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using Easter2025.Customs.Generics;
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using KitchenLib.Customs;
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using KitchenLib.Utils;
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using UnityEngine;
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namespace Easter2025.Customs.Items
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{
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public class BlueShell : GenericStackableItem
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{
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public override string UniqueNameID => "BlueShell";
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public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("BlueShell").AssignMaterialsByNames();
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}
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}
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