Initial Commit
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using System.Collections.Generic;
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using Easter2025.Components;
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using Easter2025.Customs.Generics;
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using KitchenData;
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using KitchenLib.Utils;
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using UnityEngine;
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namespace Easter2025.Customs.Items
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{
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public class YellowPlasticEgg : GenericStackableItem
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{
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public override string UniqueNameID => "YellowPlasticEgg";
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public override GameObject Prefab => Mod.Bundle.LoadAsset<GameObject>("YellowPlasticEgg").AssignMaterialsByNames();
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public override string ColourBlindTag => "Y";
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public override ItemValue ItemValue => ItemValue.SideSmall;
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public override List<IItemProperty> Properties => new List<IItemProperty>
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{
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new CHidableItem(),
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new CEggBasket.CanPlaceInBasket()
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};
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}
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}
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