Initial Commit
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using System.Collections.Generic;
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using Easter2025.Customs.Generics;
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using Easter2025.Utilies;
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using KitchenData;
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using KitchenLib.Utils;
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using UnityEngine;
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namespace Easter2025.Customs.Items
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{
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public class CutRawHotCrossBun : GenericStackableItem
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{
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public override string UniqueNameID => "CutRawHotCrossBun";
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public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("CutRawHotCrossBun").AssignMaterialsByNames();
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public override List<Item.ItemProcess> Processes => new()
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{
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new Item.ItemProcess
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{
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Process = GDOReferences.Cook,
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Duration = 1,
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Result = GDOReferences.CutCookedHotCrossBun
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}
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};
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}
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}
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