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using System.Collections.Generic;
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using Kitchen;
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using KitchenData;
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using KitchenLib.Customs;
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namespace Easter2025.Customs.Generics
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{
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public abstract class GenericSceneAppliance : CustomAppliance
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{
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public override List<IApplianceProperty> Properties => new List<IApplianceProperty>
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{
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new CImmovable(),
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new CStatic()
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};
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public override bool IsNonInteractive => true;
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public override bool IsPurchasable => false;
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public override bool PreventSale => false;
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}
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}
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