Initial Commit

This commit is contained in:
Lachlan Leone
2026-04-05 18:57:16 +10:00
commit c3a5153a56
691 changed files with 85219 additions and 0 deletions
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using System.Collections.Generic;
using Kitchen.Layouts;
using Kitchen.Layouts.Modules;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.References;
using KitchenLib.Utils;
using UnityEngine;
using CustomSettingsAndLayouts;
using Easter2025.Customs.RestaurantSettings;
namespace Easter2025.Customs.LayoutProfiles
{
public class BunnyLayout : CustomLayoutProfile
{
public override string UniqueNameID => "BunnyLayout";
public override LayoutGraph Graph => GenerateLayout(UniqueNameID);
public override int MaximumTables => 3;
public override List<GameDataObject> RequiredAppliances => ((LayoutProfile)GDOUtils.GetExistingGDO(LayoutProfileReferences.DinerLayout)).RequiredAppliances;
public override GameDataObject Table => ((LayoutProfile)GDOUtils.GetExistingGDO(LayoutProfileReferences.DinerLayout)).Table;
public override GameDataObject Counter => ((LayoutProfile)GDOUtils.GetExistingGDO(LayoutProfileReferences.DinerLayout)).Counter;
public override Appliance ExternalBin => ((LayoutProfile)GDOUtils.GetExistingGDO(LayoutProfileReferences.DinerLayout)).ExternalBin;
// This script was generated by Layout Builder
public static LayoutGraph GenerateLayout(string graphName)
{
// Creating the graph
LayoutGraph graph = ScriptableObject.CreateInstance<LayoutGraph>();
// Creating all the nodes
RecentreLayout RecentreLayout0 = ScriptableObject.CreateInstance<RecentreLayout>();
NewFromTexture NewFromTexture0 = ScriptableObject.CreateInstance<NewFromTexture>();
FindAllFeatures FindAllFeatures0 = ScriptableObject.CreateInstance<FindAllFeatures>();
FilterByRoom FilterByRoom0 = ScriptableObject.CreateInstance<FilterByRoom>();
FilterOnePerPair FilterOnePerPair0 = ScriptableObject.CreateInstance<FilterOnePerPair>();
CreateFrontDoor CreateFrontDoor0 = ScriptableObject.CreateInstance<CreateFrontDoor>();
FilterByRoom FilterByRoom1 = ScriptableObject.CreateInstance<FilterByRoom>();
Output Output0 = ScriptableObject.CreateInstance<Output>();
RequireAccessible RequireAccessible0 = ScriptableObject.CreateInstance<RequireAccessible>();
AppendFeatures AppendFeatures0 = ScriptableObject.CreateInstance<AppendFeatures>();
AppendFeatures AppendFeatures1 = ScriptableObject.CreateInstance<AppendFeatures>();
SwitchFeatures SwitchFeatures0 = ScriptableObject.CreateInstance<SwitchFeatures>();
// Setting all the values
RecentreLayout0.FixSeed = 0;
RecentreLayout0.position = new Vector2(-500f, 488);
NewFromTexture0.SourceTexture = ResourceUtils.LoadTextureFromBase64("iVBORw0KGgoAAAANSUhEUgAAAA4AAAARCAYAAADtyJ2fAAAAeklEQVQoFcVSQQ7AIAiD/f/PDpAi0UTDPAwzq0ClQ4ncGlHTD/sFm8R0uLHiTBCn+ZGUCeZjYp5JSA5yqoKY4pM3lfUPxPiXik5pzp3UUlWppuJsGir1DeyMIz8W/eHsSIh1shNPlUAC8mVzcE4FP1/HbXMg8tSkcR0vsCgaGOy4qGgAAAAASUVORK5CYII=");
NewFromTexture0.Map = new List<NewFromTexture.ColorRoom>();
NewFromTexture.ColorRoom NewFromTexture0_colorRoom0 = new NewFromTexture.ColorRoom();
NewFromTexture0_colorRoom0.Color = new Color(0f, 0f, 0f, 0f);
NewFromTexture0_colorRoom0.Room = new Room(-1616784683, RoomType.NoRoom);
NewFromTexture0.Map.Add(NewFromTexture0_colorRoom0);
NewFromTexture.ColorRoom NewFromTexture0_colorRoom1 = new NewFromTexture.ColorRoom();
NewFromTexture0_colorRoom1.Color = new Color(1f, 0f, 0f, 1f);
NewFromTexture0_colorRoom1.Room = new Room(-794953739, RoomType.Kitchen);
NewFromTexture0.Map.Add(NewFromTexture0_colorRoom1);
NewFromTexture.ColorRoom NewFromTexture0_colorRoom2 = new NewFromTexture.ColorRoom();
NewFromTexture0_colorRoom2.Color = new Color(0f, 0f, 1f, 1f);
NewFromTexture0_colorRoom2.Room = new Room(1686145292, RoomType.Dining);
NewFromTexture0.Map.Add(NewFromTexture0_colorRoom2);
NewFromTexture.ColorRoom NewFromTexture0_colorRoom3 = new NewFromTexture.ColorRoom();
NewFromTexture0_colorRoom3.Color = new Color(0f, 1f, 0f, 1f);
NewFromTexture0_colorRoom3.Room = new Room(1773383595, RoomType.Kitchen);
NewFromTexture0.Map.Add(NewFromTexture0_colorRoom3);
NewFromTexture0.FixSeed = 0;
NewFromTexture0.position = new Vector2(-1150f, 488);
FindAllFeatures0.Feature = FeatureType.Door;
FindAllFeatures0.FixSeed = 0;
FindAllFeatures0.position = new Vector2(-287f, 738);
FilterByRoom0.RemoveMode = false;
FilterByRoom0.Type1 = RoomType.Kitchen;
FilterByRoom0.FilterSecond = true;
FilterByRoom0.Type2 = RoomType.Dining;
FilterByRoom0.FixSeed = 0;
FilterByRoom0.position = new Vector2(-87f, 738);
FilterOnePerPair0.FixSeed = 0;
FilterOnePerPair0.position = new Vector2(263f, 738);
CreateFrontDoor0.Type = RoomType.Dining;
CreateFrontDoor0.ForceFirstHalf = true;
CreateFrontDoor0.FixSeed = 0;
CreateFrontDoor0.position = new Vector2(-275f, 488);
FilterByRoom1.RemoveMode = false;
FilterByRoom1.Type1 = RoomType.Kitchen;
FilterByRoom1.FilterSecond = true;
FilterByRoom1.Type2 = RoomType.Dining;
FilterByRoom1.FixSeed = 0;
FilterByRoom1.position = new Vector2(-87f, 988);
Output0.FixSeed = 0;
Output0.position = new Vector2(1286f, 500);
RequireAccessible0.AllowGardens = false;
RequireAccessible0.ResultStatus = true;
RequireAccessible0.FixSeed = 0;
RequireAccessible0.position = new Vector2(948f, 500);
AppendFeatures0.FixSeed = 0;
AppendFeatures0.position = new Vector2(463f, 500);
AppendFeatures1.FixSeed = 0;
AppendFeatures1.position = new Vector2(673f, 500);
SwitchFeatures0.SetToFeature = FeatureType.Hatch;
SwitchFeatures0.FixSeed = 0;
SwitchFeatures0.position = new Vector2(248f, 988);
// Connecting all the nodes
RecentreLayout0.GetPort("Input").Connect(NewFromTexture0.GetPort("Output"));
FindAllFeatures0.GetPort("Input").Connect(RecentreLayout0.GetPort("Output"));
FilterByRoom0.GetPort("Input").Connect(FindAllFeatures0.GetPort("Output"));
FilterOnePerPair0.GetPort("Input").Connect(FilterByRoom0.GetPort("Output"));
CreateFrontDoor0.GetPort("Input").Connect(RecentreLayout0.GetPort("Output"));
FilterByRoom1.GetPort("Input").Connect(FindAllFeatures0.GetPort("Output"));
Output0.GetPort("Input").Connect(RequireAccessible0.GetPort("Output"));
RequireAccessible0.GetPort("Input").Connect(AppendFeatures1.GetPort("Output"));
AppendFeatures0.GetPort("AppendFrom").Connect(FilterOnePerPair0.GetPort("Output"));
AppendFeatures0.GetPort("Input").Connect(CreateFrontDoor0.GetPort("Output"));
AppendFeatures1.GetPort("AppendFrom").Connect(SwitchFeatures0.GetPort("Output"));
AppendFeatures1.GetPort("Input").Connect(AppendFeatures0.GetPort("Output"));
SwitchFeatures0.GetPort("Input").Connect(FilterByRoom1.GetPort("Output"));
// Adding all the nodes to the graph and setting the graph
graph.nodes.Add(RecentreLayout0);
RecentreLayout0.graph = graph;
graph.nodes.Add(NewFromTexture0);
NewFromTexture0.graph = graph;
graph.nodes.Add(FindAllFeatures0);
FindAllFeatures0.graph = graph;
graph.nodes.Add(FilterByRoom0);
FilterByRoom0.graph = graph;
graph.nodes.Add(FilterOnePerPair0);
FilterOnePerPair0.graph = graph;
graph.nodes.Add(CreateFrontDoor0);
CreateFrontDoor0.graph = graph;
graph.nodes.Add(FilterByRoom1);
FilterByRoom1.graph = graph;
graph.nodes.Add(Output0);
Output0.graph = graph;
graph.nodes.Add(RequireAccessible0);
RequireAccessible0.graph = graph;
graph.nodes.Add(AppendFeatures0);
AppendFeatures0.graph = graph;
graph.nodes.Add(AppendFeatures1);
AppendFeatures1.graph = graph;
graph.nodes.Add(SwitchFeatures0);
SwitchFeatures0.graph = graph;
graph.name = graphName;
return graph;
}
public override void OnRegister(LayoutProfile gameDataObject)
{
base.OnRegister(gameDataObject);
Registry.AddSettingLayout((RestaurantSetting)GDOUtils.GetCustomGameDataObject<Easter2025Setting>().GameDataObject, gameDataObject);
}
}
}
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using System.Collections.Generic;
using System.Linq;
using Easter2025.Utilies;
using Kitchen;
using Kitchen.Layouts;
using KitchenLib.References;
using UnityEngine;
namespace Easter2025.Customs.LayoutProfiles.Decorators
{
public class EasterDiningDecorator : Decorator
{
private List<LayoutPosition> used_positions = new List<LayoutPosition>();
public override bool Decorate(Room room)
{
List<CLayoutAppliancePlacement> bushesToAdd = new List<CLayoutAppliancePlacement>();
List<CLayoutAppliancePlacement> tablesToAdd = new List<CLayoutAppliancePlacement>();
int minBushes = 3;
int maxBushes = 5;
List<LayoutPosition> ShuffledPositions = (from r in Blueprint.TilesOfRoom(room) orderby UnityEngine.Random.value select r).ToList();
for (int i = 0; i < 8; i++)
{
if (FindValidPlacementLocation(ShuffledPositions, out LayoutPosition result, 10))
{
if (Random.value < 0.5f)
{
if (bushesToAdd.Count < maxBushes)
{
bushesToAdd.Add(new CLayoutAppliancePlacement
{
Position = result,
Appliance = GDOReferences.Bush.ID,
Rotation = new Quaternion(0, Random.Range(0, 360), 0, 0)
});
used_positions.Add(result);
foreach (LayoutPosition position in LayoutHelpers.AllNearby)
{
used_positions.Add(result + position);
}
}
}
else
{
if (tablesToAdd.Count < Profile.MaximumTables)
{
tablesToAdd.Add(new CLayoutAppliancePlacement
{
Position = result,
Appliance = Profile.Table.ID,
Rotation = Quaternion.identity
});
used_positions.Add(result);
foreach (LayoutPosition position in LayoutHelpers.AllNearby)
{
used_positions.Add(result + position);
}
}
}
}
}
if (bushesToAdd.Count > maxBushes || bushesToAdd.Count <= minBushes || tablesToAdd.Count > Profile.MaximumTables) return false;
foreach (var decoration in bushesToAdd)
{
Decorations.Add(decoration);
}
foreach (var decoration in tablesToAdd)
{
Decorations.Add(decoration);
}
return true;
}
private bool FindValidPlacementLocation(List<LayoutPosition> positions, out LayoutPosition result, int attempts = 5)
{
result = default;
if (attempts < 0) return false;
LayoutPosition randomPosition = positions[Random.Range(0, positions.Count)];
if (!used_positions.Contains(randomPosition) && !Blueprint.HasFeature(randomPosition) && Blueprint.IsTileOpenSpace(randomPosition))
{
result = randomPosition;
return true;
}
return FindValidPlacementLocation(positions, out result, attempts - 1);
}
}
}
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using System.Collections.Generic;
using System.IO;
using System.Linq;
using Kitchen;
using Kitchen.Layouts;
using KitchenData;
using UnityEngine;
namespace Easter2025.Customs.LayoutProfiles.Decorators
{
public class EasterKitchenDecorator : Decorator
{
public override bool Decorate(Room room)
{
Queue<GameDataObject> queue = new Queue<GameDataObject>(Profile.RequiredAppliances);
List<Vector3> used_tiles = new List<Vector3>(Decorations.Select((CLayoutAppliancePlacement d) => d.Position));
HashSet<LayoutPosition> room_tiles = Blueprint.TilesOfRoom(room);
foreach (LayoutPosition item in room_tiles)
{
if (Blueprint.HasFeature(item, FeatureType.Hatch))
{
Decorations.Add(new CLayoutAppliancePlacement
{
Appliance = Profile.Counter.ID,
Position = item,
Rotation = FindWallRotation(item)
});
used_tiles.Add(item);
}
}
int counter = 0;
var internalWalls = GetInternalWalls(room).Where(x => !used_tiles.Contains(x)).ToList();
LayoutPosition layoutPosition = next_tile(Kitchen.RandomExtensions.Random(GetInternalWalls(room).Where(x => !used_tiles.Contains(x)).ToList()));
while (queue.Count > 0)
{
if (used_tiles.Contains(internalWalls[counter]) || Blueprint.HasFeature(internalWalls[counter], FeatureType.Door))
{
counter++;
continue;
}
Decorations.Add(new CLayoutAppliancePlacement
{
Appliance = queue.Dequeue().ID,
Position = internalWalls[counter],
Rotation = FindWallRotation(internalWalls[counter])
});
used_tiles.Add(internalWalls[counter]);
counter++;
}
return true;
LayoutPosition next_tile(LayoutPosition tile)
{
foreach (LayoutPosition item2 in Blueprint.AdjacentInRoom(tile).Concat(room_tiles))
{
if (Blueprint.IsTileAccessible(item2) && !used_tiles.Contains(item2))
{
used_tiles.Add(item2);
return item2;
}
}
throw new LayoutFailureException("Not enough spaces to place kitchen equipment");
}
}
private List<LayoutPosition> GetInternalWalls(Room room)
{
List<LayoutPosition> walls = new List<LayoutPosition>();
var room_tiles = Blueprint.TilesOfRoom(room);
foreach (var tile in room_tiles)
{
foreach (var walltile in Blueprint.GetWalls(tile))
{
walls.Add(tile);
}
}
return walls;
}
private Quaternion FindWallRotation(LayoutPosition pos)
{
Room room = Blueprint[pos];
foreach (LayoutPosition layoutPosition in LayoutHelpers.Directions)
{
LayoutPosition layoutPosition2 = layoutPosition + pos;
if (Blueprint[layoutPosition2].ID != room.ID)
{
return Quaternion.LookRotation(new Vector3(layoutPosition.x, 0f, layoutPosition.y), Vector3.up);
}
}
return Quaternion.identity;
}
}
}
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using System.Collections.Generic;
using Kitchen.Layouts;
using Kitchen.Layouts.Modules;
using KitchenData;
using KitchenLib.Customs;
using KitchenLib.References;
using KitchenLib.Utils;
using UnityEngine;
using CustomSettingsAndLayouts;
using Easter2025.Customs.RestaurantSettings;
namespace Easter2025.Customs.LayoutProfiles
{
public class GardenBunnyLayout : CustomLayoutProfile
{
public override string UniqueNameID => "GardenBunnyLayout";
public override LayoutGraph Graph => GenerateLayout(UniqueNameID);
public override int MaximumTables => 3;
public override List<GameDataObject> RequiredAppliances => ((LayoutProfile)GDOUtils.GetExistingGDO(LayoutProfileReferences.DinerLayout)).RequiredAppliances;
public override GameDataObject Table => ((LayoutProfile)GDOUtils.GetExistingGDO(LayoutProfileReferences.DinerLayout)).Table;
public override GameDataObject Counter => ((LayoutProfile)GDOUtils.GetExistingGDO(LayoutProfileReferences.DinerLayout)).Counter;
public override Appliance ExternalBin => ((LayoutProfile)GDOUtils.GetExistingGDO(LayoutProfileReferences.DinerLayout)).ExternalBin;
// This script was generated by Layout Builder
public static LayoutGraph GenerateLayout(string graphName)
{
// Creating the graph
LayoutGraph graph = ScriptableObject.CreateInstance<LayoutGraph>();
// Creating all the nodes
RecentreLayout RecentreLayout0 = ScriptableObject.CreateInstance<RecentreLayout>();
NewFromTexture NewFromTexture0 = ScriptableObject.CreateInstance<NewFromTexture>();
FindAllFeatures FindAllFeatures0 = ScriptableObject.CreateInstance<FindAllFeatures>();
FilterByRoom FilterByRoom0 = ScriptableObject.CreateInstance<FilterByRoom>();
FilterOnePerPair FilterOnePerPair0 = ScriptableObject.CreateInstance<FilterOnePerPair>();
CreateFrontDoor CreateFrontDoor0 = ScriptableObject.CreateInstance<CreateFrontDoor>();
FilterByRoom FilterByRoom1 = ScriptableObject.CreateInstance<FilterByRoom>();
Output Output0 = ScriptableObject.CreateInstance<Output>();
AppendFeatures AppendFeatures0 = ScriptableObject.CreateInstance<AppendFeatures>();
AppendFeatures AppendFeatures1 = ScriptableObject.CreateInstance<AppendFeatures>();
SwitchFeatures SwitchFeatures0 = ScriptableObject.CreateInstance<SwitchFeatures>();
RequireAccessible RequireAccessible0 = ScriptableObject.CreateInstance<RequireAccessible>();
// Setting all the values
RecentreLayout0.FixSeed = 0;
RecentreLayout0.position = new Vector2(-512f, 488);
NewFromTexture0.SourceTexture = ResourceUtils.LoadTextureFromBase64("iVBORw0KGgoAAAANSUhEUgAAAA4AAAARCAYAAADtyJ2fAAAAeklEQVQoFcVSQQ7AIAiD/f/PDpAi0UTDPAwzq0ClQ4ncGlHTD/sFm8R0uLHiTBCn+ZGUCeZjYp5JSA5yqoKY4pM3lfUPxPiXik5pzp3UUlWppuJsGir1DeyMIz8W/eHsSIh1shNPlUAC8mVzcE4FP1/HbXMg8tSkcR0vsCgaGOy4qGgAAAAASUVORK5CYII=");
NewFromTexture0.Map = new List<NewFromTexture.ColorRoom>();
NewFromTexture.ColorRoom NewFromTexture0_colorRoom0 = new NewFromTexture.ColorRoom();
NewFromTexture0_colorRoom0.Color = new Color(0f, 0f, 0f, 0f);
NewFromTexture0_colorRoom0.Room = new Room(-1616784683, RoomType.NoRoom);
NewFromTexture0.Map.Add(NewFromTexture0_colorRoom0);
NewFromTexture.ColorRoom NewFromTexture0_colorRoom1 = new NewFromTexture.ColorRoom();
NewFromTexture0_colorRoom1.Color = new Color(1f, 0f, 0f, 1f);
NewFromTexture0_colorRoom1.Room = new Room(-794953739, RoomType.Kitchen);
NewFromTexture0.Map.Add(NewFromTexture0_colorRoom1);
NewFromTexture.ColorRoom NewFromTexture0_colorRoom2 = new NewFromTexture.ColorRoom();
NewFromTexture0_colorRoom2.Color = new Color(0f, 0f, 1f, 1f);
NewFromTexture0_colorRoom2.Room = new Room(1686145292, RoomType.Garden);
NewFromTexture0.Map.Add(NewFromTexture0_colorRoom2);
NewFromTexture.ColorRoom NewFromTexture0_colorRoom3 = new NewFromTexture.ColorRoom();
NewFromTexture0_colorRoom3.Color = new Color(0f, 1f, 0f, 1f);
NewFromTexture0_colorRoom3.Room = new Room(1773383595, RoomType.Kitchen);
NewFromTexture0.Map.Add(NewFromTexture0_colorRoom3);
NewFromTexture0.FixSeed = 0;
NewFromTexture0.position = new Vector2(-1162f, 488);
FindAllFeatures0.Feature = FeatureType.Door;
FindAllFeatures0.FixSeed = 0;
FindAllFeatures0.position = new Vector2(-300f, 738);
FilterByRoom0.RemoveMode = false;
FilterByRoom0.Type1 = RoomType.Kitchen;
FilterByRoom0.FilterSecond = true;
FilterByRoom0.Type2 = RoomType.Garden;
FilterByRoom0.FixSeed = 0;
FilterByRoom0.position = new Vector2(-100f, 738);
FilterOnePerPair0.FixSeed = 0;
FilterOnePerPair0.position = new Vector2(250f, 738);
CreateFrontDoor0.Type = RoomType.Garden;
CreateFrontDoor0.ForceFirstHalf = true;
CreateFrontDoor0.FixSeed = 0;
CreateFrontDoor0.position = new Vector2(-287f, 488);
FilterByRoom1.RemoveMode = false;
FilterByRoom1.Type1 = RoomType.Kitchen;
FilterByRoom1.FilterSecond = true;
FilterByRoom1.Type2 = RoomType.Garden;
FilterByRoom1.FixSeed = 0;
FilterByRoom1.position = new Vector2(-100f, 988);
Output0.FixSeed = 0;
Output0.position = new Vector2(1275f, 500);
AppendFeatures0.FixSeed = 0;
AppendFeatures0.position = new Vector2(450f, 500);
AppendFeatures1.FixSeed = 0;
AppendFeatures1.position = new Vector2(663f, 500);
SwitchFeatures0.SetToFeature = FeatureType.Hatch;
SwitchFeatures0.FixSeed = 0;
SwitchFeatures0.position = new Vector2(238f, 988);
RequireAccessible0.AllowGardens = true;
RequireAccessible0.ResultStatus = true;
RequireAccessible0.FixSeed = 0;
RequireAccessible0.position = new Vector2(938f, 500);
// Connecting all the nodes
RecentreLayout0.GetPort("Input").Connect(NewFromTexture0.GetPort("Output"));
FindAllFeatures0.GetPort("Input").Connect(RecentreLayout0.GetPort("Output"));
FilterByRoom0.GetPort("Input").Connect(FindAllFeatures0.GetPort("Output"));
FilterOnePerPair0.GetPort("Input").Connect(FilterByRoom0.GetPort("Output"));
CreateFrontDoor0.GetPort("Input").Connect(RecentreLayout0.GetPort("Output"));
FilterByRoom1.GetPort("Input").Connect(FindAllFeatures0.GetPort("Output"));
Output0.GetPort("Input").Connect(RequireAccessible0.GetPort("Output"));
AppendFeatures0.GetPort("AppendFrom").Connect(FilterOnePerPair0.GetPort("Output"));
AppendFeatures0.GetPort("Input").Connect(CreateFrontDoor0.GetPort("Output"));
AppendFeatures1.GetPort("AppendFrom").Connect(SwitchFeatures0.GetPort("Output"));
AppendFeatures1.GetPort("Input").Connect(AppendFeatures0.GetPort("Output"));
SwitchFeatures0.GetPort("Input").Connect(FilterByRoom1.GetPort("Output"));
RequireAccessible0.GetPort("Input").Connect(AppendFeatures1.GetPort("Output"));
// Adding all the nodes to the graph and setting the graph
graph.nodes.Add(RecentreLayout0);
RecentreLayout0.graph = graph;
graph.nodes.Add(NewFromTexture0);
NewFromTexture0.graph = graph;
graph.nodes.Add(FindAllFeatures0);
FindAllFeatures0.graph = graph;
graph.nodes.Add(FilterByRoom0);
FilterByRoom0.graph = graph;
graph.nodes.Add(FilterOnePerPair0);
FilterOnePerPair0.graph = graph;
graph.nodes.Add(CreateFrontDoor0);
CreateFrontDoor0.graph = graph;
graph.nodes.Add(FilterByRoom1);
FilterByRoom1.graph = graph;
graph.nodes.Add(Output0);
Output0.graph = graph;
graph.nodes.Add(AppendFeatures0);
AppendFeatures0.graph = graph;
graph.nodes.Add(AppendFeatures1);
AppendFeatures1.graph = graph;
graph.nodes.Add(SwitchFeatures0);
SwitchFeatures0.graph = graph;
graph.nodes.Add(RequireAccessible0);
RequireAccessible0.graph = graph;
graph.name = graphName;
return graph;
}
public override void OnRegister(LayoutProfile gameDataObject)
{
base.OnRegister(gameDataObject);
Registry.AddSettingLayout((RestaurantSetting)GDOUtils.GetCustomGameDataObject<Easter2025GardenSetting>().GameDataObject, gameDataObject);
}
}
}