialsByNames();
}
}
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using System.Collections.Generic;
using Easter2025.Components;
using Easter2025.Customs.Generics;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class OrangePlasticEgg : GenericStackableItem
{
public override string UniqueNameID => "OrangePlasticEgg";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("OrangePlasticEgg").AssignMaterialsByNames();
public override string ColourBlindTag => "O";
public override ItemValue ItemValue => ItemValue.SideSmall;
public override List<IItemProperty> Properties => new List<IItemProperty>
{
new CHidableItem(),
new CEggBasket.CanPlaceInBasket()
};
}
}
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using System.Collections.Generic;
using Easter2025.Components;
using Easter2025.Customs.Generics;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class PinkPlasticEgg : GenericStackableItem
{
public override string UniqueNameID => "PinkPlasticEgg";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("PinkPlasticEgg").AssignMaterialsByNames();
public override string ColourBlindTag => "P";
public override ItemValue ItemValue => ItemValue.SideSmall;
public override List<IItemProperty> Properties => new List<IItemProperty>
{
new CHidableItem(),
new CEggBasket.CanPlaceInBasket()
};
}
}
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using System.Collections.Generic;
using System.Reflection;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class PreppedEggMould : CustomItem
{
public override string UniqueNameID => "PreppedEggMould";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("PreppedEggMould").AssignMaterialsByNames();
public override Item DisposesTo => GDOReferences.EggMould;
public override Item SplitSubItem => GDOReferences.HalfEgg;
public override List<Item> SplitDepletedItems => new List<Item> { GDOReferences.EggMould };
public override int SplitCount => 10;
public override void OnRegister(Item gameDataObject)
{
base.OnRegister(gameDataObject);
ObjectsSplittableView objectsSplittableView = gameDataObject.Prefab.AddComponent<ObjectsSplittableView>();
FieldInfo objectsInfo = ReflectionUtils.GetField<ObjectsSplittableView>("Objects");
List<GameObject> objects = new List<GameObject>
{
gameDataObject.Prefab.GetChild("Eggs/HalfEgg1"),
gameDataObject.Prefab.GetChild("Eggs/HalfEgg2"),
gameDataObject.Prefab.GetChild("Eggs/HalfEgg3"),
gameDataObject.Prefab.GetChild("Eggs/HalfEgg4"),
gameDataObject.Prefab.GetChild("Eggs/HalfEgg5"),
gameDataObject.Prefab.GetChild("Eggs/HalfEgg6"),
gameDataObject.Prefab.GetChild("Eggs/HalfEgg7"),
gameDataObject.Prefab.GetChild("Eggs/HalfEgg8"),
gameDataObject.Prefab.GetChild("Eggs/HalfEgg9"),
gameDataObject.Prefab.GetChild("Eggs/HalfEgg10"),
};
objectsInfo.SetValue(objectsSplittableView, objects);
}
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class RawHotCrossBun : GenericStackableItem
{
public override string UniqueNameID => "RawHotCrossBun";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("RawHotCrossBun").AssignMaterialsByNames();
public override Appliance DedicatedProvider => GDOReferences.HotCrossBunsProvider;
public override List<Item.ItemProcess> Processes => new()
{
new Item.ItemProcess
{
Process = GDOReferences.Chop,
Duration = 1,
Result = GDOReferences.CutRawHotCrossBun
},
new Item.ItemProcess
{
Process = GDOReferences.Cook,
Duration = 1,
Result = GDOReferences.CookedHotCrossBun
}
};
}
}
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using Easter2025.Customs.Generics;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class RedDeYolkedSlicedEgg : GenericStackableItem
{
public override string UniqueNameID => "RedDeYolkedSlicedEgg";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("RedDeYolkedSlicedEgg").AssignMaterialsByNames();
}
}
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using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class RedDye : GenericStackableItem
{
public override string UniqueNameID => "RedDye";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("RedDye").AssignMaterialsByNames();
public override Appliance DedicatedProvider => GDOReferences.DyeProvider;
public override string ColourBlindTag => "R";
public override void OnRegister(Item gameDataObject)
{
base.OnRegister(gameDataObject);
gameDataObject.Prefab.AddComponent<ColourBlindMode>().Element = gameDataObject.Prefab.GetChild("Circle");
}
}
}
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using Easter2025.Customs.Generics;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class RedEasterBread : GenericStackableItem
{
public override string UniqueNameID => "RedEasterBread";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("RedEasterBread").AssignMaterialsByNames();
public override ItemValue ItemValue => ItemValue.Small;
}
}
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using Easter2025.Customs.Generics;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class RedShell : GenericStackableItem
{
public override string UniqueNameID => "RedShell";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("RedShell").AssignMaterialsByNames();
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class RedSlicedEgg : GenericStackableItem
{
public override string UniqueNameID => "RedSlicedEgg";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("RedSlicedEgg").AssignMaterialsByNames();
public override int SplitCount => 1;
public override Item SplitSubItem => GDOReferences.EggYolk;
public override List<Item> SplitDepletedItems => new List<Item> { GDOReferences.RedDeYolkedSlicedEgg };
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class SlicedEgg : GenericStackableItem
{
public override string UniqueNameID => "SlicedEgg";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("SlicedEgg").AssignMaterialsByNames();
public override int SplitCount => 1;
public override Item SplitSubItem => GDOReferences.EggYolk;
public override List<Item> SplitDepletedItems => new List<Item> { GDOReferences.DeYolkedSlicedEgg };
}
}
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using Easter2025.Customs.Generics;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class WrappedCremeEgg : GenericStackableItem
{
public override string UniqueNameID => "WrappedCremeEgg";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("WrappedCremeEgg").AssignMaterialsByNames();
public override string ColourBlindTag => "C";
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class Wrapper : GenericStackableItem
{
public override string UniqueNameID => "Wrapper";
}
}
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using System.Collections.Generic;
using Easter2025.Customs.Generics;
using Easter2025.Utilies;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class WrapperRoll : GenericStackableItem
{
public override string UniqueNameID => "WrapperRoll";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("WrapperRoll").AssignMaterialsByNames();
public override int SplitCount => 999;
public override bool AllowSplitMerging => true;
public override bool PreventExplicitSplit => true;
public override Item SplitSubItem => GDOReferences.Wrapper;
public override Appliance DedicatedProvider => GDOReferences.WrapperProvider;
}
}
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using System.Collections.Generic;
using Easter2025.Components;
using Easter2025.Customs.Generics;
using KitchenData;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.Items
{
public class YellowPlasticEgg : GenericStackableItem
{
public override string UniqueNameID => "YellowPlasticEgg";
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("YellowPlasticEgg").AssignMaterialsByNames();
public override string ColourBlindTag => "Y";
public override ItemValue ItemValue => ItemValue.SideSmall;
public override List<IItemProperty> Properties => new List<IItemProperty>
{
new CHidableItem(),
new CEggBasket.CanPlaceInBasket()
};
}
}
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using System.Collections.Generic;
using Kitchen.Layouts;
using Kitchen.Layouts.Modules;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.References;
using KitchenLib.Utils;
using UnityEngine;
using CustomSettingsAndLayouts;
using Easter2025.Customs.RestaurantSettings;
namespace Easter2025.Customs.LayoutProfiles
{
public class BunnyLayout : CustomLayoutProfile
{
public override string UniqueNameID => "BunnyLayout";
public override LayoutGraph Graph => GenerateLayout(UniqueNameID);
public override int MaximumTables => 3;
public override List<GameDataObject> RequiredAppliances => ((LayoutProfile)GDOUtils.GetExistingGDO(LayoutProfileReferences.DinerLayout)).RequiredAppliances;
public override GameDataObject Table => ((LayoutProfile)GDOUtils.GetExistingGDO(LayoutProfileReferences.DinerLayout)).Table;
public override GameDataObject Counter => ((LayoutProfile)GDOUtils.GetExistingGDO(LayoutProfileReferences.DinerLayout)).Counter;
public override Appliance ExternalBin => ((LayoutProfile)GDOUtils.GetExistingGDO(LayoutProfileReferences.DinerLayout)).ExternalBin;
// This script was generated by Layout Builder
public static LayoutGraph GenerateLayout(string graphName)
{
// Creating the graph
LayoutGraph graph = ScriptableObject.CreateInstance<LayoutGraph>();
// Creating all the nodes
RecentreLayout RecentreLayout0 = ScriptableObject.CreateInstance<RecentreLayout>();
NewFromTexture NewFromTexture0 = ScriptableObject.CreateInstance<NewFromTexture>();
FindAllFeatures FindAllFeatures0 = ScriptableObject.CreateInstance<FindAllFeatures>();
FilterByRoom FilterByRoom0 = ScriptableObject.CreateInstance<FilterByRoom>();
FilterOnePerPair FilterOnePerPair0 = ScriptableObject.CreateInstance<FilterOnePerPair>();
CreateFrontDoor CreateFrontDoor0 = ScriptableObject.CreateInstance<CreateFrontDoor>();
FilterByRoom FilterByRoom1 = ScriptableObject.CreateInstance<FilterByRoom>();
Output Output0 = ScriptableObject.CreateInstance<Output>();
RequireAccessible RequireAccessible0 = ScriptableObject.CreateInstance<RequireAccessible>();
AppendFeatures AppendFeatures0 = ScriptableObject.CreateInstance<AppendFeatures>();
AppendFeatures AppendFeatures1 = ScriptableObject.CreateInstance<AppendFeatures>();
SwitchFeatures SwitchFeatures0 = ScriptableObject.CreateInstance<SwitchFeatures>();
// Setting all the values
RecentreLayout0.FixSeed = 0;
RecentreLayout0.position = new Vector2(-500f, 488);
NewFromTexture0.SourceTexture = ResourceUtils.LoadTextureFromBase64("iVBORw0KGgoAAAANSUhEUgAAAA4AAAARCAYAAADtyJ2fAAAAeklEQVQoFcVSQQ7AIAiD/f/PDpAi0UTDPAwzq0ClQ4ncGlHTD/sFm8R0uLHiTBCn+ZGUCeZjYp5JSA5yqoKY4pM3lfUPxPiXik5pzp3UUlWppuJsGir1DeyMIz8W/eHsSIh1shNPlUAC8mVzcE4FP1/HbXMg8tSkcR0vsCgaGOy4qGgAAAAASUVORK5CYII=");
NewFromTexture0.Map = new List<NewFromTexture.ColorRoom>();
NewFromTexture.ColorRoom NewFromTexture0_colorRoom0 = new NewFromTexture.ColorRoom();
NewFromTexture0_colorRoom0.Color = new Color(0f, 0f, 0f, 0f);
NewFromTexture0_colorRoom0.Room = new Room(-1616784683, RoomType.NoRoom);
NewFromTexture0.Map.Add(NewFromTexture0_colorRoom0);
NewFromTexture.ColorRoom NewFromTexture0_colorRoom1 = new NewFromTexture.ColorRoom();
NewFromTexture0_colorRoom1.Color = new Color(1f, 0f, 0f, 1f);
NewFromTexture0_colorRoom1.Room = new Room(-794953739, RoomType.Kitchen);
NewFromTexture0.Map.Add(NewFromTexture0_colorRoom1);
NewFromTexture.ColorRoom NewFromTexture0_colorRoom2 = new NewFromTexture.ColorRoom();
NewFromTexture0_colorRoom2.Color = new Color(0f, 0f, 1f, 1f);
NewFromTexture0_colorRoom2.Room = new Room(1686145292, RoomType.Dining);
NewFromTexture0.Map.Add(NewFromTexture0_colorRoom2);
NewFromTexture.ColorRoom NewFromTexture0_colorRoom3 = new NewFromTexture.ColorRoom();
NewFromTexture0_colorRoom3.Color = new Color(0f, 1f, 0f, 1f);
NewFromTexture0_colorRoom3.Room = new Room(1773383595, RoomType.Kitchen);
NewFromTexture0.Map.Add(NewFromTexture0_colorRoom3);
NewFromTexture0.FixSeed = 0;
NewFromTexture0.position = new Vector2(-1150f, 488);
FindAllFeatures0.Feature = FeatureType.Door;
FindAllFeatures0.FixSeed = 0;
FindAllFeatures0.position = new Vector2(-287f, 738);
FilterByRoom0.RemoveMode = false;
FilterByRoom0.Type1 = RoomType.Kitchen;
FilterByRoom0.FilterSecond = true;
FilterByRoom0.Type2 = RoomType.Dining;
FilterByRoom0.FixSeed = 0;
FilterByRoom0.position = new Vector2(-87f, 738);
FilterOnePerPair0.FixSeed = 0;
FilterOnePerPair0.position = new Vector2(263f, 738);
CreateFrontDoor0.Type = RoomType.Dining;
CreateFrontDoor0.ForceFirstHalf = true;
CreateFrontDoor0.FixSeed = 0;
CreateFrontDoor0.position = new Vector2(-275f, 488);
FilterByRoom1.RemoveMode = false;
FilterByRoom1.Type1 = RoomType.Kitchen;
FilterByRoom1.FilterSecond = true;
FilterByRoom1.Type2 = RoomType.Dining;
FilterByRoom1.FixSeed = 0;
FilterByRoom1.position = new Vector2(-87f, 988);
Output0.FixSeed = 0;
Output0.position = new Vector2(1286f, 500);
RequireAccessible0.AllowGardens = false;
RequireAccessible0.ResultStatus = true;
RequireAccessible0.FixSeed = 0;
RequireAccessible0.position = new Vector2(948f, 500);
AppendFeatures0.FixSeed = 0;
AppendFeatures0.position = new Vector2(463f, 500);
AppendFeatures1.FixSeed = 0;
AppendFeatures1.position = new Vector2(673f, 500);
SwitchFeatures0.SetToFeature = FeatureType.Hatch;
SwitchFeatures0.FixSeed = 0;
SwitchFeatures0.position = new Vector2(248f, 988);
// Connecting all the nodes
RecentreLayout0.GetPort("Input").Connect(NewFromTexture0.GetPort("Output"));
FindAllFeatures0.GetPort("Input").Connect(RecentreLayout0.GetPort("Output"));
FilterByRoom0.GetPort("Input").Connect(FindAllFeatures0.GetPort("Output"));
FilterOnePerPair0.GetPort("Input").Connect(FilterByRoom0.GetPort("Output"));
CreateFrontDoor0.GetPort("Input").Connect(RecentreLayout0.GetPort("Output"));
FilterByRoom1.GetPort("Input").Connect(FindAllFeatures0.GetPort("Output"));
Output0.GetPort("Input").Connect(RequireAccessible0.GetPort("Output"));
RequireAccessible0.GetPort("Input").Connect(AppendFeatures1.GetPort("Output"));
AppendFeatures0.GetPort("AppendFrom").Connect(FilterOnePerPair0.GetPort("Output"));
AppendFeatures0.GetPort("Input").Connect(CreateFrontDoor0.GetPort("Output"));
AppendFeatures1.GetPort("AppendFrom").Connect(SwitchFeatures0.GetPort("Output"));
AppendFeatures1.GetPort("Input").Connect(AppendFeatures0.GetPort("Output"));
SwitchFeatures0.GetPort("Input").Connect(FilterByRoom1.GetPort("Output"));
// Adding all the nodes to the graph and setting the graph
graph.nodes.Add(RecentreLayout0);
RecentreLayout0.graph = graph;
graph.nodes.Add(NewFromTexture0);
NewFromTexture0.graph = graph;
graph.nodes.Add(FindAllFeatures0);
FindAllFeatures0.graph = graph;
graph.nodes.Add(FilterByRoom0);
FilterByRoom0.graph = graph;
graph.nodes.Add(FilterOnePerPair0);
FilterOnePerPair0.graph = graph;
graph.nodes.Add(CreateFrontDoor0);
CreateFrontDoor0.graph = graph;
graph.nodes.Add(FilterByRoom1);
FilterByRoom1.graph = graph;
graph.nodes.Add(Output0);
Output0.graph = graph;
graph.nodes.Add(RequireAccessible0);
RequireAccessible0.graph = graph;
graph.nodes.Add(AppendFeatures0);
AppendFeatures0.graph = graph;
graph.nodes.Add(AppendFeatures1);
AppendFeatures1.graph = graph;
graph.nodes.Add(SwitchFeatures0);
SwitchFeatures0.graph = graph;
graph.name = graphName;
return graph;
}
public override void OnRegister(LayoutProfile gameDataObject)
{
base.OnRegister(gameDataObject);
Registry.AddSettingLayout((RestaurantSetting)GDOUtils.GetCustomGameDataObject<Easter2025Setting>().GameDataObject, gameDataObject);
}
}
}
@@ -0,0 +1,92 @@
using System.Collections.Generic;
using System.Linq;
using Easter2025.Utilies;
using Kitchen;
using Kitchen.Layouts;
using KitchenLib.References;
using UnityEngine;
namespace Easter2025.Customs.LayoutProfiles.Decorators
{
public class EasterDiningDecorator : Decorator
{
private List<LayoutPosition> used_positions = new List<LayoutPosition>();
public override bool Decorate(Room room)
{
List<CLayoutAppliancePlacement> bushesToAdd = new List<CLayoutAppliancePlacement>();
List<CLayoutAppliancePlacement> tablesToAdd = new List<CLayoutAppliancePlacement>();
int minBushes = 3;
int maxBushes = 5;
List<LayoutPosition> ShuffledPositions = (from r in Blueprint.TilesOfRoom(room) orderby UnityEngine.Random.value select r).ToList();
for (int i = 0; i < 8; i++)
{
if (FindValidPlacementLocation(ShuffledPositions, out LayoutPosition result, 10))
{
if (Random.value < 0.5f)
{
if (bushesToAdd.Count < maxBushes)
{
bushesToAdd.Add(new CLayoutAppliancePlacement
{
Position = result,
Appliance = GDOReferences.Bush.ID,
Rotation = new Quaternion(0, Random.Range(0, 360), 0, 0)
});
used_positions.Add(result);
foreach (LayoutPosition position in LayoutHelpers.AllNearby)
{
used_positions.Add(result + position);
}
}
}
else
{
if (tablesToAdd.Count < Profile.MaximumTables)
{
tablesToAdd.Add(new CLayoutAppliancePlacement
{
Position = result,
Appliance = Profile.Table.ID,
Rotation = Quaternion.identity
});
used_positions.Add(result);
foreach (LayoutPosition position in LayoutHelpers.AllNearby)
{
used_positions.Add(result + position);
}
}
}
}
}
if (bushesToAdd.Count > maxBushes || bushesToAdd.Count <= minBushes || tablesToAdd.Count > Profile.MaximumTables) return false;
foreach (var decoration in bushesToAdd)
{
Decorations.Add(decoration);
}
foreach (var decoration in tablesToAdd)
{
Decorations.Add(decoration);
}
return true;
}
private bool FindValidPlacementLocation(List<LayoutPosition> positions, out LayoutPosition result, int attempts = 5)
{
result = default;
if (attempts < 0) return false;
LayoutPosition randomPosition = positions[Random.Range(0, positions.Count)];
if (!used_positions.Contains(randomPosition) && !Blueprint.HasFeature(randomPosition) && Blueprint.IsTileOpenSpace(randomPosition))
{
result = randomPosition;
return true;
}
return FindValidPlacementLocation(positions, out result, attempts - 1);
}
}
}
@@ -0,0 +1,99 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Kitchen;
using Kitchen.Layouts;
using KitchenData;
using UnityEngine;
namespace Easter2025.Customs.LayoutProfiles.Decorators
{
public class EasterKitchenDecorator : Decorator
{
public override bool Decorate(Room room)
{
Queue<GameDataObject> queue = new Queue<GameDataObject>(Profile.RequiredAppliances);
List<Vector3> used_tiles = new List<Vector3>(Decorations.Select((CLayoutAppliancePlacement d) => d.Position));
HashSet<LayoutPosition> room_tiles = Blueprint.TilesOfRoom(room);
foreach (LayoutPosition item in room_tiles)
{
if (Blueprint.HasFeature(item, FeatureType.Hatch))
{
Decorations.Add(new CLayoutAppliancePlacement
{
Appliance = Profile.Counter.ID,
Position = item,
Rotation = FindWallRotation(item)
});
used_tiles.Add(item);
}
}
int counter = 0;
var internalWalls = GetInternalWalls(room).Where(x => !used_tiles.Contains(x)).ToList();
LayoutPosition layoutPosition = next_tile(Kitchen.RandomExtensions.Random(GetInternalWalls(room).Where(x => !used_tiles.Contains(x)).ToList()));
while (queue.Count > 0)
{
if (used_tiles.Contains(internalWalls[counter]) || Blueprint.HasFeature(internalWalls[counter], FeatureType.Door))
{
counter++;
continue;
}
Decorations.Add(new CLayoutAppliancePlacement
{
Appliance = queue.Dequeue().ID,
Position = internalWalls[counter],
Rotation = FindWallRotation(internalWalls[counter])
});
used_tiles.Add(internalWalls[counter]);
counter++;
}
return true;
LayoutPosition next_tile(LayoutPosition tile)
{
foreach (LayoutPosition item2 in Blueprint.AdjacentInRoom(tile).Concat(room_tiles))
{
if (Blueprint.IsTileAccessible(item2) && !used_tiles.Contains(item2))
{
used_tiles.Add(item2);
return item2;
}
}
throw new LayoutFailureException("Not enough spaces to place kitchen equipment");
}
}
private List<LayoutPosition> GetInternalWalls(Room room)
{
List<LayoutPosition> walls = new List<LayoutPosition>();
var room_tiles = Blueprint.TilesOfRoom(room);
foreach (var tile in room_tiles)
{
foreach (var walltile in Blueprint.GetWalls(tile))
{
walls.Add(tile);
}
}
return walls;
}
private Quaternion FindWallRotation(LayoutPosition pos)
{
Room room = Blueprint[pos];
foreach (LayoutPosition layoutPosition in LayoutHelpers.Directions)
{
LayoutPosition layoutPosition2 = layoutPosition + pos;
if (Blueprint[layoutPosition2].ID != room.ID)
{
return Quaternion.LookRotation(new Vector3(layoutPosition.x, 0f, layoutPosition.y), Vector3.up);
}
}
return Quaternion.identity;
}
}
}
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using System.Collections.Generic;
using Kitchen.Layouts;
using Kitchen.Layouts.Modules;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.References;
using KitchenLib.Utils;
using UnityEngine;
using CustomSettingsAndLayouts;
using Easter2025.Customs.RestaurantSettings;
namespace Easter2025.Customs.LayoutProfiles
{
public class GardenBunnyLayout : CustomLayoutProfile
{
public override string UniqueNameID => "GardenBunnyLayout";
public override LayoutGraph Graph => GenerateLayout(UniqueNameID);
public override int MaximumTables => 3;
public override List<GameDataObject> RequiredAppliances => ((LayoutProfile)GDOUtils.GetExistingGDO(LayoutProfileReferences.DinerLayout)).RequiredAppliances;
public override GameDataObject Table => ((LayoutProfile)GDOUtils.GetExistingGDO(LayoutProfileReferences.DinerLayout)).Table;
public override GameDataObject Counter => ((LayoutProfile)GDOUtils.GetExistingGDO(LayoutProfileReferences.DinerLayout)).Counter;
public override Appliance ExternalBin => ((LayoutProfile)GDOUtils.GetExistingGDO(LayoutProfileReferences.DinerLayout)).ExternalBin;
// This script was generated by Layout Builder
public static LayoutGraph GenerateLayout(string graphName)
{
// Creating the graph
LayoutGraph graph = ScriptableObject.CreateInstance<LayoutGraph>();
// Creating all the nodes
RecentreLayout RecentreLayout0 = ScriptableObject.CreateInstance<RecentreLayout>();
NewFromTexture NewFromTexture0 = ScriptableObject.CreateInstance<NewFromTexture>();
FindAllFeatures FindAllFeatures0 = ScriptableObject.CreateInstance<FindAllFeatures>();
FilterByRoom FilterByRoom0 = ScriptableObject.CreateInstance<FilterByRoom>();
FilterOnePerPair FilterOnePerPair0 = ScriptableObject.CreateInstance<FilterOnePerPair>();
CreateFrontDoor CreateFrontDoor0 = ScriptableObject.CreateInstance<CreateFrontDoor>();
FilterByRoom FilterByRoom1 = ScriptableObject.CreateInstance<FilterByRoom>();
Output Output0 = ScriptableObject.CreateInstance<Output>();
AppendFeatures AppendFeatures0 = ScriptableObject.CreateInstance<AppendFeatures>();
AppendFeatures AppendFeatures1 = ScriptableObject.CreateInstance<AppendFeatures>();
SwitchFeatures SwitchFeatures0 = ScriptableObject.CreateInstance<SwitchFeatures>();
RequireAccessible RequireAccessible0 = ScriptableObject.CreateInstance<RequireAccessible>();
// Setting all the values
RecentreLayout0.FixSeed = 0;
RecentreLayout0.position = new Vector2(-512f, 488);
NewFromTexture0.SourceTexture = ResourceUtils.LoadTextureFromBase64("iVBORw0KGgoAAAANSUhEUgAAAA4AAAARCAYAAADtyJ2fAAAAeklEQVQoFcVSQQ7AIAiD/f/PDpAi0UTDPAwzq0ClQ4ncGlHTD/sFm8R0uLHiTBCn+ZGUCeZjYp5JSA5yqoKY4pM3lfUPxPiXik5pzp3UUlWppuJsGir1DeyMIz8W/eHsSIh1shNPlUAC8mVzcE4FP1/HbXMg8tSkcR0vsCgaGOy4qGgAAAAASUVORK5CYII=");
NewFromTexture0.Map = new List<NewFromTexture.ColorRoom>();
NewFromTexture.ColorRoom NewFromTexture0_colorRoom0 = new NewFromTexture.ColorRoom();
NewFromTexture0_colorRoom0.Color = new Color(0f, 0f, 0f, 0f);
NewFromTexture0_colorRoom0.Room = new Room(-1616784683, RoomType.NoRoom);
NewFromTexture0.Map.Add(NewFromTexture0_colorRoom0);
NewFromTexture.ColorRoom NewFromTexture0_colorRoom1 = new NewFromTexture.ColorRoom();
NewFromTexture0_colorRoom1.Color = new Color(1f, 0f, 0f, 1f);
NewFromTexture0_colorRoom1.Room = new Room(-794953739, RoomType.Kitchen);
NewFromTexture0.Map.Add(NewFromTexture0_colorRoom1);
NewFromTexture.ColorRoom NewFromTexture0_colorRoom2 = new NewFromTexture.ColorRoom();
NewFromTexture0_colorRoom2.Color = new Color(0f, 0f, 1f, 1f);
NewFromTexture0_colorRoom2.Room = new Room(1686145292, RoomType.Garden);
NewFromTexture0.Map.Add(NewFromTexture0_colorRoom2);
NewFromTexture.ColorRoom NewFromTexture0_colorRoom3 = new NewFromTexture.ColorRoom();
NewFromTexture0_colorRoom3.Color = new Color(0f, 1f, 0f, 1f);
NewFromTexture0_colorRoom3.Room = new Room(1773383595, RoomType.Kitchen);
NewFromTexture0.Map.Add(NewFromTexture0_colorRoom3);
NewFromTexture0.FixSeed = 0;
NewFromTexture0.position = new Vector2(-1162f, 488);
FindAllFeatures0.Feature = FeatureType.Door;
FindAllFeatures0.FixSeed = 0;
FindAllFeatures0.position = new Vector2(-300f, 738);
FilterByRoom0.RemoveMode = false;
FilterByRoom0.Type1 = RoomType.Kitchen;
FilterByRoom0.FilterSecond = true;
FilterByRoom0.Type2 = RoomType.Garden;
FilterByRoom0.FixSeed = 0;
FilterByRoom0.position = new Vector2(-100f, 738);
FilterOnePerPair0.FixSeed = 0;
FilterOnePerPair0.position = new Vector2(250f, 738);
CreateFrontDoor0.Type = RoomType.Garden;
CreateFrontDoor0.ForceFirstHalf = true;
CreateFrontDoor0.FixSeed = 0;
CreateFrontDoor0.position = new Vector2(-287f, 488);
FilterByRoom1.RemoveMode = false;
FilterByRoom1.Type1 = RoomType.Kitchen;
FilterByRoom1.FilterSecond = true;
FilterByRoom1.Type2 = RoomType.Garden;
FilterByRoom1.FixSeed = 0;
FilterByRoom1.position = new Vector2(-100f, 988);
Output0.FixSeed = 0;
Output0.position = new Vector2(1275f, 500);
AppendFeatures0.FixSeed = 0;
AppendFeatures0.position = new Vector2(450f, 500);
AppendFeatures1.FixSeed = 0;
AppendFeatures1.position = new Vector2(663f, 500);
SwitchFeatures0.SetToFeature = FeatureType.Hatch;
SwitchFeatures0.FixSeed = 0;
SwitchFeatures0.position = new Vector2(238f, 988);
RequireAccessible0.AllowGardens = true;
RequireAccessible0.ResultStatus = true;
RequireAccessible0.FixSeed = 0;
RequireAccessible0.position = new Vector2(938f, 500);
// Connecting all the nodes
RecentreLayout0.GetPort("Input").Connect(NewFromTexture0.GetPort("Output"));
FindAllFeatures0.GetPort("Input").Connect(RecentreLayout0.GetPort("Output"));
FilterByRoom0.GetPort("Input").Connect(FindAllFeatures0.GetPort("Output"));
FilterOnePerPair0.GetPort("Input").Connect(FilterByRoom0.GetPort("Output"));
CreateFrontDoor0.GetPort("Input").Connect(RecentreLayout0.GetPort("Output"));
FilterByRoom1.GetPort("Input").Connect(FindAllFeatures0.GetPort("Output"));
Output0.GetPort("Input").Connect(RequireAccessible0.GetPort("Output"));
AppendFeatures0.GetPort("AppendFrom").Connect(FilterOnePerPair0.GetPort("Output"));
AppendFeatures0.GetPort("Input").Connect(CreateFrontDoor0.GetPort("Output"));
AppendFeatures1.GetPort("AppendFrom").Connect(SwitchFeatures0.GetPort("Output"));
AppendFeatures1.GetPort("Input").Connect(AppendFeatures0.GetPort("Output"));
SwitchFeatures0.GetPort("Input").Connect(FilterByRoom1.GetPort("Output"));
RequireAccessible0.GetPort("Input").Connect(AppendFeatures1.GetPort("Output"));
// Adding all the nodes to the graph and setting the graph
graph.nodes.Add(RecentreLayout0);
RecentreLayout0.graph = graph;
graph.nodes.Add(NewFromTexture0);
NewFromTexture0.graph = graph;
graph.nodes.Add(FindAllFeatures0);
FindAllFeatures0.graph = graph;
graph.nodes.Add(FilterByRoom0);
FilterByRoom0.graph = graph;
graph.nodes.Add(FilterOnePerPair0);
FilterOnePerPair0.graph = graph;
graph.nodes.Add(CreateFrontDoor0);
CreateFrontDoor0.graph = graph;
graph.nodes.Add(FilterByRoom1);
FilterByRoom1.graph = graph;
graph.nodes.Add(Output0);
Output0.graph = graph;
graph.nodes.Add(AppendFeatures0);
AppendFeatures0.graph = graph;
graph.nodes.Add(AppendFeatures1);
AppendFeatures1.graph = graph;
graph.nodes.Add(SwitchFeatures0);
SwitchFeatures0.graph = graph;
graph.nodes.Add(RequireAccessible0);
RequireAccessible0.graph = graph;
graph.name = graphName;
return graph;
}
public override void OnRegister(LayoutProfile gameDataObject)
{
base.OnRegister(gameDataObject);
Registry.AddSettingLayout((RestaurantSetting)GDOUtils.GetCustomGameDataObject<Easter2025GardenSetting>().GameDataObject, gameDataObject);
}
}
}
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using Kitchen;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.PlayerCosmetics
{
public class BunnyTail : CustomPlayerCosmetic
{
public override string UniqueNameID => "BunnyTail";
public override CosmeticType CosmeticType => CosmeticType.Outfit;
public override GameObject Visual => Mod.Bundle.LoadAsset<GameObject>("BunnyTail").AssignMaterialsByNames();
public override bool BlockHats => false;
public override void OnRegister(PlayerCosmetic gameDataObject)
{
PlayerOutfitComponent playerOutfitComponent = gameDataObject.Visual.AddComponent<PlayerOutfitComponent>();
playerOutfitComponent.Renderers.Add(GameObjectUtils.GetChildObject(gameDataObject.Visual, "Icosphere").GetComponent<SkinnedMeshRenderer>());
}
}
}
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using System.Collections.Generic;
using KitchenData;
using KitchenLib.Customs;
namespace Easter2025.Customs.Processes
{
public class SearchBush : CustomProcess
{
public override string UniqueNameID => "SearchBush";
public override List<(Locale, ProcessInfo)> InfoList => new List<(Locale, ProcessInfo)>
{
(Locale.English, new ProcessInfo
{
Name = "SearchBush",
Icon = "<sprite name=\"Search\">"
})
};
}
}
@@ -0,0 +1,112 @@
using System.Collections.Generic;
using Kitchen;
using Kitchen.Layouts;
using KitchenData;
using KitchenLib.References;
using UnityEngine;
namespace Easter2025.Customs.RestaurantSettings.Decorators
{
public class EasterDecorator : Decorator
{
public override bool Decorate(Room room)
{
if (Configuration is not DecorationsConfiguration decorationsConfiguration) return false;
Bounds bounds = Blueprint.GetBounds();
Vector3 frontDoor = Blueprint.GetFrontDoor();
NewPiece(decorationsConfiguration.Ground, 0f, 0f);
// Decorate Top and Bottom
for (float x = bounds.min.x - xDifference; x < bounds.max.x + xDifference; x++)
{
for (float y = bounds.min.y - yDifference; y < bounds.max.y + yDifference; y++)
{
if (!(x > bounds.min.x - (decorationsConfiguration.BorderSpacing + 1)) || !(x < bounds.max.x + (decorationsConfiguration.BorderSpacing + 1)) || !(y > bounds.min.y - (decorationsConfiguration.BorderSpacing + 1)) || !(y < bounds.max.y + (decorationsConfiguration.BorderSpacing + 1)))
{
if (y > bounds.min.y)
{
foreach (var scatter in decorationsConfiguration.Scatters)
{
if (Random.value < scatter.Probability)
{
NewPiece(scatter.Appliance, x, y);
break;
}
}
}
}
}
}
if (decorationsConfiguration.Cobblestone != null)
{
for (float num3 = PathStartLocation; num3 <= frontDoor.x; num3 += 0.8f)
{
NewPiece(decorationsConfiguration.Cobblestone, num3, bounds.min.y - 1.2f);
}
}
if (decorationsConfiguration.FrontBorder != null)
{
for (float num4 = bounds.min.x; num4 <= bounds.max.x; num4 += decorationsConfiguration.BorderSpacing)
{
if (Mathf.Abs(num4 - frontDoor.x) >= 0.7f && Blueprint[(int)num4, (int)bounds.min.y].Type != RoomType.Garden)
{
NewPiece(decorationsConfiguration.FrontBorder, num4, bounds.min.y - 0.7f);
}
}
}
for (float num5 = bounds.min.x - 1f; num5 <= bounds.max.x + 1f; num5 += 1f)
{
NewPiece(AssetReference.OutdoorMovementBlocker, num5, bounds.min.y - 3f);
}
float num6 = ((frontDoor.x < 3f) ? (frontDoor.x + 1f) : (frontDoor.x - 1f));
NewPiece(AssetReference.Nameplate, num6, bounds.min.y - 1f);
NewPiece(AssetReference.OutdoorMovementBlocker, bounds.min.x - 1f, bounds.min.y - 1f);
NewPiece(AssetReference.OutdoorMovementBlocker, bounds.min.x - 1f, bounds.min.y - 2f);
NewPiece(AssetReference.OutdoorMovementBlocker, bounds.max.x + 1f, bounds.min.y - 1f);
NewPiece(AssetReference.OutdoorMovementBlocker, bounds.max.x + 1f, bounds.min.y - 2f);
NewPiece(Profile.ExternalBin, frontDoor.x, frontDoor.z - 3f);
return true;
}
private int PathStartLocation = -20;
private int xDifference = 15;
private int yDifference = 6;
public class DecorationsConfiguration : IDecorationConfiguration
{
public IDecorator Decorator => new EasterDecorator();
public List<Scatter> Scatters;
public Appliance Cobblestone;
public Appliance FrontBorder;
public float BorderSpacing;
public Appliance Ground;
public bool OnlyDecorateLowerHalf;
public struct Scatter
{
public float Probability;
public Appliance Appliance;
}
}
}
}
@@ -0,0 +1,57 @@
using CustomSettingsAndLayouts;
using System.Collections.Generic;
using Easter2025.Customs.RestaurantSettings.Decorators;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.References;
using KitchenLib.Utils;
using UnityEngine;
namespace Easter2025.Customs.RestaurantSettings
{
public class Easter2025GardenSetting : CustomRestaurantSetting
{
public override string UniqueNameID => "Easter2025GardenSetting";
public override WeatherMode WeatherMode => WeatherMode.None;
public override List<IDecorationConfiguration> Decorators => new List<IDecorationConfiguration>
{
new EasterDecorator.DecorationsConfiguration
{
Cobblestone = GDOReferences.EggCobblestone,
Ground = GDOReferences.EasterGround,
BorderSpacing = 1,
Scatters = new List<EasterDecorator.DecorationsConfiguration.Scatter>
{
new()
{
Appliance = GDOReferences.EasterTree,
Probability = 0.05f
},
new()
{
Appliance = GDOReferences.EggPile,
Probability = 0.05f
}
}
}
};
public override UnlockPack UnlockPack { get; protected set; }
public override Unlock StartingUnlock => GDOReferences.DishPlasticEggs;
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("EasterSettingSnowglobe").AssignMaterialsByNames();
public override bool AlwaysLight => true;
public override List<(Locale, BasicInfo)> InfoList => CenteralLang.RestaurantSettings.Easter2025GardenSetting;
public override void OnRegister(RestaurantSetting gameDataObject)
{
base.OnRegister(gameDataObject);
Registry.GrantCustomSetting(gameDataObject);
}
}
}
@@ -0,0 +1,58 @@
using CustomSettingsAndLayouts;
using System.Collections.Generic;
using Easter2025.Customs.RestaurantSettings.Decorators;
using Easter2025.Utilies;
using Kitchen;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.References;
using KitchenLib.Utils;
using TwitchLib.Api.Helix.Models.Entitlements.GetDropsEntitlements;
using UnityEngine;
namespace Easter2025.Customs.RestaurantSettings
{
public class Easter2025Setting : CustomRestaurantSetting
{
public override string UniqueNameID => "Easter2025Setting";
public override WeatherMode WeatherMode => WeatherMode.None;
public override List<IDecorationConfiguration> Decorators => new List<IDecorationConfiguration>
{
new EasterDecorator.DecorationsConfiguration
{
Cobblestone = GDOReferences.EggCobblestone,
Ground = GDOReferences.EasterGround,
BorderSpacing = 1,
Scatters = new List<EasterDecorator.DecorationsConfiguration.Scatter>
{
new()
{
Appliance = GDOReferences.EasterTree,
Probability = 0.05f
},
new()
{
Appliance = GDOReferences.EggPile,
Probability = 0.05f
}
}
}
};
public override UnlockPack UnlockPack { get; protected set; }
public override Unlock StartingUnlock => GDOReferences.DishPlasticEggs;
public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("EasterSettingSnowglobe").AssignMaterialsByNames();
public override bool AlwaysLight => true;
public override List<(Locale, BasicInfo)> InfoList => CenteralLang.RestaurantSettings.Easter2025Setting;
public override void OnRegister(RestaurantSetting gameDataObject)
{
base.OnRegister(gameDataObject);
Registry.GrantCustomSetting(gameDataObject);
}
}
}